Trackpad iPro Ver. 4.0 Class 7


Book Description

Computer Science Textbook Designed for Joyful Learning KEY FEATURES ? National Education Policy 2020 ? Find on Google: This section asks a quick question from the present world. ? Pure Fact: This presents a 100% pure fact with a numerical data. ? Video Based Question: This is an interactive question to be attempted after watching a small video accessible on the QR Code. ? Coding Zone: This presents a quick insight into coding concepts. ? Career Here: This section indicates the possible career aspects on pursuing similar topics. DESCRIPTION Computers have become an integral part of our education system. Computer Science is now not limited to just teaching definitions and commands. Instead, it helps the learners to understand and appreciate the varied uses of computers and its vast applications. Trackpad iPRO (Ver. 4.0) series based on Windows 10 and MS Office 2019 is comprehensively designed as per the new ICSE syllabus. We believe computer education is a hands-on subject and too much of bookish knowledge can take away the pleasure of learning. All these points have been kept in mind while designing this book and to produce the content that is not only appealing but also challenging to the students. The topics in the book have been hand picked after extensive research by a team of experts on the subject based on the utility, interest, skill, and basic and trending applications in the global market. We have designed the lessons in such a way that they can be well integrated with other subjects. Step by step approach will make it simple and easy for our students to grasp the concepts. Relevance of the topics was of prime importance throughout the compilation of the book. Learning is done best when it’s fun-filled and activity-based. To ensure that the content intrigues the students at all times and keeps them interested throughout the course of the book, we have included interesting key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Reboot, One Touch Learn, Let’s Do It, Crack The Code, Hands-On, Fun In Lab, Teacher’s Corner, Worksheet, Test Sheet, Project, Speech Drill, Supplement Pages and Glossary. These features will ensure better learning, assessment, and evaluation and enable children to take their knowledge beyond the classroom. Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. We hope that the book contributes to the progressive development of computer aided education system and prepares our students for all upcoming challenges. We want the children to learn the concepts not only for the purpose of gaining knowledge but also to be able to find their applications. This will enable them to enrich the quality of their lives as well as others’. WHAT WILL YOU LEARN You will learn about: ? Fundamentals of computers ? ICT Tools ? Computational Thinking ? Coding and Artificial Intelligence ? Tux Paint ? Touch Typing WHO THIS BOOK IS FOR Grade - 7 TABLE OF CONTENTS 1. Computer—Hardware Components 2. Number System 3. Computer Virus 4. Ethics and Safety Measures in Computing 5. Spreadsheets—An Introduction 6. More on Spreadsheets 7. Database and DBMS—An Introduction 8. More on Access 9. Lists and Tables in HTML 10. More on HTML Project Explore More ((Introduction to MySQL)) The CT Corner! (AI Around Us) OGO Cyber Sample Questions Glossary




