True to the Game II


Book Description

TRUE TO THE GAME II will pick up where True to the Game left off-- with one difference, Gena is now seeing a new guy named Jay. Little does Gena know that the man she has fallen in love with, so soon after Quadir's death, is his archrival, Jerrell Jackson. Unfortunately, Jerrell is determined to get his revenge against Quadir's crew and he'll start with Gena.




Dutch


Book Description

James Bernard Jr., also known as "Dutch," makes his rise in New Jersey's world of organized crime from a car thief to successful heroin trafficker.




True to the Game


Book Description

It's the late 1980s, and Gena, a young girl from the projects, meets Quadir, a millionaire drug dealer, and falls madly in love. Quadir builds a massive empire while fighting his rivals and enemies. Gena faces the challenges of holding onto her man, her house, her car, and the cash. Both of them find themselves caught up in a vicious yet seductive world, and learn that success in this game is no easy win. Gena and Quadir also learn that once you're in, there's no way out, 'cause everyone stays in forever....True.




True to the Game III


Book Description

The third and most explosive installment of the groundbreaking True to the Game trilogy will take you on a marathon race through the mean streets of Philly. Starting off where the second installment's dramatic cliffhanger left us, True III will finally reveal Gena's mysterious stalker and savior, as well as introduce a new killer so vicious, so cunning, so ruthless, he'll have you looking over your shoulder with each turn of the page. The crooked cops are searching for the money, Gena's family members are now the target for Gena who's hiding from everything and everyone, as the race is on for Gena's survival. Will she manage to keep the money, can she get out of town and make a new life for herself, and will her family survive the maniacal killer that is hell bent on tracking her down? Will Gena stay, True to the Game?




Invitation to the Game


Book Description

Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.







Master of the Game


Book Description

Kate Blackwell is the symbol of success—a beautiful woman who has parlayed her inheritance into an international conglomerate. Now, celebrating her 90th birthday, Kate surveys the family she has manipulated, dominated, and loved: the fair and the grotesque, the mad and the mild, the good and the evil—her winnings in life.




Seven Games: A Human History


Book Description

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.




True to the Language Game


Book Description

This book presents Keith Gilyard's most seminal work in one volume, with new and previously published essays on linguistic diversity, cultural identity, critical literacy, writing instruction, literary texts, and popular culture. Essential reading for students and scholars in rhetorical studies, composition studies, applied linguistics, and education.




Virtual Cities


Book Description

Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.