Ubiquitous Computing at Dai Nippon Magitti


Book Description

This Element is an excerpt from Ubiquitous Computing for Business: Find New Markets, Create Better Businesses, and Reach Customers Around The World 24-7-365 (9780137064434) by Bo Begole. Available in print and digital formats. How a leading commercial printer is finding and delivering powerful new value through rich electronic media. Printing is a form of manufacturing, and with manufacturing being supplanted by electronic methods, Dai Nippon Printing (DNP) found it prudent to shift its position in the value chain. However, DNP’s business was largely based on printing content owned by publishing houses. Some new value needed to be found that didn’t compete with DNP’s customers and complemented DNP’s print competencies.




Ubiquitous Computing for Business, Video Enhanced Edition


Book Description

Following in the footsteps of the web, Web 2.0, and the iPod, Ubiquitous Computing ("UbiComp") is the next game-changing technology. Leading expert Bo Begole, the director of PARC’s UbiComp Center, shows executives, technology managers, and entrepreneurs how to successfully incorporate UbiComp into their own products, services, and strategies. Begole introduces the technologies of UbiComp, shows how they fit together, and identifies the challenges and opportunities they present. Next, he answers the key questions decision-makers and strategists ask most often about UbiComp, including: What is it, why does it matter, and how will it impact my business? What industries will be most affected first? Which parts of my organization will UbiComp change most? What UbiComp solutions should we consider for our internal business processes? How should I position my company for these transformations? What barriers must we overcome and which barriers can we erect for our competitors? What should I build, partner, or buy? What barriers does my company need to overcome to adopt a UbiComp-based business?




The UX Book


Book Description

The discipline of user experience (UX) design has matured into a confident practice and this edition reflects, and in some areas accelerates, that evolution. Technically this is the second edition of The UX Book, but so much of it is new, it is more like a sequel. One of the major positive trends in UX is the continued emphasis on design—a kind of design that highlights the designer's creative skills and insights and embodies a synthesis of technology with usability, usefulness, aesthetics, and meaningfulness to the user. In this edition a new conceptual top-down design framework is introduced to help readers with this evolution. This entire edition is oriented toward an agile UX lifecycle process, explained in the funnel model of agile UX, as a better match to the now de facto standard agile approach to software engineering. To reflect these trends, even the subtitle of the book is changed to "Agile UX design for a quality user experience. Designed as a how-to-do-it handbook and field guide for UX professionals and a textbook for aspiring students, the book is accompanied by in-class exercises and team projects. The approach is practical rather than formal or theoretical. The primary goal is still to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters. - Winner of a 2020 Textbook Excellence Award (College) (Texty) from the Textbook and Academic Authors Association - A comprehensive textbook for UX/HCI/Interaction Design students readymade for the classroom, complete with instructors' manual, dedicated web site, sample syllabus, examples, exercises, and lecture slides - Features HCI theory, process, practice, and a host of real world stories and contributions from industry luminaries to prepare students for working in the field - The only HCI textbook to cover agile methodology, design approaches, and a full, modern suite of classroom material (stemming from tried and tested classroom use by the authors)




The UX Book


Book Description

The UX Book: Process and Guidelines for Ensuring a Quality User Experience aims to help readers learn how to create and refine interaction designs that ensure a quality user experience (UX). The book seeks to expand the concept of traditional usability to a broader notion of user experience; to provide a hands-on, practical guide to best practices and established principles in a UX lifecycle; and to describe a pragmatic process for managing the overall development effort. The book provides an iterative and evaluation-centered UX lifecycle template, called the Wheel, for interaction design. Key concepts discussed include contextual inquiry and analysis; extracting interaction design requirements; constructing design-informing models; design production; UX goals, metrics, and targets; prototyping; UX evaluation; the interaction cycle and the user action framework; and UX design guidelines. This book will be useful to anyone interested in learning more about creating interaction designs to ensure a quality user experience. These include interaction designers, graphic designers, usability analysts, software engineers, programmers, systems analysts, software quality-assurance specialists, human factors engineers, cognitive psychologists, cosmic psychics, trainers, technical writers, documentation specialists, marketing personnel, and project managers. - A very broad approach to user experience through its components—usability, usefulness, and emotional impact with special attention to lightweight methods such as rapid UX evaluation techniques and an agile UX development process - Universal applicability of processes, principles, and guidelines—not just for GUIs and the Web, but for all kinds of interaction and devices: embodied interaction, mobile devices, ATMs, refrigerators, and elevator controls, and even highway signage - Extensive design guidelines applied in the context of the various kinds of affordances necessary to support all aspects of interaction - Real-world stories and contributions from accomplished UX practitioners - A practical guide to best practices and established principles in UX - A lifecycle template that can be instantiated and tailored to a given project, for a given type of system development, on a given budget