Trackpad iPro Ver. 4.0 Class 6


Book Description

Computer Science Textbook Designed for Joyful Learning KEY FEATURES ? National Education Policy 2020 ? Find on Google: This section asks a quick question from the present world. ? Pure Fact: This presents a 100% pure fact with a numerical data. ? Video Based Question: This is an interactive question to be attempted after watching a small video accessible on the QR Code. ? Coding Zone: This presents a quick insight into coding concepts. ? Career Here: This section indicates the possible career aspects on pursuing similar topics. DESCRIPTION Computers have become an integral part of our education system. Computer Science is now not limited to just teaching definitions and commands. Instead, it helps the learners to understand and appreciate the varied uses of computers and its vast applications. Trackpad iPRO (Ver. 4.0) series based on Windows 10 and MS Office 2019 is comprehensively designed as per the new ICSE syllabus. We believe computer education is a hands-on subject and too much of bookish knowledge can take away the pleasure of learning. All these points have been kept in mind while designing this book and to produce the content that is not only appealing but also challenging to the students. The topics in the book have been hand picked after extensive research by a team of experts on the subject based on the utility, interest, skill, and basic and trending applications in the global market. We have designed the lessons in such a way that they can be well integrated with other subjects. Step by step approach will make it simple and easy for our students to grasp the concepts. Relevance of the topics was of prime importance throughout the compilation of the book. Learning is done best when it’s fun-filled and activity-based. To ensure that the content intrigues the students at all times and keeps them interested throughout the course of the book, we have included interesting key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Reboot, One Touch Learn, Let’s Do It, Crack The Code, Hands-On, Fun In Lab, Teacher’s Corner, Worksheet, Test Sheet, Project, Speech Drill, Supplement Pages and Glossary. These features will ensure better learning, assessment, and evaluation and enable children to take their knowledge beyond the classroom. Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. We hope that the book contributes to the progressive development of computer aided education system and prepares our students for all upcoming challenges. We want the children to learn the concepts not only for the purpose of gaining knowledge but also to be able to find their applications. This will enable them to enrich the quality of their lives as well as others’. WHAT WILL YOU LEARN You will learn about: ? Fundamentals of computers ? ICT Tools ? Computational Thinking ? Coding and Artificial Intelligence ? Tux Paint ? Touch Typing WHO THIS BOOK IS FOR Grade - 5 TABLE OF CONTENTS 1. Categories of Computers and Computer Languages 2. File Management—Organisation of Data 3. Word Processor—Tabular Representation 4. Word Processor—Mail Merge 5. Presentation—Visual Effects 6. Scratch Programming—Game Creation 7. HTML—An Introduction 8. Online Surfing and Cyber Security 9. E-mail—An Introduction 10. More on Internet Project Explore More ((HTML5 and CSS3)) The CT Corner! (Introduction to Robots) OGO Cyber Sample Questions Glossary




Simplified ICSE Chemistry


Book Description




Master Japanese: How to Learn Japanese Through Anywhere Immersion


Book Description

Learn Japanese when you want, where you want, and how you want. Ditch boring textbooks and expensive classes, and learn through Anywhere Immersion instead: it's more fun, more effective, more efficient, more convenient, more personalized, and less expensive. This step-by-step guide to independent language learning shows you: 1) How to immerse yourself in Japanese wherever you live; 2) How to learn Japanese by doing instead of studying; 3) How to optimize your time, timing, memory, and more, 4) How to conquer fear, master motivation, and build habits; and 5) How to choose the right resources, tools, and methods. Today's the day to stop wasting time and start making progress. Begin your learning journey with Master Japanese as your guide.




Computational Models for Biomedical Reasoning and Problem Solving


Book Description

The results of computational model simulations allow researchers and clinicians to make predictions about what will happen in the biological systems that are being studied in response to changing conditions for a disease or disorder. With a well-developed computational model, researchers and clinicians can better understand the cause of a disease or a disorder and predict treatment results. Computational Models for Biomedical Reasoning and Problem Solving is a critical scholarly publication that provides insightful strategies to developing computational models that allow for the better understanding and treatment of various diseases and disorders. Featuring topics such as biomedicine, neuroscience, and artificial intelligence, this book is ideal for practitioners, clinicians, researchers, psychologists, and engineers.




The Darkroom Cookbook


Book Description

The art of darkroom developing and printing will never go out of style. Master darkroom specialist Steve Anchell is back to prove it in this long-awaited third edition of his enormously successful Darkroom Cookbook. Packed with over 200 "recipes," some common and others rare gems, you'll discover something new every time you open this guide, whether you're new to the darkroom or have been making your own prints for years. In addition to the formulas, you'll find tons of useful information on developers, push-processing, where to get darkroom equipment, how to set up your own darkroom, how to work and play in your darkroom safely, and much more. This handy guide will become a constant companion for every darkroom enthusiast creating prints at home or in the studio. In addition to complete updates throughout to reflect changes in the availability of chemicals and equipment, this third edition contains all new information on: *Reversal processing *Enlarged negatives *Pyro formulas *Plus expanded sections on printing, pyro, and toning prints Also included for the first time are special technique contributions as well as stunning black and white imagery by Bruce Barnbaum, Rod Dresser, Jay Dusard, Patrick Gainer, Richard Garrod, Henry Gilpin, Gordon Hutchings, Sandy King, Les McLean, Saïd Nuseibeh, France Scully Osterman, Mark Osterman, Tim Rudman, Ryuijie, John Sexton, and John Wimberly. Be sure to visit www.darkroomcookbook.com to find useful links, an interactive user forum, and more! Steve Anchell is a photographer and author of The Variable Contrast Printing Manual, and co-author of The Film Developing Cookbook. He has been teaching darkroom and photography workshops since 1979. Steve is a member of the Freestyle Advisory Board of Photographic Professionals. "With its unrivalled collection of photographic formulae and easy to understand explanations of photographic processes, The Darkroom Cookbook has long been a favorite with darkroom workers everywhere. Now, with further additions to its formulary, more topics, and contributions by renowned darkroom experts, this new edition promises to be an indispensable Aladdin's Cave resource to darkroom enthusiasts of all levels. -Tim Rudman, photographer and author "The Darkroom Cookbook is an essential compendium of photographic information for anyone interested in high-quality darkroom work. -John Sexton, photographer




Spectrum Science, Grade 8


Book Description

Cultivate a love for science by providing standards-based practice that captures childrenÕs attention. Spectrum Science for grade 8 provides interesting informational text and fascinating facts about the nature of light, the detection of distant planets, and internal combustion engines. --When children develop a solid understanding of science, theyÕre preparing for success. Spectrum Science for grades 3-8 improves scientific literacy and inquiry skills through an exciting exploration of natural, earth, life, and applied sciences. With the help of this best-selling series, your young scientist can discover and appreciate the extraordinary world that surrounds them!




Ubiquitous Learning


Book Description

This collection seeks to define the emerging field of "ubiquitous learning," an educational paradigm made possible in part by the omnipresence of digital media, supporting new modes of knowledge creation, communication, and access. As new media empower practically anyone to produce and disseminate knowledge, learning can now occur at any time and any place. The essays in this volume present key concepts, contextual factors, and current practices in this new field. Contributors are Simon J. Appleford, Patrick Berry, Jack Brighton, Bertram C. Bruce, Amber Buck, Nicholas C. Burbules, Orville Vernon Burton, Timothy Cash, Bill Cope, Alan Craig, Lisa Bouillion Diaz, Elizabeth M. Delacruz, Steve Downey, Guy Garnett, Steven E. Gump, Gail E. Hawisher, Caroline Haythornthwaite, Cory Holding, Wenhao David Huang, Eric Jakobsson, Tristan E. Johnson, Mary Kalantzis, Samuel Kamin, Karrie G. Karahalios, Joycelyn Landrum-Brown, Hannah Lee, Faye L. Lesht, Maria Lovett, Cheryl McFadden, Robert E. McGrath, James D. Myers, Christa Olson, James Onderdonk, Michael A. Peters, Evangeline S. Pianfetti, Paul Prior, Fazal Rizvi, Mei-Li Shih, Janine Solberg, Joseph Squier, Kona Taylor, Sharon Tettegah, Michael Twidale, Edee Norman Wiziecki, and Hanna Zhong.




The Elements of Graphic Design


Book Description

This very popular design book has been wholly revised and expanded to feature a new dimension of inspiring and counterintuitive ideas to thinking about graphic design relationships. The Elements of Graphic Design, Second Edition is now in full color in a larger, 8 x 10-inch trim size, and contains 40 percent more content and over 750 images to enhance and better clarify the concepts in this thought-provoking resource. The second edition also includes a new section on Web design; new discussions of modularity, framing, motion and time, rules of randomness, and numerous quotes supported by images and biographies. This pioneering work provides designers, art directors, and students--regardless of experience--with a unique approach to successful design. Veteran designer and educator Alex. W. White has assembled a wealth of information and examples in his exploration of what makes visual design stunning and easy to read. Readers will discover White's four elements of graphic design, including how to: define and reveal dominant images, words, and concepts; use scale, color, and position to guide the viewer through levels of importance; employ white space as a significant component of design and not merely as background; and use display and text type for maximum comprehension and value to the reader. Offering a new way to think about and use the four design elements, this book is certain to inspire better design. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.




Uses of Computers in Education


Book Description