Warrior Heroes: The Gladiator's Victory


Book Description

Travel back in time with brothers Arthur and Finn to convince a powerful gladiator to escape the confinement of the amphitheatre while he has the chance of the. Fascinating historical facts combine with action packed fiction to create a dramatic and gripping adventure. This fast paced and exciting narrative will leave the reader wanting more and more. Will the boys manage to persuade the gladiator to break free, and escape the clutches of powerful and evil Roman Lords?







Sport in the Cultures of the Ancient World


Book Description

Sport has been practised in the Greco-Roman world at least since the second millennium BC. It was socially integrated and was practised in the context of ceremonial performances, physical education and established local and international competitions including, most famously, the Olympic Games. In recent years, the continuous re-assessment of old and new evidence in conjunction with the development of new methodological perspectives have created the need for a fresh examination of central aspects of ancient sport in a single volume. This book fills that gap in ancient sport scholarship. When did the ancient Olympics begin? How is sport depicted in the work of the fifth-century historian Herodotus? What was the association between sport and war in fifth- and fourth-century BC Athens? What were the social and political implications of the practice of Greek-style sport in third-century BC Ptolemaic Egypt? How were Roman gladiatorial shows perceived and transformed in the Greek-speaking east? And what were the conditions of sport participation by boys and girls in ancient Rome? These are some of the questions that this book, written by an international cast of distinguished scholars on ancient sport, attempts to answer. Covering a wide chronological and geographical scope (ancient Mediterranean from the early first millennium BC to fourth century AD), individual articles re-examine old and new evidence, and offer stimulating, original interpretations of key aspects of ancient sport in its political, military, cultural, social, ceremonial and ideological setting. This book was previously published as a special issue of the International Journal of the History of Sport.




The Many Lives of Ajax


Book Description

Ajax, the archetypal Greek warrior, has over the years been trivialized as a peripheral character in the classics through Hollywood representations, and by the use of his name on household cleaning products. Examining a broad range of sources--from film, art and literature to advertising and sports--this study of the "Bulwark of the Achaeans" and his mythological image redefines his presence in Western culture, revealing him as the predominant voice in The Iliad and in myriad works across the classical canon.




Amazons vs. Gladiators


Book Description

In Battle Royale: Lethal Warriors, we have a matchup of historic magnitude. We took the deadliest warriors from two different time periods and matched them in a battle of weaponry, strength, and grit. Who will come out victorious, Amazons or gladiators? You'll have to read to find out. This series utilizes considerate text written at a higher maturity level with a lower reading level to engage struggling readers. Book includes a table of contents, glossary, index, author biography, sidebars, educational matter, and activities.




Lessons of the Wild


Book Description

Lessons of the Wild creates an awareness of the essential lessons that Nature teaches us, and provides a guidebook for men and women--particularly those in their forties, fifties, and sixties--who are seeking greater significance in their lives. This book traces the traditional meaning of wilderness, blended with deep reflections and fascinating stories told by ordinary--and some extraordinary--people, whose lives were dramatically altered by their experiences in wild places. In Lessons of the Wild, Ed Andersen proposes that we have become estranged from the Source of our being and that the wilderness is our place of deep belonging. He calls for a rediscovery of our densely embedded affiliation with the Earth and its inhabitants. In support of this call, he offers five paired paths to wisdom, called Habits of Wholeness, which ultimately lead the reader to the consideration of a radical personal freedom. The book is unique in the way that it captures the elusive relationship between the outer wilderness of Nature and the inner wilderness of the human spirit. Lessons of the Wild is also a book about transitions--particularly in the major passages from boyhood to manhood and from the middle years to an age of wisdom. Lessons of the Wild is grounded in the profound conviction that wisdom can be drawn out of the wilderness and into everyday experience. And that, through Nature, we can begin to recover some of what's missing from our lives.




