Ultimate Game Design: Building Game Worlds


Book Description

Build games with techniques and insights from a pro.




Ultimate Game


Book Description

When three high-school-age video game fanatics purchase a new virtual reality game they have no idea they are about to be transported to the battlefields of Verdun, Guernica, and Bosnia.




Ultimate Book of Card Games


Book Description

Classic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library.




The Ultimate Playground & Recess Game Book


Book Description

Over 170 fun, safe, and ready-to-use activities to help create meaningful play experiences for children.




The Ultimate Sport Lead-up Game Book


Book Description

Grade level: 1, 2, 3, 4, 5, 6, 7, 8, k, p, e, i, s, t.




The Ultimate Game


Book Description

Here's What Former NFL Players Think About "THE ULTIMATE GAME" “(THE ULTIMATE GAME) reads as if Tom Clancy hijacked Monday Night Football; it’s that cutting edge.” – Joe Kapp; Super Bowl Quarterback and CFL Hall of Fame Inductee “THE ULTIMATE GAME puts the sport of professional football in a futuristic setting and tells a tale of what technology could one day allow. It’s a positive, exciting thrill-ride for all ages. It’s a frightening and intriguing look at how the game could be manipulated.” – Dan Pastorini; Pro Bowl Quarterback “I cheer Kevin (Bakko) for writing a fast moving, fun, futuristic novel that thoroughly entertained me. And he found no need to load the book with the smut that has been filling most sports books to date.” – Phil Villapiano; Super Bowl Champion Linebacker “If John Grisham and Issac Asimov got together to write a novel about pro football – this is what they would write. You have to read it to believe it!” – Jeff Nixon; Former Player, and Editor / Nat’l Advocacy Committee Member of ‘Fourth and Goal Assists’ “Kevin Bakko does a great job of conveying the spirit of the players and their drive to be the World Champions of NFL football. He also points out the price that players pay to play in the NFL both mentally and physically.” – Carl Mauck; Thirty-Four Year NFL Veteran Player and Assistant Coach “THE ULTIMATE GAME is a book that honors the NFL alumnus of yesterday, today, and tomorrow.” – George Martin; Super Bowl Champion Defensive End and President of the NFL Alumni Association IMAGINE THE MOST TECHNOLOGICALLY ADVANCED VIDEO FOOTBALL GAME EVER CREATED. IMAGINE SOME OF THE GREATEST PRO PLAYERS TO EVER STEP ON THE GRIDIRON AT THE CONTROLS. NOW IMAGINE BOTH, MANIPULATING A REAL NFL FOOTBALL TEAM... WITHOUT THEIR KNOWLEDGE... WITHOUT THEIR CONSENT. 2019 is the 100th Anniversary of the National Football League, and the Houston Texans have just won their second Super Bowl in a row. Now comes their quest for an unprecedented third consecutive trip to the championship game. Yet accomplishing this extraordinary feat will not be left to either dutiful preparation or divine providence. A glory-driven head coach (Walt Griffin) and a narcissistic neuroscientist in need of human guinea pigs (Dr. John McLane) have combined forces to reach the final phase of their respective life’s ambition. But murder, mayhem, and the pursuit of answers to gut-wrenching questions are driving veteran All-Pro quarterback Rod Mackenna to make sense of the resulting toll that has been taken by his team, his teammates, and his long – but no longer – unrequited love interest. On the day of the Super Bowl – with the final piece to an unimaginable puzzle firmly in his grasp – Griffin and McLane catch Mac within the confines of the clandestine command center used by their band of former gridiron heroes to control the active players, on-the-field, like a macabre video game. Only the threat of harm to his (now) fiancée keeps Mac on the sideline with a bogus injury as the final contest of the season kicks off.




Building the Ultimate Game PC


Book Description

A gaming hardware authority shows users how to optimize gaming performance with tips on installation of components, getting up and running, and more for those ultimate gamers who are interested in learning a little more about what's under the hood of their PC.




Ultimate


Book Description

ALL NEW 3rd EDITION! Some still say ultimate is the most misunderstood flying disc field running team sport on the planet. Most people think it’s Frisbee football played barefoot and without boundaries. Those people are wrong. Ultimate is a sport played by 4.7 million people a year in North America—more than korfball, lawn darts, lacrosse, curling and FootGolf combined. Ultimate is so popular that it even has rules that are sometimes followed. This book will provide you with complete and total knowledge of the ultimate game. And since this is the revised 2015 Third Edition you can now read all about Brodie Smith, the AUDL, MLU, the TCT, more Brodie Smith and the Olympics and be amazed. THIS BOOK INCLUDES: • The Eight Ultimate Player Types • Brand-New 50 Most Common Nicknames • 28 Near-Useless Throws on the Field • Brodie Smith’s Date of Birth • How to Tweet Your Ultimate Team • Where to Play Ultimate Without Being Mocked • How to Score at an Ultimate Party • Whether or Not You Should Go Pro • Useful Playing Tips from Experts of the Game LOOK INSIDE FOR ANSWERS TO: Can I play ultimate with a mohawk? Where do ultimate teams come from? How can I become a champion and still be Canadian? What is “throwing Fire”? How can I survive a tornado attack? The 3rd edition is available ONLY as an e-book, not on paper.




The Ultimate Book of Family Card Games


Book Description

Pick a card game--any card game! Everyone loves to play cards, and this ultimate collection has all the fun favorites (including rummy, spades, war, old maid, go fish, snip snap snorem, and hearts), plus some similar but less widely known games that families will love exploring. There are over 50 games in all, organized by type and difficulty, complete with instructions, rules, strategies, color illustrations, and a brief note on each game's origins. This is an active backlist title and will be refreshed with a new cover and interior design, as well as the Puzzlewright branding.




The Ultimate History of Video Games, Volume 2


Book Description

The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.