Virtual America


Book Description

Virtual America traces the complex relationship between Americans, technology, and their environment as it has unfolded over the past several centuries. Throughout history Americans have constructed mental pictures of unique places, such as the American West, that have taken on more authority than the actual gritty landscapes. This disconnect from reality is magnified by the new world of virtual realities on the computer screen, where personal immersion in interactive simulations becomes the ?default? environment. Virtual America identifies the connections (or lack thereof) between our individual selves, an American identity, and the geography ?out there.? John Opie examines what he calls First Nature (the natural world), Second Nature (metropolitan infrastructure/built environment), and Third Nature (virtual reality in cyberspace). He also explores how Americans have historically dreamed about a better life in daily, ordinary existence and then fulfilled it through the Engineered America of our built environment, the Consumer America of material well-being, and the Triumphal America of our conviction that we are the world's exceptional model. But these dream worlds have also encouraged placelessness and thus indifference to our dwelling in home ground. Finally, Opie explores Last Nature (a sense of place) and argues that when we identify an authentic place, we can locate authenticity of self?a reification of place and self?by their connectedness.




The Demise of Virtue in Virtual America


Book Description

Although the financial disaster of 2008 proved devastatingly quick, the evolution of the bad faith that drove the collapse is a more gradual story, and one that David Bosworth powerfully narrates in The Demise of Virtue in Virtual America: The Moral Origins of the Great Recession, his sweeping history of the forces driving ethical, political, and economic change over the last sixty years. Here, Bosworth traces how the commercialization of public spaces and electronic information has created a new and enclosed American place. Chapter by chapter, he then shows how the materialist values of this Virtual America have suffused our everyday lives, co-opting the themes of our narratives, the planks of our parties, the practices of our professions, and the most intimate aspects of our personal lives, including our beliefs about God, marriage, and childcare. From Ronald Reagan and Disneyland to modern pharmacology and "prosperity theology," from the phony conservatism of Wall Street to the faux rebellion of "transgressive" art, Bosworth's alternative story of American life since 1950 relentlessly challenges today's dominant narratives--narratives that, as he reveals, made both the calamitous invasion of Iraq and the economic collapse of 2008 all too likely.




American Monroe


Book Description

Marilyn Monroe is alive and well in the American imagination. She is the stuff of memory, living as icon, mysterious suicide, transgressive goddess—a character that tells the story of America itself. American Monroe explores the ways we remember Marilyn—from playing cards, books, and fan clubs, to female impersonators, political conspiracies, and high art, her ubiquitous presence informs our cultural common ground. Finding in Marilyn a "representative character" of our time, Baty explores some of the cultural lives she has been made to lead. We follow "the mediatrix" from the biographies by Mailer and Steinem, to the shadowy Kennedy connection, to the coroner Noguchi's obsession with the body of the dead star. Representations of Marilyn, Baty shows, displace neat categories of high and low culture, of public and private, male and female. She becomes a surface that mirrors everything it touches, a site upon which to explore the character of the postmodern condition. American Monroe is an innovative, scintillating look at the making and remaking of popular icons. It explores the vocabulary of memory as it moves the reader past vistas of American political culture. It seeks to understand Marilyn's enduring power and how, through our many-layered rememberings of her, we come to understand ourselves and our shared history.




America's Digital Army


Book Description

"America's Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen's fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America's Army. Allen uncovers the methods by which gaming technologies such as America's Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment. America's Digital Army examines the army's desire for "talented" soldiers capable of high-tech work; beliefs about America's enemies as reflected in the game's virtual combatants; tensions over best practices in military recruiting; and the sometimes overlapping cultures of gamers, game developers, and soldiers. Allen reveals how binary categorizations such as soldier versus civilian, war versus game, work versus play, and virtual versus real become blurred--if not broken down entirely--through games and interactive media that reflect the U.S. military's ludic imagination of future wars, enemies, and soldiers."--




Native American Representations


Book Description

Profiles the teacher who died with the NASA crew when the Challenger exploded in 1986, and describes the various ways her enthusiasm for learning and exploration, determination to teach children, and love of life continues all over the world.




