Vintage Toy Making and Toy Games for Children


Book Description

A fascinating, detailed and well illustrated collection of 106 toy games and toy making instructions from Victorian times. Many vintage books such as this are becoming increasingly scarce and expensive. We are republishing this book now in an affordable, high-quality, modern edition complete with a specially commissioned new introduction on the history of toys.




Make Fun!


Book Description

You don't need to own a factory to make toys. Author and toymaker Bob Knetzger has been making fun stuff all his life with simple technology like vacuum forming and mold-making. In an age where makers are tantalized by the capabilities of 3d printers and other digital fab technology, this book takes you back to old-school hand tools, simple electronics, and working with metal and plastic to make toys every bit as good as those you can find in a big-box store. This book has something for everyone, from a marble maze to a talking booby trap; from custom cookie cutters to an "EZ Make" oven. Discover the basic principles of science, electronics, and engineering through hands-on projects that range from easy to more challenging... and are always fun!




Easy-to-Make Old-Fashioned Toys


Book Description

Clear instructions and illustrations show youngsters and adults how to create 38 delightful novelties: jumping jack, kaleidoscope, boomerang, pinwheel, parachute, bubble blowers, and much more. Each toy can be made with inexpensive materials found around the home, from cardboard and tape to string, scissors, and pins.




The Old Toy Room


Book Description

Step inside the old toy room with Lottie and meet some new friends on a truly magical adventure. Download the full eBook and explore supporting teaching materials at www.twinkl.com/originals Join Twinkl Book Club to receive printed story books every half-term at www.twinkl.co.uk/book-club (UK only).




Make Amazing Toy and Game Gadgets


Book Description

Illustrated, step-by-step instructions show children how to make five toys and games.




A Book of Vintage Designs and Instructions for Making Children's Toys and Models - Including a Toy Counter and Scales, a Child's Pedal Toy Motor Car, a Four Wheeled Toy Truck and a Model Garage


Book Description

This vintage volume is a detailed and fully-illustrated guide to designing and making children's toys. With a detailed introduction on model making and simple, step-by-step instructions, this book is highly recommended for anyone with an interest in hand-making children's toys. Contents include: “A Toy Counter and Scaled”, “A Miniature Ski-Ball”, “Alley”, “A Child's Play Desk”, “A Child's Pedal Toy Motor Car”, “A Novel Colour Spinning Top”, “A Children's Swing”, “A Model Garage”, “Fun With Miniature Bowls”, “A Four Wheeled Toy Truck”, “The Ranch”, “Our Toy Model Ranch”, “Our Toy Model Ranch Figures”, etc. Many vintage books such as this are becoming increasingly scarce and expensive. We are republishing this volume now in an affordable, high-quality edition complete with a specially commissioned new introduction on the history of toys.




Planning for Learning through Toys


Book Description

Plan for six weeks of learning covering all six areas of learning and development of the EYFS through the topic of toys. The Planning for Learning series is a series of topic books written around the Early Years Foundation Stage designed to make planning easy. This book takes you through six weeks of activities on the theme of toys. Each activity is linked to a specific Early Learning Goal, and the book contains a skills overview so that practitioners can keep track of which areas of learning and development they are promoting. The weekly themes in this book include: favourite toys, construction toys, moving toys, puppets and special toys.




Encyclopedia of Play in Today′s Society


Book Description

CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today′s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children′s Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.




Dr. Toy's Smart Play


Book Description

Discusses the importance of play for a child's emotional and intellectual growth. Gives "specific advice on which toys to buy and what kind of games to play to empower your child's overall development."--Back cover.




Children's Catalog


Book Description

The 1st ed. includes an index to v. 28-36 of St. Nicholas.