Thinks...


Book Description

Ralph Messenger is a man who knows what he wants and generally gets it. Approaching his fiftieth birthday, he has good reason to feel pleased with himself. As Director of the prestigious Holt Belling Centre for Cognitive Science at the University of Gloucester he is much in demand as a pundit on developments in artificial intelligence and the study of human consciousness - 'the last frontier of scientific enquiry'. He enjoys an affluent life style subsidised by the wealth of his American wife, Carrie. Known to colleagues on the conference circuit as a womaniser and to Private Eye as a 'Media Dong', he has reached a tacit understanding with Carrie to refrain from philandering in his own back yard.This resolution is already weakening when he meets and is attracted to Helen Reed, a distinguished novelist still grieving for the sudden death of her husband more than a year ago, who has rented out her London house and taken up a post as writer-in residence at Gloucester University, partly to try and get over her bereavement.Fascinated and challenged by a personality and a world-view radically at odds with her own, Helen is aroused by Ralph's bold advances, but resists on moral principle. The stand-off between them is shattered by a series of events and discoveries that dramatically confirm the truth of Ralph's dictum, 'We can never know for certain what another person is thinking.'




In the Plex


Book Description

“The most interesting book ever written about Google” (The Washington Post) delivers the inside story behind the most successful and admired technology company of our time, now updated with a new Afterword. Google is arguably the most important company in the world today, with such pervasive influence that its name is a verb. The company founded by two Stanford graduate students—Larry Page and Sergey Brin—has become a tech giant known the world over. Since starting with its search engine, Google has moved into mobile phones, computer operating systems, power utilities, self-driving cars, all while remaining the most powerful company in the advertising business. Granted unprecedented access to the company, Levy disclosed that the key to Google’s success in all these businesses lay in its engineering mindset and adoption of certain internet values such as speed, openness, experimentation, and risk-taking. Levy discloses details behind Google’s relationship with China, including how Brin disagreed with his colleagues on the China strategy—and why its social networking initiative failed; the first time Google tried chasing a successful competitor. He examines Google’s rocky relationship with government regulators, particularly in the EU, and how it has responded when employees left the company for smaller, nimbler start-ups. In the Plex is the “most authoritative…and in many ways the most entertaining” (James Gleick, The New York Book Review) account of Google to date and offers “an instructive primer on how the minds behind the world’s most influential internet company function” (Richard Waters, The Wall Street Journal).




Pink Think: Becoming a Woman in Many Uneasy Lessons


Book Description

Vividly illustrated with photos of vintage paraphernalia, this entertaining social history revisits the nostalgic past, but only to offer a refreshing message to women who lived through those years as well as those who are coming of age now. 45 b&w illustrations. of color.




1,000 Playthinks


Book Description

Presents a collection of visual challenges, riddles, and puzzles.




This Book Thinks You're an Inventor


Book Description

Using fun activities and hilarious illustrations, this fill-in book helps children think like an inventor. This interactive book helps children think like an inventor by noticing details, questioning everything, and dreaming up new ideas. Through fun activities and Harriet Russell’s hilarious illustrations, This Book Thinks You’re an Inventor encourages readers to engage with new ideas by creatively experimenting and investigating for themselves. The book explores six subjects: engineering household objects, transportation, flight, AI and robots, construction, and the future of science. Each spread centers on an open-ended question or activity, with space on the page for the child to write, draw, or interact with the book. At the end, there are paper-based tinkering activities and experiments for children. Hand-drawn illustrations and a collage-style use of photographs give the book a fresh, creative, and fun approach that makes the scientific content appealing for children.




Don't Make Me Think


Book Description

Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day. In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike. Don't be surprised if it completely changes the way you think about Web design. Three New Chapters! Usability as common courtesy -- Why people really leave Web sites Web Accessibility, CSS, and you -- Making sites usable and accessible Help! My boss wants me to ______. -- Surviving executive design whims "I thought usability was the enemy of design until I read the first edition of this book. Don't Make Me Think! showed me how to put myself in the position of the person who uses my site. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book. In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing. If you design, write, program, own, or manage Web sites, you must read this book." -- Jeffrey Zeldman, author of Designing with Web Standards




Big Money Thinks Small


Book Description

Market mistakes to avoid: “Written for investors at all levels…[a] practical, no-nonsense guide.”—Publishers Weekly One of Money Week’s Five Best Books of the Year Investors are tempted daily by misleading or incomplete information. They may make a lucky bet, realize a sizable profit, and find themselves full of confidence. Their next high-stakes gamble might backfire, not only hitting them in the balance sheet but also taking a mental and emotional toll. Even veteran investors can be caught off guard: a news item may suddenly cause havoc for an industry they’ve invested in; crowd mentality among fellow investors may skew the market; a CEO may turn out to be unprepared to effectively guide a company. How can one stay focused in such a volatile world? If you can’t trust your past successes to plan and predict, how can you avoid risky situations in the future? Patience and methodical planning will pay far greater dividends than flashy investments. In Big Money Thinks Small, veteran fund manager Joel Tillinghast shows investors how to avoid making these mistakes. He offers a set of simple but crucial steps to successful investing, including: · Know yourself, how you arrive at decisions, and how you might be susceptible to self-deception · Make decisions based on your own expertise, and do not invest in what you don’t understand · Select only trustworthy and capable colleagues and collaborators · Learn how to identify and avoid investments with inherent flaws · Always search for bargains, and never forget that the first responsibility of an investor is to identify mispriced stocks




Magic Thinks Big


Book Description

A cat sits in the doorway and tries to decide whether to go inside where he might get fed again, go outside where he might have an adventure, or stay where he is.




This Book Thinks You're a Math Genius


Book Description

A creative and fun approach to math (and problem solving) for children who love hands-on learning This fill-in book helps children to think like mathematicians by introducing key mathematical concepts in a highly visual—and entertaining—way. Through fun activities and illustrations, This Book Thinks You’re a Math Genius encourages young readers to engage with new ideas by experimenting and investigating for themselves. This Book Thinks You’re a Math Genius explores seven key areas of math: geometry, space and volume, statistics, numbers and number patterns, codes and ciphers, and the concept of infinity. Each spread centers on an open-ended question that introduces a key mathematical concept and suggests activities that engage the child in a fun way. Activities include reading minds with math, having a eureka moment, and playing mathematical guess who. The end of the book includes a section of paper-based crafts. This creative approach, along with Russell’s wonderfully humorous hand-drawn illustrations, make math fun and accessible for children.




Think Java


Book Description

Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards