Tricks of the UNIX Gurus


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Tricks of the UNIX Masters


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Tricks of the Windows Game Programming Gurus


Book Description

"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.




Mastering Unix Shell Scripting


Book Description

UNIX expert Randal K. Michael guides you through every detail of writing shell scripts to automate specific tasks. Each chapter begins with a typical, everyday UNIX challenge, then shows you how to take basic syntax and turn it into a shell scripting solution. Covering Bash, Bourne, and Korn shell scripting, this updated edition provides complete shell scripts plus detailed descriptions of each part. UNIX programmers and system administrators can tailor these to build tools that monitor for specific system events and situations, building solid UNIX shell scripting skills to solve real-world system administration problems.




Tricks of the 3D Game Programming Gurus


Book Description

Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.




The Underground Guide to UNIX


Book Description

This lively, irreverent book gives straighforward advice on the best way to perform any task in the UNIX environment. Regardless of the UNIX version used by the reader, John Montgomery unlocks the mysteries of the file system and covers all the essentials for exploiting the power of the UNIX operating system. For practical advice on everything from customizing any UNIX environment, to preventing and surviving common UNIX disasters, this book is fun for serious users.




AUUGN


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Practical UNIX


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Organized by tasks, this guide covers the standard UNIX commands, options, scripts, programming languages, and major variations found in UNIX and Linux systems.




The UNIX Philosophy


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Written for both the computer layperson and the experienced programmer, this book explores the tenents of the UNIX operating system in detail, dealing with powerful concepts in a comprehensive, straightforward manner. It is a book to be read before tackling the highly technical texts on UNIX internals and programming.