The Ultimate Gaming & eSports Career Guide


Book Description

The Ultimate Gaming & eSports Career Guide Are you looking for a career in gaming? Learn about the opportunities and skills you need to work in the footwear industry in this guide. You’ve probably heard about the explosive growth of esports and gaming, but do you know how to break into the field? The total global gaming market was valued at $178 billion in 2021 and is forecasted to reach $269 billion by 2025. In January 2022, retail gaming revenue alone in the U.S. reached $4.68 billion. But the fastest-growing sector in gaming is eSports. The eSports industry’s global market revenue is forecast to grow to as much as $1.62 billion in 2024. There are an estimated 621 teams across the U.S. among varying levels of competition, representing more than 1120 players. This comprehensive guide will provide an in-depth look at the gaming and eSports industry and a roadmap for how to start your career. In addition, the guide contains information about what jobs are available and the skills that you need. The Ultimate Gaming & eSports Career Guide is your source to discover careers and learn entry points into the industry. In addition to providing information on different career paths available, we also offer exercises on how to begin your career and highlight important skills to help you succeed. In this guide, you can explore the jobs that drive the market, then search for your perfect career by area of interest, skills, companies, or industry experts. Learn about your skills and interests, identify career options you might pursue, and implement a successful strategy to attain your desired career outcomes. In this guide, you’ll find the following information: • Overview of the gaming & eSports industry • The future of gaming & eSports • Gaming & eSports Career Library • Career Planning Strategy to get into the gaming industry You’ll also find simple exercises that help you: • form a career planning strategy to get into the gaming industry • find your passion for the gaming & eSports business and identify an area of interest to pursue • learn the industry through top teams, companies, and its key players identify your skills and match them to a place of interest Looking to learn more about the gaming & eSports industry, the opportunities in gaming, or build the skills you need? Explore our gaming & eSports course — Gaming & eSports Industry Essentials — led by FIT Gaming to learn the ins and outs of the industry while building your expertise to break into the field. About Yellowbrick.co Yellowbrick.co is on a mission to inspire the next generation to pursue a career that aligns their talents and passions with the universities and brands they know and trust. Working in partnership with the world’s leading universities, brands and industry experts, Yellowbrick creates learning experiences that help tomorrow’s leaders discover and pursue career paths in growing global industries that align with their passions, including fashion, sports, beauty, music and media.




The Book of Esports


Book Description

The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.




Ultimate Gamer: Career Mode


Book Description

SHORTLISTED FOR THE UKLA BOOK AWARDS 2022 (INFORMATION BOOKS CATEGORY) Take your gaming skills beyond the screen in Ultimate Gamer: Career Mode—the ultimate handbook to becoming a top game developer, Twitch streamer, or the next eSports pro! Written by Craig Steele—who has led gaming workshops at Resonate and Insomnia—and illustrated in graphic-novel style by Berat Pekmezci, this book will give you the low-down on the coolest jobs in the gaming industry. Learn how to storyboard, code and test games, just like your favourite devs, or boost your Twitch subs by learning how to go pro. Think you have the skills to compete in eSports tournaments, or do you need some tips on getting good? This book will give you the know-how on making it big in all areas of the gaming industry! "The judges unanimously thought that Ultimate Gamer was hugely popular with their students. It was probably the most picked-up book on the list. My 10-year-old, who is not a reader, grabbed this book off me and read it from cover to cover." —Judge of the UKLA Book Awards 2022 (Information Books category)