Gladiators


Book Description

The games comprised gladiatorial fights, staged animal hunts (venationes) and the executions of convicted criminals and prisoners of war. Besides entertaining the crowd, the games delivered a powerful message of Roman power: as a reminder of the wars in which Rome had acquired its empire, the distant regions of its far-flung empire (from where they had obtained wild beasts for the venatio), and the inevitability of Roman justice for criminals and those foreigners who had dared to challenge the empire's authority. Though we might see these games as bloodthirsty, cruel and reprehensible condemning any alien culture out of hand for a sport that offends our sensibilities smacks of cultural chauvinism. Instead one should judge an ancient sport by the standards of its contemporary cultural context. This book offers a fascinating, and fair historical appraisal of gladiatorial combat, which will bring the games alive to the reader and help them see them through the eyes of the ancient Romans. It will answer questions about gladiatorial combat such as: What were its origins? Why did it disappear? Who were gladiators? How did they become gladiators? What was there training like? How did the Romans view gladiators? How were gladiator shows produced and advertised? What were the different styles of gladiatorial fighting? Did gladiator matches have referees? Did every match end in the death of at least one gladiator? Were gladiator games mere entertainment or did they play a larger role in Roman society? What was their political significance?




Sport in Ancient Times


Book Description

Crowther offers a fascinating look at the role of sport as practiced in several important civilizations in the ancient world. He not only probes the games themselves, but explores the ways in which athletics figured into cultural arenas that extended beyond physical prowess to military associations, rituals, status, and politics. Sport in Ancient Times has four distinct parts: the Prehistoric Age, historic Greece, ancient Italy, and the Byzantine Empire. Beginning with the earliest civilizations, Crowther examines the military and recreational aspects of sports in prehistoric Egypt, with brief references to other river-valley cultures in Sumeria, Mesopotamia, and Persia. He looks at the rituals of Cretan bull-leaping and boxing in the Bronze Age, the high status of sports in Mycenaean Greece, and the funeral games in the Trojan War as described by the epic poet Homer. In what he terms the historic period, Crowther examines the significance of the ancient Olympic Games, the events of Greek athletics, and the attitude of other civilizations (notably Rome) towards them. He attempts to discover to what extent the Romans believed in the famous ideal of Juvenal, a sound mind in a sound body, and discusses the significance of the famous Baths not only for sport, but also for culture and society. He likewise explores the Roman emphasis on spectator sports and the use of gladiatorial contests and chariot racing for political purposes (the concept of bread and games). The section on the Byzantine Empire focuses, notably, on chariot racing and the riots at sporting contests—riots reminiscent of crowd violence in modern sports such as soccer. Crowther closes with perspectives that bring to life some of the issues revealed in previous chapters. These include a comparison of the social status and significance of a famous Olympic athlete (Milo), a Roman gladiator (Hermes), and a Byzantine chariot racer (Porphyrius). He also addresses the changing role of women in sports in antiquity. Women were prominent in sport in Egypt, for example, but almost entirely absent from the ancient Olympic Games. The final chapter discusses team sports and ball games. Although these were comparatively rare in the ancient world, one may see in those that did exist the forerunners of modern football and hockey.




Ultimate Marvel


Book Description

Every significant Marvel Comics character, location, weapon, gadget, and vehicle: one ultimate encyclopedia. Packed full of incredible facts and stunning images, this authoritative encyclopedia contains more than 650 entries and features a foreword by the legendary comic book writer Roy Thomas. All of Marvel's iconic superheroes and villains are here, from Captain Marvel to Corvus Glaive and Iron Man to Gwenpool. Amazing vehicles are examined, such as the Avengers' Quinjets and S.H.I.E.L.D.'s Helicarriers. Magical artifacts, including Thor's hammer Mjolnir, are analyzed and extraordinary locations, such as Wakanda and Asgard, are explored. Advanced technology is explained, including Iron Man's incredible armor, and key events in the Marvel Comics universe are richly unpacked. Ultimate Marvel is an ideal go-to resource for enthusiasts who wish to brush up on their Marvel knowledge, and for a new generation of fans eager to start delving into the world of Marvel comics. © 2017 MARVEL




Psychology for Screenwriters


Book Description

"To make their stories come alive, screenwriters must understand human behavior. Using this book, writers can make Sigmund Freud, Carl Jung, Alfred Adler, Erick Erikson, and Joseph Campbell their writing partners. Psychology for Screenwriters helps scribes craft psychologically resonant characters and conflict. You'll learn to create convincing motivation, believable identity development, and archetypes that produce authentic screen moments."-- Cover