American Culture in the 1990s


Book Description

American Culture in the 1990s focuses on the dramaticcultural transformations of the last decade of the millennium. Lodgedbetween the fall of Communism and the outbreak of the War on Terror, the1990s was witness to America's expanding influence across the world but alsoa period of anxiety and social conflict. National traumas such as the LosAngeles riots, the Oklahoma City bombing and the impeachment of PresidentClinton lend an apocalyptic air to the decade, but the book looks beyondthis to a wider context to identify new voices emerging in the nation.Thisis one of the first attempts to bring together developments taking placeacross a range of different fields: from Microsoft to the Internet, fromblank fiction to gangsta rap, from abject art to new independent cinema,and from postfeminism to posthumanism. Students of American culture andgeneral readers will find this a lively and illuminating introduction to acomplex and immensely varied decade.Key Features*3 case studies per chapterfeaturing key texts, genres, writers and artists*Chronology of 1990sAmerican Culture*Bibliographies for each chapter*18 black and whiteillustrations




A Step To A Step Forward: Unleashing The Power Of Walking


Book Description

A Step To A Step Forward: Unleashing the Power of Walking" aims to inspire and educate readers about the transformative benefits of walking for physical health, mental well-being and longevity. This comprehensive guide provides practical advice, scientific insights, and motivational tips to help individuals of all ages and fitness levels embrace walking as a powerful tool for improved overall health and a happier, more active lifestyle.




Word Toys


Book Description

An engaging and thought provoking volume that speculates on a range of textual works—poetic, novelistic, and programmed—as technical objects With the ascent of digital culture, new forms of literature and literary production are thriving that include multimedia, networked, conceptual, and other as-yet-unnamed genres while traditional genres and media—the lyric, the novel, the book—have been transformed. Word Toys: Poetry and Technics is an engaging and thought-provoking volume that speculates on a range of poetic, novelistic, and programmed works that lie beyond the language of the literary and which views them instead as technical objects. Brian Kim Stefans considers the problems that arise when discussing these progressive texts in relation to more traditional print-based poetic texts. He questions the influence of game theory and digital humanities rhetoric on poetic production, and how non-digital works, such as contemporary works of lyric poetry, are influenced by the recent ubiquity of social media, the power of search engines, and the public perceptions of language in a time of nearly universal surveillance. Word Toys offers new readings of canonical avant-garde writers such as Ezra Pound and Charles Olson, major successors such as Charles Bernstein, Alice Notley, and Wanda Coleman, mixed-genre artists including Caroline Bergvall, Tan Lin, and William Poundstone, and lyric poets such as Harryette Mullen and Ben Lerner. Writers that trouble the poetry/science divide such as Christian Bök, and novelists who have embraced digital technology such as Mark Z. Danielewski and the elusive Toadex Hobogrammathon, anchor reflections on the nature of creativity in a world where authors collaborate, even if unwittingly, with machines and networks. In addition, Stefans names provocative new genres—among them the nearly formless “undigest” and the transpacific “miscegenated script”—arguing by example that interdisciplinary discourse is crucial to the development of scholarship about experimental work.







The Fruited Plain


Book Description

The beleaguered Joad family of Steinbeck’s Grapes of Wrath struggled in an era of disappointed dreams and empty pockets. But how might the grandchildren of that Dust Bowl generation fare in today’s more promising times? In this boisterously inventive book Alvin Kernan sends various descendants of the original Joad family on a postmodern journey out of California and into the excesses of American culture at the beginning of the twenty-first century. The experiences of today’s Joads are as hilarious as they are discomfiting: they encounter in Kernan’s America a world of democracy gone haywire and social institutions in perplexing disarray. In ten satiric episodes, Kernan visits virtually every important American institution—the family, education, religion, art, the military, law courts, sex, science and medicine, politics, and not least television and its advertisements. Unsparing with his barbs, he reveals both the fools and the knaves among us. Kernan’s modern-day Joads find themselves in a distorted world where a surplus of democracy not only fails to free its inhabitants but also makes them vulnerable to the machinations of greedy and unscrupulous exploiters. Echoing the voices of such other provocative wits as Evelyn Waugh and Tom Wolfe, Kernan will make you laugh at the absurdity of American culture and—in all likelihood—at yourself.