CAREER GUIDANCE


Book Description

This book is the most well- organised ,useful and up to date about career guidance for all students.Covering more than 100 topics in fields that range from school to college .Students can check at a glance summary for choosen careers to learn about career paths ,examinations and more.Today, We live and breathe in the information age where all knowledge is at our fingertips, but students get confused choosing career from the wide array of career fields available after 10th &12th standard. All the career options have been given in this book. I have included here- 1. Choosing a Career---------------------------------------------------------------------------------------------1 2. After 10th Standard ------------------------------------------------------------------5 2.1 HSC--------------------------------------------------------------------------------------------------------------------5 2.2. Diploma in Engineering (Polytechnic)----------------------------------------------------------------7 2.3. ITI----------------------------------------------------------------------------------------------------------------------10 2.4. PARAMEDICAL---------------------------------------------------------------------------------------------------11 3. After 12th Standard (Undergraduate Courses) ------------------------------------15 3.1. Engineering( B.E. / B.Tech)-------------------------------------------------------------------------------15 3.2. Medical (M.B.B.S. / B.D.S. / B.A.M.S.)---------------------------------------------------------------18 3.3. Pharmacy(B.Pharm)------------------------------------------------------------------------------------------22 3.4. Paramedical (B.P.T.)-------------------------------------------------------------------------------------------25 3.5. Biotechnology (Biotech)-------------------------------------------------------------------------------------27 3.6. Architecture (B.Arch) ----------------------------------------------------------------------------------------30 3.7. Nursing (B.Sc)----------------------------------------------------------------------------------------------------33 3.8. Agricultures (B.Sc Agri.)-------------------------------------------------------------------------------------35 3.9. B.B.A. Or B.M.S---------------------------------------------------------------------------------------------------39 3.10.B.C.A. (Computer)---------------------------------------------------------------------------------------------40 3.11. Law (L.L.B.)-------------------------------------------------------------------------------------------------------42 3.12. Bachelor of Design (B.Des)-------------------------------------------------------------------------------45 3.13. Science (B.Sc)---------------------------------------------------------------------------------------------------47 3.14. Bachelor of Mass Communication (B.M.C.)------------------------------------------------------49 3.15. Fishery (B.F.Sc)--------------------------------------------------------------------------------------------------51 3.16. Commerce (B.Com)-------------------------------------------------------------------------------------------54 4. After Graduation-------------------------------------------------------------------------59 4.1. Engineering (M.E. /M.Tech / M.S.)--------------------------------------------------------------------------59 4.2 Medical (M.D. / M.S./M.D.S./ D.N.B.------------------------------------------------------------------------63 4.3. Pharmacy (M.Pharm)-----------------------------------------------------------------------------------------------69 4.4. Nursing (M.Sc)---------------------------------------------------------------------------------------------------------71 4.5. Paramedical-------------------------------------------------------------------------------------------------------------73 4.6. Biotechnology (M.Sc Biotech)----------------------------------------------------------------------------------76 4.7. Architecture (M.Arch)-----------------------------------------------------------------------------------------------78 4.8. Agriculture (M.Sc Agri.)--------------------------------------------------------------------------------------------81 4.9. M.B.A. or M.M.S.-------------------------------------------------------------------------------------------------------84 4.10. M.C.A. (Computer)--------------------------------------------------------------------------------------------------87 4.11. Master of Design (M.Des.)--------------------------------------------------------------------------------------89 4.12. Law (L.L.M.)------------------------------------------------------------------------------------------------------------92 4.13. Fishery (M.F.Sc)------------------------------------------------------------------------------------------------------94 4.14. Science (M.Sc)--------------------------------------------------------------------------------------------------------96 5. Career in Research & Development------------------------------------------------------99 5.1. About Ph.D---------------------------------------------------------------------------------------------------------------------------------------99 5.2. Kishore Vaigyanik Protsahan Yojana (KVPY)----------------------------------------------------------------------------------101 5.3. ISRO------------------------------------------------------------------------------------------------------------------------------------------------103 5.4. DRDO-----------------------------------------------------------------------------------------------------------------------------------------------106 5.5. ICMR------------------------------------------------------------------------------------------------------------------------------------------------108 5.6. CSIR-------------------------------------------------------------------------------------------------------------------------------------------------110 5.7. BARC------------------------------------------------------------------------------------------------------------------------------------------------114 6. Diploma Courses After PG------------------------------------------------------------------------------117 6.1. Science Stream---------------------------------------------------------------------------------------------------------------------------117 6.1.1. Skin (Dermatology & Venereology, Leprosy)-----------------------------------------------------------------------------117 6.1.2. Gynaecology & Obstetrics---------------------------------------------------------------------------------------------------------120 6.1.3. Clinical Pathology----------------------------------------------------------------------------------------------------------------------122 6.1.4. Child Health (Pediatrics)------------------------------------------------------------------------------------------------------------124 6.1.5. Microbiology-------------------------------------------------------------------------------------------------------------------------------126 6.1.6. Anesthesia----------------------------------------------------------------------------------------------------------------------------------128 6.2. Arts Stream--------------------------------------------------------------------------------------------------------------------------------------129 6.2.1. Clinical Psychology & Psychiatry---------------------------------------------------------------------------------------------129 6.2.2. Acting and Modeling ---------------------------------------------------------------------------------------------------------------131 6.3. Commerce Stream----------------------------------------------------------------------------------------------------------------------------132 6.3.1 Financial Services---------------------------------------------------------------------------------------------------------------------------132 6.3.2. Taxation------------------------------------------------------------------------------------------------------------------------------------------134 6.3.3. Accountancy-----------------------------------------------------------------------------------------------------------------------------------135 6.3.4. Statistics-----------------------------------------------------------------------------------------------------------------------------------------136 7. Common Courses ----------------------------------------------------------------------------------------139 7.1. Hotel Management-------------------------------------------------------------------------------------------------------------------------139 7.2. Nursing (Diploma)---------------------------------------------------------------------------------------------------------------------------141 7.3. Health Education ----------------------------------------------------------------------------------------------------------------------------143 7.4. Nutrition & Dietitian-------------------------------------------------------------------------------------------------------------------------145 7.5. Hospital Administration ------------------------------------------------------------------------------------------------------------------146 7.6. Mental Health-----------------------------------------------------------------------------------------------------------------------------------148 7.7. Medical Lab Technology ------------------------------------------------------------------------------------------------------------------151 7.8. Speech Therapy & Adiology -------------------------------------------------------------------------------------------------------------153 7.9. Camera Journalism--------------------------------------------------------------------------------------------------------------------------155 7.10. Dental Mechanics---------------------------------------------------------------------------------------------------------------------------156 7.11. Radiography------------------------------------------------------------------------------------------------------------------------------------158 7.12. Fitness Trainer---------------------------------------------------------------------------------------------------------------------------------160 7.13. Web & Multimedia Technology--------------------------------------------------------------------------------------------------------161 7.14. Career in Yoga----------------------------------------------------------------------------------------------------------------------------------162 7.15. Fashion Technology & Textile Designing------------------------------------------------------------------------------------------164 7.16. Travel and Tourism Management ----------------------------------------------------------------------------------------------------166 7.17. Animation-----------------------------------------------------------------------------------------------------------------------------------------168 7.18. Ayurvedic Medicine -------------------------------------------------------------------------------------------------------------------------169 7.19. Rural Development --------------------------------------------------------------------------------------------------------------------------170 7.20. Jewellery Designing ------------------------------------------------------------------------------------------------------------------------172 7.21. Make up Artist & Cosmetology---------------------------------------------------------------------------------------------------------173 8. Career In Film Industry-----------------------------------------------------------------------------------------------------------------------------177 9. Special Recruitment In Defence---------------------------------------------------------------------------------------------------------------183 