Underworld Lairs for 5th Edition


Book Description

Darkness, discovery, and death in the Underworld An encampment of the drow defending an Underworld entrance. A cathedral lit by the eerie green glow of thousands of candles. A powerful lich inhabiting the corpse of a giant petrified worm. Inside, you'll find these and more! More than a dozen standalone, single-map adventures for characters of levels 3 to 14 will challenge players with derro and darakhul encounters, fantastical locations like the Skullcap Forest and an outpost of the Ghoul Imperium, and powerful opposition like a clan of cave giants known as the Sunseeker tribe. Use these as a stop along your campaign or in a single, standalone session. Whether a party of heroes or characters of flexible moral fiber, they will enjoy the struggle and triumph of these Underworld Lairs. That is, unless the cave dragon adds them to the foundation of his ziggurat of bones! For the 5th Edition of the world's first roleplaying game.




Empire of the Ghouls for 5th Edition


Book Description

Dark Motives and Darker Alliances Citizens of Zobeck are going missing. Catacombs beneath the urban abodes may have answers, but what lurks in them may not enjoy company... Rumors swirl of an unholy marriage between blood thirsty factions. As haunting dreams and prophetic utterances swell, the danger becomes clear. Such a union would be catastrophic... Who will uncover and stop these foul and ghoulish workings? Will your adventurers have the fortitude and ambition--or the greed and cunning--it takes to put a stop to them? Empire of the Ghouls is a complete adventure for characters level 1-13 for the 5th edition of the world's first RPG. You'll also find a gazetteer detailing the Ghoul Imperium in the depths of the Underworld--complete with map! --and appendices filled with new cults, creatures, magic items, and NPCs. Sharpen your blade and conjure magical light, and root out the foulness below the earth!




Tome of Beasts


Book Description

"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.




A Complete Guide to Nautical Campaigns


Book Description

Ever dreamed of running a great pirate campaign in 5th Edition? Wondered how to handle ship combat in a fun and new way? Want to give orders to hoist the mainsail? This guide is 150 pages of pure nautical gold. Featuring over 30 ships, nearly 90 orders for PCs to give to ship's crew, and a total revised and fun combat system this really is a complete guide!SEND US AN EMAIL ONCE YOU HAVE ORDERED THE HARD COPY HERE AND WE WILL SEND YOU THE PDF FREE.




Tales of the Old Margreve


Book Description

Tales of the Old Margreve takes your 5th Edition game deep into the ancient, magical forest, with new spells, monsters, magic items, and wondrous locations by Richard Green and Wolfgang Baur; a monster appendix by Jon Sawatsky and James Introcaso; and twelve challenging adventures for heroes level 1-10.




Eldritch Lairs (5E)


Book Description

"Eldritch Lairs brings you eight complete 5th Edition adventures for 4th- to 8th-level player characters, set in magic-blasted wastes, dungeons, and deserts. Venture into the dark depths of the earth, through the twisted alleys of a town stricken with a supernatural plague, and beyond, the dangers of: A trap-laden lair that requires stealth and clever tactics to survive! A labyrinthine mausoleum, where wormhearted invaders sow chaos and madness among the dead! The schemes of a demon cult of thieves and unscrupulous wizards! An unstable magical artifact built in a ruined ley line conduit! A flying palace seized by an army of gnoll bandits! And much more!"--Page 4 of cover




Midgard Worldbook


Book Description

"Pathfinder roleplaying game compatible."




Courts of the Shadow Fey (5th Edition)


Book Description

Friends or Foes? A Game of Shifting Dangers The Shadow Fey arrive and turn the city upside down--and their ambassador demands that the player characters explain themselves for interfering in a legitimate assassination! So begins the looking-glass adventure that takes 7th to 10th level adventurers to the Realm of Shadows. This inventive take on courtly combat and sandbox roleplaying includes: More than 60-location map of the Courts, fully detailed with 100+ NPCs More than 40 combat and roleplaying encounters Dozens of new monsters your players have never seen! Demon lovers and dangerous liaisons for those who seek them Jealous rivals, a quick-play dueling system, and the King and Queen of Shadows A Status system to track player character prestige--and new Status powers! Enter the world of shadows, and play the 5th Edition of the world's first roleplaying game on a whole new level! More than 140 pages of real action and adventure by designers Wolfgang Baur and Dan Dillon.




DUNGEONS & DRAGONS


Book Description




Kobold Guide to Board Game Design


Book Description

Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The "Kobold Guide to Board Game Design" gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.