The Making of Tomb Raider


Book Description

Back in 1994 at the game company ‘CORE Design’ in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. ‘The Making of Tomb Raider’ goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released. Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet. Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997...




Tomb Raider Volume 1: Spore


Book Description

After Rise of the Tomb Raider, Lara Croft’s adventure continues in an all-new Dark Horse series by Eisner Award–winning writer Mariko Tamaki! Lara Croft is pursuing a lost truth about the world that just might unlock the secret to defeating death! She becomes entangled in a search for a rare mushroom said to grant immortality and a lethal new enemy that just won’t die! Collects the entire first arc of the Tomb Raider comic series, issues #1–#6. * A perfect jumping-on point for new readers! * Written by Eisner Award–winning author Mariko Tamaki.




Tomb Raider II


Book Description

Last year's most wanted PC chick is back, and she's packing serious heat. Tomb Raider 2 will use and perfect the engine used in the original Tomb Raider, giving Lara's fans new and improved puzzles and regions for gamers to explore.







20 Years of Tomb Raider


Book Description

Packed with exclusive art, photographs, and interviews covering all facets of the 'Tomb Raider' franchise, this is the essential guide to this game's action-packed history and a must-have for every fan




Lara's Book


Book Description

Tomb Raider's Lara Croft has become a multi-million dollar merchandising franchise. From videos to action figures to comics and an upcoming film, anything that bears the Lara Croft Image turns to gold. With Tomb Raider II sales running into the millions, and Lara Croft's Image becoming a mass market icon, it's prime time for a Collector's Edition of Lara Croft Art, News, Essays, Rumors, and Game Strategy."Tomb Raider Anthology" Outline: - The Tomb Raider Story- The Lara Phenomenon- Evolution of the Tomb Raider series Tomb Raider to Tomb Raider II -- advances in storyline and gameplay- Game Play Strategies, Walkthrough Tomb Raider I- A Lara Adventure- Story of Core and Eidos- Game Play Strategies, Walkthroughs Tomb Raider II- Tomb Raider Merchandise- Tomb Raider Movie- Game Play Strategies, Walkthroughs Tomb Raider Gold -- Exclusive!!- Lara Croft Fictional Story




Tomb Raider


Book Description




Lara Croft Tomb Raider Legend


Book Description

The Legend Uncovered ·Highlighted references lead to the 49-page Extras chapter, which not only explains how to collect each Gold, Silver, and Bronze reward, but also reveals every single unlockable feature in Tomb Raider: Legend. ·Back cover foldout features multiformat control instructions and a map legend for easy reference. ·Piggyback's signature three-level tab system facilitates easy access to all sections of the guide, such as the illuminating How to Play chapter, individual level walkthroughs, the Secrets section, and the revealing Behind the Scenes interview feature. ·Concept art, sketches, renders, and illustrative hi-res screenshots make every page an individual and visually rich experience. ·Authoritative, all-encompassing walkthrough offers step-by-step guidance, plus advanced strategies and tried-and-tested techniques refined over months of dedicated play. ·Dozens of detailed annotated maps provide an at-a-glace guide to every locale Lara visits. All maps feature key information for each area, including checkpoints, reward locations, and the ideal route for Lara to follow.




Tomb Raider: The Official Cookbook and Travel Guide


Book Description

"Tomb Raider: The Official Cookbook and Travel Guide is a thrilling and delicious tutorial on recipes based on the cultural history of the many locations Lara Croft has visited throughout her 25 years of global adventures--bringing the taste back home to you. Inspired by the hit Tomb Raider videogame franchise, this book features over 40 recipes from the many locations Lara Croft visits and explores across the globe, with food and drinks inspired by key characters and locations. Also included is expert information on the cultural history of the many beautiful cities and countries to which she travels. A global exploration, this unique cookbook and travel guide takes fans on an exclusive journey across the planet chasing the thrills and adventures of Lara Croft. Featuring beautiful full color photography as well as stunning art from the games, this is the ultimate gift for fans, travelers, and food aficionados alike."--Amazon




Game Dev Stories Volume 1


Book Description

Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.