9.1. Indian Army---------------------------------------------------------------------------------------------------------------------------------------186 9.2. Indian Navy----------------------------------------------------------------------------------------------------------------------------------------188 9.3. Indian Airforce-----------------------------------------------------------------------------------------------------------------------------------190 9.4. CBI & CID-------------------------------------------------------------------------------------------------------------------------------------------193 9.5. State Police---------------------------------------------------------------------------------------------------------------------------------------195 9.6. Railway Protection Force (RPF)---------------------------------------------------------------------------------------------------------197 9.7. Indian Coast Guard----------------------------------------------------------------------------------------------------------------------------199 10. Important Competative Examination In India--------------------------203 10.1. Union Public Service Commission (UPSC)-----------------------------------204 10.2. Maharashtra Public Service Commission (MPSC)-----------------------------------212 10.3. Graduate Aptitude Test in Engineering (GATE)--------------------------------214 10.4. Staff Selection Commission (SSC)---219 10.5. Railway Recruitment Board (RRB)--223 10.6. Indian Institute Of Technology, Joint Entrance Examination (IIT-JEE)--------------------------------------------226 10.7. Indian Institute Of Technology, Joint Admission Test---------229 10.8. National Eligibility Cum-Entrance Test (NEET)---------------231 10.9.The National Aptitude Test in Architecture (NATA)--------233 10.10. Common Admission Test (CAT)-----------------------------235 10.11. Management Aptitude Test (MAT)-------------------------237 10.12. Engineering Services Examinations (ESE):IES----------238 10.13. Graduate Record Examination (GRE)----------------------243 10.14. Graduate Pharmacy Aptitude Test (GPAT)------------------245 10.15. Common Law Admission Test (CLAT)-----------------------247 10.16. Chartered Accountant- Common Proficiency Test (CA-CPT)---249 10.17. LIC-GIC------------------------------------------------------------------250 10.18. All India Merchant Navy Entrance Test (AIMNET)---------------252 10.19. Maharashtra Council of Agricultural Education & Research (MCAER): CET-254 10.20. Maharashtra Common Entrance Test (MH-CET)-----------------------------255 10.21. Combined Defence Services (CDS)-------------------------------------------257 10.22. National Defence Academy (NDA)------------------------------------------258 10.23. Common Entrance Examination for Design (CEED)------------------260 10.24. UCEED------------------------------------------------------------------------261 10.25. Undergraduate Aptitude Test (UGAT)-----------------------------------262 10.26. AFCAT--------------------------------------------------------------------------264 10.27. All India Institute of Medical Sciences (AIIMS)--------------------------267 10.28. Central Armed Police Force (CAPF)----------------------------------------268 10.29. BSNL (JTO/MT/JE)-----------------------------------------------------------270 10.30. Scholastic Assessment Test (SAT)---------------------------------------------273 10.31. National Eligibility Test (NET)------------------------------------------------275 10.32. SNAP------------------------------------------------------------------------------276 10.33. State Eligibility Test ( SET)----------------------------------------------------278 10.34. Graduate Management Admission Test (GMAT)--------------------------280 10.35. TOEFL---------------------------------------------------------------------------282 10.36. Banking Recruitment----------------------------------------------------------283 10.36.1. State Bank Of India(SBI)-------------------------------------------------------283 10.36.2. The Institute Of Banking Personal Selection (IBPS)-------------------------285 10.36.3. Reserve Bank Of India (RBI)---------------------------------------------------287 10.36.4. NABARD----------------------------------------------------------------------------289 11. Career in Marine/Shipping-----------------------------------------------291 12. How to become a pilot?--------------------------------------------------297 13. Career In Sports-----------------------------------------------------------301 14.Government Scholarships/Educational Loan----------------------------305 15. Personality Development-------------------------------------------------313 15.1. Body Language------------------------------------------------------------------------------314 15.2. Concentration--------------------------------------------------------------------------------316 15.3. Shyness -----------------------------------------------------------------------------------------317 15.4. Public Speaking -----------------------------------------------------------------------------319 15.5. Soft Skills & Hard Skills ------------------------------------------------------------------320 15.6. Going to Interview---------------------------------------------------------------------------322 16. How to study?---------------------------------------------------------------325 17. Mind & Body-----------------------------------------------------------------331 17.1. Mind----------------------------------------------------------------------------------------------------331 17.2. Body-----------------------------------------------------------------------------------------------------334 18. Motivational/ Inspirational Stories-----------------------------------------335 19. Important Websites----------------------------------------------------------341 20. Abbreviations-----------------------------------------------------------------345




