Made to Play! (Disney/Pixar Toy Story 4)


Book Description

This Toy Story 4 deluxe Step into Reading is based on the exciting new Disney/Pixar movie hitting theaters June 21, 2019! Disney/Pixar's Toy Story 4 opens a new chapter in the lives of Woody, Buzz Lightyear, and the rest of the Toy Story gang. Directed by Josh Cooley (Riley's First Date?) and produced by Jonas Rivera (Inside Out and Up) and Mark Nielsen (associate producer for Inside Out), Toy Story 4 opens in theaters on June 21, 2019. Step 2 readers use basic vocabulary and short sentences to tell simple stories. For children who recognize familiar words and can sound out new words with help.




Toy Story 4: Made to Play!


Book Description

Read along with Disney! Woody is on a mission to rescue Bonnie’s newest toy! Follow along with word-for-word narration as Woody and the gang set out for an adventure.




Toy Story 4 Read-Along Storybook


Book Description

Woody's life takes a turn when Bonnie creates a toy of her very own in Toy Story 4! When her family heads out on a road trip, the toys go along, too. On the way, Woody reunites with a long-lost friend and her gang of lost toys and ends up at an antique store. Experience the magic, adventure, and friendship in this storybook, featuring word-for-word narration, original character voices from the hit film, and sound effects!




Five Toy Tales


Book Description

A collection of five stories with all the toys and their adventures.




Toy Story 4


Book Description

Featuring stylised illustrations from a Pixar artist and a hilarious story by Drew Daywalt, this picture book will welcome fans into the world of Toy Story 4 through the perspective of a brand-new breakout character.




Levels of Reading - Made to Play


Book Description

This Level 2 book from the Step into Reading series is inspired by Levels of Reading - Made to Play it's perfect for girls and boys aged 4-6. Level 2 readers use basic vocabulary and short sentences to tell simple stories. It's suitable for children who recognize familiar words and can sound out new words with help.




Toy Story 4 Junior Novel


Book Description

Taking care of his kid has always been Woody’s top priority—but when his kid’s homemade toy comes to life, things get a little weird. On a family road trip, Woody, Buzz, and the other toys have to convince the reluctant new toy, Forky, that he is just as important to Bonnie as they are. Along the way, friends old and new help Woody see how big the world can be when you open your heart and mind. Toy Story 4: The Junior Novelization retells the action-packed story and features eight pages of full-color images!




From Playgrounds to PlayStation


Book Description

How technology shapes play in America—and vice versa. In this romp through the changing landscape of nineteenth- and twentieth-century American toys, games, hobbies, and amusements, senior historian of technology Carroll Pursell poses a simple but interesting question: What can we learn by studying the relationship between technology and play? From Playgrounds to PlayStation explores how play reflects and drives the evolution of American culture. Pursell engagingly examines the ways in which technology affects play and play shapes people. The objects that children (and adults) play with and play on, along with their games and the hobbies they pursue, can reinforce but also challenge gender roles and cultural norms. Inventors—who often talk about "playing" at their work, as if motivated by the pure fun of invention—have used new materials and technologies to reshape sports and gameplay, sometimes even crafting new, extreme forms of recreation, but always responding to popular demand. Drawing from a range of sources, including scholarly monographs, patent records, newspapers, and popular and technical journals, the book covers numerous modes and sites of play. Pursell touches on the safety-conscious playground reform movement, the dazzling mechanical innovations that gave rise to commercial amusement parks, and the media's colorful promotion of toys, pastimes, and sporting events. Along the way, he shows readers how technology enables the forms, equipment, and devices of play to evolve constantly, both reflecting consumer choices and driving innovators and manufacturers to promote toys that involve entirely new kinds of play—from LEGOs and skateboards to beading kits and videogames.