Urdesh: The Serpent and the Saint


Book Description

Join the Iron Snakes as they battle for survival on the desolate Forge World of Urdesh. The mighty world of Urdesh is burning. The smoke of war mingles with that of her many volcanoes; the wreckage of battle litters her forge-cities and chokes her fertile seas. Until the warriors of the Imperium can free Urdesh from the grip of the Anarch, the future of the entire Sabbat Worlds Crusade will hang in the balance. Across these ashen battlefields strides Brother-Captain Priad and the warriors of Damocles Squad. They must keep safe one of the Imperium’s greatest weapons: the Beati, the reincarnated Saint Sabbat herself, whose very presence on Urdesh inspires the Imperial armies on to glory. But the enemy has plans for the Saint too, and against the malice of the Anarch and the trickery of the warp the Iron Snakes may truly need a miracle to prevail…




The Urdesh: The Magister and the Martyr


Book Description

Join the Iron Snakes as they battle for survival on the desolate Forge World of Urdesh. Saint Sabbat has brought a miracle to the war-torn city of Ghereppan, but one battle is not the war. The voice of Magister Sek still haunts the Imperial forces, defying their victory, mocking their faith. Between the trickery of the Archenemy and the mercurial visions of the Saint, the Space Marines of Damocles Squad must uncover the truth: is this their one chance for a final victory on Urdesh, or a trap that could destroy them all?




Brothers of the Snake


Book Description

The Iron Snakes Chapter has sworn a pledge to protect the Reef Stars from ruin, whatever the cost. Sergeant Priad and the Damocles Squad battle to preserve humanity against the myriad foes that threaten to destroy it.




Sabbat War


Book Description

Fantastic anthology full of stories from the Sabbat Worlds. The Sabbat War is a savage Imperial crusade, cutting a bloody, burning path across a vast swathe of the Imperium. On the front line, the stalwart regiments of the Astra Militarum, including the valiant Tanith First – known as Gaunt’s Ghosts – confront the relentless menace of Chaos, the Archenemy of Mankind. There is, and ever will be, only war. This anthology will take you to the very forefront of the blistering action in the Sabbat Worlds, and features brand new stories from some of Black Library’s most acclaimed authors, including Dan Abnett, Graham McNeill, John French, Matthew Farrer and Rachel Harrison.




Sabbat Worlds


Book Description

Across the Sabbat Worlds, a bitter conflict is fought, a conflict that can only end in victory or annihilation. This anthology opens the gateway to the Sabbat Worlds like never before.




Red Tithe


Book Description

The most brutal of Space Marines, the Carcharodons Astra, battle the Night Lords for control of the prison world of Zartak. On the prison world of Zartak, darkness has fallen on arbitrators and inmates alike. The Night Lords have come, and with them the shadow of fear and pain. But they are not the only ones with an interest in Zartak. From the void, running on silent, another fleet emerges. Its warriors are grey-clad and white-faced, and their eyes are as black as the Outer Dark – the savage Carcharodon Astra. As these two packs of ancient, merciless predators stalk the shadows of the prison colony, both seeking a single young inmate with unnatural talents, the corridors run red with blood, and both factions will have to fight tooth and claw to leave Zartak alive.




Double Eagle


Book Description

After several hard-fought weeks, the war-torn world of Enothis hangs in the balance. Only the day and night efforts of the valiant flyers of the Phantine Fighter Corps can keep the enemy host at bay long enough for the Imperial ground forces to regroup for a last battle. Original.




The Infinite and The Divine


Book Description

Explore a story told across the millennia that delves deep into a pair of fascinating necron characters, their relationship and their plans for the galaxy. Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence.Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. But when an artefact emerges that may hold the key to the necrons’ next evolution, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains: will their feud save the necron race or destroy it?




The Helwinter Gate


Book Description

As the Imperium crumbles around them and darkness descends, the Space Wolves of Járnhamar Pack seek vengeance for old wrongs – whatever the cost. Isolated. Alone. Járnhamar pack are forced to flee from the judgement of their own Chapter aboard a stolen voidship, amid an Imperium descending into total war. Still pursuing vengeances for old wrongs, these Space Wolves hunt the ruins of worlds in search of an enemy who remains stubbornly hidden. Yet as the perilous journey unfolds, the pack learn their nemesis is not the only threat to their survival. They must also contend with the uncertain path chartered by one of their own, whose strange and unsanctioned powers continue to grow. Their ultimate goal of a return to Fenris – with their honour restored and oaths resworn – becomes steadily more elusive. As the Imperium’s borders crumble and the long-prophesied onslaught of the Archenemy begins, Járnhamar pack must race to uncover the truth of an ancient betrayal and halt its horror from coming to pass, lest everything they have fought for be destroyed in the coming storm.




The Warmaster


Book Description

Returning to the crusade's heart after a dangerous mission, Colonel-Commissar Gaunt is thrust into intrigue while his Ghosts face a threat to their very existence. After the success of their desperate mission to Salvation's Reach, Colonel-Commissar Gaunt and the Tanith First race to the strategically vital forge world of Urdesh, besieged by the brutal armies of Anarch Sek. However, there may be more at stake than just a planet. The Imperial forces have made an attempt to divide and conquer their enemy, but with Warmaster Macaroth himself commanding the Urdesh campaign, it is possible that the Archenemy assault has a different purpose - to decapitate the Imperial command structure with a single blow. Has the Warmaster allowed himself to become an unwitting target? And can Gaunt's Ghosts possibly defend him against the assembled killers and war machines of Chaos?




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