The Esports Education Playbook


Book Description

By Steve Isaacs, Jesse Lubinsky, Christine Lion-Bailey and Chris Aviles Power up learning for all learners. Esports is taking the world by storm, growing to a billion dollar industry with competitions that have greater viewership than the Super Bowl. Colleges are awarding scholarships to talented esports players, and schools are becoming more interested in starting esports programs to provide opportunities for their students. Luckily the experts at Ready Learner One are here to show you how to harness your students' enthusiasm for gaming and leverage the social, emotional, and communication benefits of esports for electrifying learning. The Esports Education Playbook walks educators through the process of establishing, managing, and coaching a scholastic esports team. From assuring buy-in from stakeholders to addressing common misconceptions about gaming, this book covers everything you'll need to know in order to build an inclusive, dynamic esports program. What's more, the Ready Learner One team plugs you into a powerful network of experts and organizations that can help you build your program with school-to-career pipelines and sustainable success. The Esports Education Playbook will get your athletes, and your whole school, cheering. "As someone who has played and coached football professionally, I can tell you that the collegiate esports athletes I currently coach require the same training and dedication as those in traditional sports. In this book, Chris, Steve, Christine, and Jesse show how esports is changing the game in how we perceive what is a sport and who is an athlete. This is required reading for anyone interested in how to create a successful esports program that provides opportunities for all students to be part of a team." -Ahman Green, four-time Pro Bowl running back, Green Bay Packers, head coach of esports, Lakeland University "Hands down, this is the best guide to scholastic esports ever written! In this book, thought leaders in gaming and education have assembled an unparalleled array of data, strategies, tools, tips, and tricks to enable any school, community organization, or group to start and grow successful, STEM-based, hands-on scholastic esports organizations. Newbies, novices and know-it-alls can use it to build custom gaming programs for kids in elementary, middle, and high school." -Laylah Bulman, senior program officer, Samueli Foundation, founder, Florida Scholastic Esports League\ "In esports, players are the experts in the game, while coaches are the experts in communication, planning, coordination, and attitude. Christine, Steve, Chris, and Jesse have perfectly captured the 'why' of esports. If you want to create a program that enriches the lives of your players and community, this is the book." -Dr. Chris "Doc" Haskell, head coach, Boise State University, 2020 Collegiate Esports Coach of the Year (NAECAD), and 2020 Director of the Year (NACE)




Occupational Outlook Handbook


Book Description

With detailed descriptions of more than 250 occupations, this volume covers what workers do on the job, working conditions, the training and education needed, earnings, and expected job prospects. It also includes summary information on additional occupations and a chapter on Tomorrow's Jobs.




The Ultimate Fan's Guide to Pro Sports Travel


Book Description

With complete driving directions, ticket information, and parking and seatinginformation for every professional baseball, football, basketball, and hockeystadium, AAA's The Ultimate Fan's Guide to Pro Sports Travel is the perfectcompanion for a big game pilgrimage.




The Student Newspaper Survival Guide


Book Description

The Student Newspaper Survival Guide has been extensively updated to cover recent developments in online publishing, social media, mobile journalism, and multimedia storytelling; at the same time, it continues to serve as an essential reference on all aspects of producing a student publication. Updated and expanded to discuss many of the changes in the field of journalism and in college newspapers, with two new chapters to enhance the focus on online journalism and technology Emphasis on Web-first publishing and covering breaking news as it happens, including a new section on mobile journalism Guides student journalists through the intricate, multi-step process of producing a student newspaper including the challenges of reporting, writing, editing, designing, and publishing campus newspapers and websites Chapters include discussion questions, exercises, sample projects, checklists, tips from professionals, sample forms, story ideas, and scenarios for discussion Fresh, new, full color examples from award winning college newspapers around North America Essential reading for student reporters, editors, page designers, photographers, webmasters, and advertising sales representatives




The 1958 Baltimore Colts


Book Description

The 1958 Baltimore Colts were one of the greatest teams ever in professional football. Owned by the controversial Carroll Rosenbloom and led by head coach Weeb Ewbank and six future Hall of Fame players--Johnny Unitas, Raymond Berry, Lenny Moore, Jim Parker, Art Donovan and Gino Marchetti--they won the NFL title that season, defeating the New York Giants in the first sudden death championship game in NFL history. The Colts laid the foundation for the ultra-popular spectacle football would become with the American public. They were a talented group of players. Many had been rejected or underappreciated at various points in their careers though they were loved and respected by the blue collar fans of Baltimore. This book tells the complete story of the '58 Colts and the city's love affair with the team.




Esports World


Book Description

In the past, playing video games was often seen as a waste of time, and parents would tell their children to stop playing and do something more productive instead. However, in recent years, the rise of eSports has changed the way that people view video games, and teenagers are now getting paid to play competitive video games professionally. The growth of eSports has been fueled by the increasing popularity of video games and online gaming. As more and more people have gained access to gaming platforms and technologies, the audience for competitive gaming has grown, with millions of people now watching and participating in eSports events. The rise of social media and online streaming platforms has also helped to boost the popularity of eSports. Platforms like Twitch and YouTube have provided a way for gamers to showcase their skills and connect with audiences around the world. This has helped to increase the visibility of eSports and make it more mainstream. As the popularity of eSports has grown, so has the financial opportunity for professional gamers.