The True Book of Wizards


Book Description

Mystical book, that teaches all practices on as per to command the spirits, without damage for the wizard.




Wizardology


Book Description

Merlin the wizard challenges readers to become wizards like himself by deciphering clues hidden in his guide to wizardry.




Wizard's Eleven


Book Description

The son of Marvin Manyshaped is back, so let the players of the True Game beware. The giants are stalking, the Shadowpeople gather, and the Wizard's Eleven are trapped in their dreams. The final game begins. "Sheri S. Tepper is a fantasy phenomenon!"--Locus.




Game Wizards


Book Description

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.




Severed Souls


Book Description

From Terry Goodkind, author of the Sword of Truth series, comes Severed Souls, a New York Times best selling novel of Richard Rahl, Kahlan Amnell, and their world. From the far reaches of the D'Haran Empire, Bishop Hannis Arc and the ancient Emperor Sulachan lead a vast horde of Shun-Tuk and other depraved "half-people" into the Empire's heart, raising an army of the dead in order to threaten the world of the living. Meanwhile, far from home, Richard Rahl and Kahlan Amnell must defend themselves and their followers from a series of terrifying threats, despite a magical sickness that depletes their strength and which, if not cured, will take their lives...sooner rather than later. "Richard saw the point of a sword blade sticking out from between the man's shoulder blades. He spun back toward Richard after throwing the woman out of the opening, ready to attack. It seemed impossible, but the man looked unaffected by the blade that had impaled him through the chest. It was then, in the weak light from the fire pit off to the side, that Richard got his first good look at the killer. Three knives were buried up to their brass cross-guards in the man's chest. Only the handles were showing. Richard saw, too, the broken end of a sword blade jutting out from the center of the man's chest. The point of that same blade stuck out from the man's back. Richard recognized the knife handles. All three were the style carried by the men of the First File. He looked from those blades that should have killed the big man, up into his face. That was when he realized the true horror of the situation, and the reason for the unbearable stench of death." At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Wizard's First Rule


Book Description

An unearthly adversary descends on an idyllic fantasy world, corrupting magic against good and slaughtering innocents, and only a single man can stop him.




The History of Witches and Wizards


Book Description

The 18th century was a wealth of knowledge, exploration and rapidly growing technology and expanding record-keeping made possible by advances in the printing press. In its determination to preserve the century of revolution, Gale initiated a revolution of its own: digitization of epic proportions to preserve these invaluable works in the largest archive of its kind. Now for the first time these high-quality digital copies of original 18th century manuscripts are available in print, making them highly accessible to libraries, undergraduate students, and independent scholars. Rich in titles on English life and social history, this collection spans the world as it was known to eighteenth-century historians and explorers. Titles include a wealth of travel accounts and diaries, histories of nations from throughout the world, and maps and charts of a world that was still being discovered. Students of the War of American Independence will find fascinating accounts from the British side of conflict. ++++ The below data was compiled from various identification fields in the bibliographic record of this title. This data is provided as an additional tool in helping to insure edition identification: ++++ British Library T092781 London: printed for C. Hitch and L. Haws; and R. Ware; H. Woodgate and S. Brook; S. Crowder, [1760?] [12],144p.: ill.; 12°




So You Want to Be a Wizard


Book Description

A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.




The Wizard's Dilemma


Book Description

A novel “filled with very credible teen angst, morality, and an intriguing blend of science fiction and fantasy” from the author of A Wizard Abroad (School Library Journal). Still recovering from an overly eventful vacation in Ireland, teenage wizard Nita Callahan is looking forward to some peace and quiet in her suburban New York home. Instead, her close friend Kit seems to be acting a little weird, and Nita keeps running into problems for which wizardry either isn’t the answer or else it’s the wrong one. How do you fix what can’t be fixed? Only the Transcendent Pig knows, and it’s not telling. But Nita needs to find out—and soon. Her wizardly partnership with Kit starts to fall apart. Much worse, her mother gets sick . . . so sick she may never leave the hospital.Only one person can help Nita—the One she’s devoted her life to fighting. “Powerful and satisfying.”—Kirkus Reviews (starred review) “A gripping and dynamic fantasy . . . Fans of the author will flock to this new adventure, which likely will bring new readers to the series.”—VOYA Praise for the Young Wizards series “Duane is tops in the high adventure business . . . This rollicking yarn will delight readers.”—Publishers Weekly “High Wizardry is . . . high entertainment.”—Locus “Recommend this series to young teens who devour books about magic and wizards . . . or kids looking for ‘Harry Potter’ read-alikes.”—School Library Journal “Stands between the works of Diana Wynne Jones . . . and Madeleine L’Engle . . . An outstanding, original work.”—The Horn Book




A Wizard Abroad


Book Description

Long Island’s teen wizard returns in “an unusually consistent fantasy, rich in details, subplots, and Irish lore” from the author of High Wizardry (School Library Journal). To give fifteen-year-old Nita a vacation from magic—and her partner Kit—her parents pack her off for a stay with her eccentric aunt in Ireland. But Nita soon finds herself with a host of Irish wizards battling mythical beings, wolves, and elves from a nightmare land. In Wizard Abroad, “Duane seamlessly interweaves encounters with creatures from legend with glimpses of modern Irish life and teen culture. Her view of magic’s place in the scheme of things is so clever and well reasoned that readers will have no trouble suspending belief (School Library Journal). “Exceptional.”—Science Fiction Chronicle “The series may be of particular interest to female readers as Nita and her younger sister are the focus of most of the books and they are strong female characters. If you’ve read the other Wizardry books, this fourth book in the series won’t disappoint you.”—SF Site Praise for the Young Wizards series “Duane is tops in the high adventure business . . . This rollicking yarn will delight readers.”—Publishers Weekly “High Wizardry is . . . high entertainment.”—Locus “Recommend this series to young teens who devour books about magic and wizards . . . or kids looking for ‘Harry Potter’ read-alikes.”—School Library Journal “Stands between the works of Diana Wynne Jones . . . and Madeleine L’Engle . . . An outstanding, original work.”—The Horn Book




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