ULTIMA VIII Clue Book


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Ultima Underworld Clue Book


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ULTIMA VII Clue Book


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ULTIMA Underworld II Clue Book


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The Forge of Virtue


Book Description

Lord Ironhawk's son, Jordan Hawson; Althea; Drum, the blacksmith; and Jordan's kid brother, Squirt, search for Balthan, Althea's magician brother, the only one to know the truth about the evil infesting the land of Britannia.




Hubert's Hair Raising Adventure


Book Description

A haughty lion accidentally loses his mane. His friends find a remedy, but it creates a new crisis.




Wing Commander: End Run


Book Description

For generations the Terrans have battled the alien Kilrathi to a standstill. But now the slightly superior human technology is slowly giving way before the vast resources the catlike beings can bring to bear. The only hope is a suicidal end run. At the publisher's request, this title is sold without DRM (Digital Rights Management).




Rules of Play


Book Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




Basic Knowledge and Conditions on Knowledge


Book Description

How do we know what we know? In this stimulating and rigorous book, Mark McBride explores two sets of issues in contemporary epistemology: the problems that warrant transmission poses for the category of basic knowledge; and the status of conclusive reasons, sensitivity, and safety as conditions that are necessary for knowledge. To have basic knowledge is to know (have justification for) some proposition immediately, i.e., knowledge (justification) that doesn’t depend on justification for any other proposition. This book considers several puzzles that arise when you take seriously the possibility that we can have basic knowledge. McBride’s analysis draws together two vital strands in contemporary epistemology that are usually treated in isolation from each other. Additionally, its innovative arguments include a new application of the safety condition to the law. This book will be of interest to epistemologists―both professionals and students.




False Colors


Book Description

When a desperate attack on the Kilrathi homeworld destroyed the entire planet, with the Emperor and his warlords, the demoralized Kilrathi colony worlds surrendered. After thirty-five years of war, Earth and its own colonies welcomed peace in our time. But the ominous reality was that plenty of independent Kilrathi warlords survived and commanded a formidable array of warships and weaponry. War weary Earth turned a deaf ear to reports of Kilrathi belligerence, preferring to look forward to a tranquil and prosperous future. But it was only the calm before a new storm....