Frontier and Future Development of Information Technology in Medicine and Education


Book Description

IT changes everyday’s life, especially in education and medicine. The goal of ITME 2013 is to further explore the theoretical and practical issues of IT in education and medicine. It also aims to foster new ideas and collaboration between researchers and practitioners.




Bayesian Methods for Interaction and Design


Book Description

Introduces Bayesian methods and their implementation in application ranging from pointing-based interfaces to modelling cognitive processes.




Proceedings


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Report


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Interaction Design for 3D User Interfaces


Book Description

This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user interaction and design covering in-depth theory, advanced topics for noise reduction using Kalman Filters, a case study, and multiple chapters showing hands-on approaches to relevant technology, including modern devices such as the Leap-Motion, Xbox One Kinect, inertial measurement units, and multi-touch technology. It also discusses theories behind interaction and navigation, past and current techniques, and practical topics about input devices.




Active Matter


Book Description

The first book on active matter, an emerging field focused on programming physical materials to assemble themselves, transform autonomously, and react to information. The past few decades brought a revolution in computer software and hardware; today we are on the cusp of a materials revolution. If yesterday we programmed computers and other machines, today we program matter itself. This has created new capabilities in design, computing, and fabrication, which allow us to program proteins and bacteria, to generate self-transforming wood products and architectural details, and to create clothing from “intelligent textiles” that grow themselves. This book offers essays and sample projects from the front lines of the emerging field of active matter. Active matter and programmable materials are at the intersection of science, art, design, and engineering, with applications in fields from biology and computer science to architecture and fashion. These essays contextualize current work and explore recent research. Sample projects, generously illustrated in color, show the range of possibilities envisioned by their makers. Contributors explore the design of active material at scales from nano to micro, kilo, and even planetary. They investigate processes of self-assembly at a microscopic level; test new materials that can sense and actuate themselves; and examine the potential of active matter in the built environment and in living and artificial systems. Active Matter is an essential guide to a field that could shape the future of design.




Sessional Papers


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