Shadow Life


Book Description

Shadow Life is an exploration of the human shadow and the hidden side of our personalities. It looks at the masks we wear, where these masks come from, and how we can take them off. The book explores how we can better manage our relationships with shame, guilt, and trauma in order to remove the Mask that the world has asked us to wear (and that we forgot we were wearing) so we can live an authentic life with less drama, chaos, or BS whilst we're still around.This is a book for anybody who is waking up to the truth about themselves, the world, and reality and wants to understand the mechanics of their relationship between themselves and their own 'stuff' so they can let go of the past, move into their potential, and live a real, fulfilling life as their undivided selves.Shadow Life is a book about the power of Unconditional Self-Acceptance and the strength, creativity, and energy that comes from unleashing the hidden sides of ourselves in alignment with the truth.




Shadows


Book Description

64 S. Ill.




Shadow Libraries


Book Description

How students get the materials they need as opportunities for higher education expand but funding shrinks. From the top down, Shadow Libraries explores the institutions that shape the provision of educational materials, from the formal sector of universities and publishers to the broadly informal ones organized by faculty, copy shops, student unions, and students themselves. It looks at the history of policy battles over access to education in the post–World War II era and at the narrower versions that have played out in relation to research and textbooks, from library policies to book subsidies to, more recently, the several “open” publication models that have emerged in the higher education sector. From the bottom up, Shadow Libraries explores how, simply, students get the materials they need. It maps the ubiquitous practice of photocopying and what are—in many cases—the more marginal ones of buying books, visiting libraries, and downloading from unauthorized sources. It looks at the informal networks that emerge in many contexts to share materials, from face-to-face student networks to Facebook groups, and at the processes that lead to the consolidation of some of those efforts into more organized archives that circulate offline and sometimes online— the shadow libraries of the title. If Alexandra Elbakyan's Sci-Hub is the largest of these efforts to date, the more characteristic part of her story is the prologue: the personal struggle to participate in global scientific and educational communities, and the recourse to a wide array of ad hoc strategies and networks when formal, authorized means are lacking. If Elbakyan's story has struck a chord, it is in part because it brings this contradiction in the academic project into sharp relief—universalist in principle and unequal in practice. Shadow Libraries is a study of that tension in the digital era. Contributors Balázs Bodó, Laura Czerniewicz, Miroslaw Filiciak, Mariana Fossatti, Jorge Gemetto, Eve Gray, Evelin Heidel, Joe Karaganis, Lawrence Liang, Pedro Mizukami, Jhessica Reia, Alek Tarkowski




The Substance of Shadow


Book Description

"This volume originates in the four unpublished Clark Lectures that Hollander delivered in 1999 at Trinity College, Cambridge. These lectures were planned to provide the core of a long-meditated book, though he never completed his revisions for this before he died in 2013."--Preface.




Unreal Engine 5 Shaders and Effects Cookbook


Book Description

Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor with the help of this illustrated guide Key Features Create spectacular visual effects for use in both games and virtual productions Design efficient shaders for any real-time platform without sacrificing realism Leverage Unreal Engine’s rendering pipeline and the innards of the material graph Book DescriptionUnreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format. Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you’ll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency. By the end of this book, you’ll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!What you will learn Leverage the capabilities of Lumen and Nanite to create breathtaking experiences Attain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphics Utilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenes Explore the Material Editor to build complex materials and textures and achieve a high level of detail Optimize your materials to run seamlessly on multiple platforms Understand the various nodes and functions required to create impressive visual effects Who this book is for This comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.




Julius Caesar


Book Description

Presents a collection of essays discussing aspects of William Shakespeare's historical tragedy of ambition, malice, and betrayal in which Caesar dies at the hands of his friends and fellow politicians.




Shadow Kingdoms


Book Description

Shadows Kingdoms is the first volume of The Weird Works of Robert E. Howard, presenting all of Howard's Work from the classic magazine Weird Tales, meticulously restored to its original texts. This volume begins with "Spear and Fang," Howard's first professional fiction sale, and concludes with "Red Thunder," a gripping sword & sorcery tale. Series characters present in this volume include King Kull and Solomon Kane.




Chasing the Shadow


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The Theosophist


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Notes


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