Free Time and Leisure Participation


Book Description

This new edition is a reprint of the hardback book, first published in 2005. As the pace of life increases and the effects of globalisation invade more and more areas of everyday life, free time becomes an increasingly precious resource. For those who are experiencing a shortage of free time - a 'time-squeeze' - and for the growing numbers looking forward to abundant free time in retirement, leisure has never been more vital for ensuring individual and social health and wellbeing and the enhancement of social capital and the quality of lifeThis book is an expanded and updated edition of a previous work entitled World Leisure Participation: Free Time in the Global Village, by the same editors (CABI, 1996). It brings together the results of the most recent national leisure participation surveys from 15 countries, including three countries not previously covered. The book also includes increased coverage of time-budget surveys and new themes such as public policy dimensions. It also examines the methodological problems and challenges of conducting national surveys in the field, and their future prospects.




TCP/IP Embedded Internet Applications


Book Description

Introducing the technology from square one through real-world design applications, this book will significantly reduce R&D time - and spend. Eddie Insam's approach to the internet protocols TCP/IP is to explore their potential as a practical tool for design engineers building web communication and capabilities into embedded systems for the next generation of electronic products.Eddie Insam introduces the range of possibilities open to internet-enabled designs, including automated fault and low-stock notification, remote environmental control, control of test and measurement equipment, and programming responses based on data collected locally. These techniques are introduced as they key to a new level of interactivity between customer and manufacturer or service provider as well as a the means for users to communicate with electronic devices in increasingly useful and user-friendly ways. These new opportunities are introduced with the level of practical detail required for electronic designers getting to grips with turning the next phase of the internet revolution into reality.The scope of this book encompasses electronic design, networking applications and wireless applications using Bluetooth and 802.11 (WiFi). The case studies are not based on one specific device, but listings are provided where required.*An engineer's approach to internet protocols and applications*Reduces R&D time for design engineers*The design guide for the cutting edge of internet-enabled electronic products and systems




User Interface Inspection Methods


Book Description

User Interface Inspection Methods succinctly covers five inspection methods: heuristic evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic walkthrough, and formal usability inspections. Heuristic evaluation is perhaps the best-known inspection method, requiring a group of evaluators to review a product against a set of general principles. The perspective-based user interface inspection is based on the principle that different perspectives will find different problems in a user interface. In the related persona-based inspection, colleagues assume the roles of personas and review the product based on the needs, background, tasks, and pain points of the different personas. The cognitive walkthrough focuses on ease of learning. Most of the inspection methods do not require users; the main exception is the pluralistic walkthrough, in which a user is invited to provide feedback while members of a product team listen, observe the user, and ask questions. After reading this book, you will be able to use these UI inspection methods with confidence and certainty.




Communicating the UX Vision


Book Description

This book identifies the 13 main challenges designers face when they talk about their work and provides communication strategies so that a better design, not a louder argument, is what makes it into the world. It is a fact that we all want to put great design into the world, but no product ever makes it out of the building without rounds of reviews, feedback, and signoff. As an interaction or UX designer, you've felt the general trend toward faster development, more work, and less discussion. As we spend time crafting, we become attached to our own ideas and it gets all too easy to react to feedback emotionally or dismiss it, when we should be taking the time to decode it and explain or adapt the design. Communicating the UX Vision helps you identify the skills and behavioral patterns to present your work in more persuasive ways, and respond more constructively to feedback from coworkers and stakeholders. - Learn presentation tips that make stakeholders and other departments take your designs more seriously - Uncover valuable techniques to make feedback sessions more productive - Understand how to improve empathy with business stakeholders and learn to speak their language better - Discover how to better understand your behavior and identify your personal anti-patterns




Map-based Mobile Services


Book Description

This book reports the newest research and technical achievements on the following theme blocks: Design of mobile map services and its constraints, typology and usability of mobile map services, visualization solutions on small displays for time-critical tasks, mobile map users, interaction and adaptation in mobile environments and applications of map-based mobile services.




Usability Testing Essentials: Ready, Set ...Test!


Book Description

Usability Testing Essentials presents a practical, step-by-step approach to learning the entire process of planning and conducting a usability test. It explains how to analyze and apply the results and what to do when confronted with budgetary and time restrictions. This is the ideal book for anyone involved in usability or user-centered design—from students to seasoned professionals.Filled with new examples and case studies, Usability Testing Essentials, Second Edition is completely updated to reflect the latest approaches, tools and techniques needed to begin usability testing or to advance in this area. - Provides a comprehensive, step-by-step guide to usability testing, a crucial part of every product's development - Discusses important usability issues such as international testing, persona creation, remote testing, and accessibility - Presents new examples covering mobile devices and apps, websites, web applications, software, and more - Includes strategies for using tools for moderated and unmoderated testing, expanded content on task analysis, and on analyzing and reporting results