If You Were a Polygon


Book Description

The creative examples, simple text, and art in this series help students learn primary math concepts.




Shape Up!


Book Description

A hands-on introduction to polygons that takes the fear out of math and puts the fun back in! Draw three dots on a piece of paper. Or maybe-- draw three dots on a slice of cheese. What happens when you connect the dots? With bright, colorful illustrations and a simple, funny text, Shape Up! introduces triangles, quadrangles, and other polygons to young readers, encouraging them to play along, and learn everything there is to know about shapes. Explaining basic geometric concepts and offering definitions for important vocabulary, this introduction to shapes, lines, and angles is to good to miss-- even if the jokes can be a little . . . cheesy. Created by a respected children's nonfiction author and former math teacher, this is a perfect grounding in basic shapes-- and a lot of fun, too.







The Baller Teacher Playbook


Book Description

Does your classroom run the way you want? Most people enter the teaching profession wanting to make a difference in young people's lives. However, more and more teachers feel lost, frustrated, and overwhelmed with everything they're required to do. It's hard to be successful without a clear plan on getting control of your classroom, empowering your students, and making the learning experience more enjoyable for you and your students. These 18 chapters are crucial for any educator who wants to take their teaching to the next level. Teacher, Principal, Director, Dean, and YouTube/TikTok teacher, Tyler Tarver knows that education is more than just standing in front of students lecturing them on a specific topic - it's a culture of learning that educators foster to train the next generation. If you are attempting to be the best educator you can in the environment you're in, you need ideas and encouragement from someone who's been exactly where you are. Even if you had the time, money, and support we know teachers deserve, we know that applying any knowledge always has a greater impact when you're able to give personal and practical application to the ideas you know matter. Besides sitting through 60+ hours a year of professional development, there is another way to incrementally improve your teaching week after week. Spoiler Alert: It can also be fun. Tyler Tarver learned how to create the culture he wanted in his classroom. He was able to pass this on to any educator who wanted to get excited about teaching and have a deeper impact on their students. He wrote The Baller Teacher Playbook to teach others what it takes to expand your teaching and create a community of happy and engaged learners. These short, weekly chapters and accompanying resources will add enormous value to your classroom and the school you work for. In this 18-week guide, readers will be introduced to the top areas where truly successful teachers and their students excel: Reason vs Excuses: How do you overcome the hurdles inherent in education? Fun: How do you get yourself and students excited about learning? Creativity: How do you create a culture where every day is unexpected but not chaotic? Positivity: How can we roll with the punches but not have to fake it? Authenticity: How can I be myself but genuinely connect with young people? Leadership: How do I get my students to lead without me? Collaboration: How do I work with my administrators, colleagues, and parents to better every student's education? Diversity: How do I help build empathy and understanding among myself and my students? Development: How am I always getting better? Plus more! The Baller Teacher Playbook is the must-have guide for anyone who feels lost or overwhelmed by the current educational climate, even if they have been teaching for years. Learn from a fellow educator who had their fair share of mistakes and successes through the simple but effective tactics shared in these pages. Take things further: If you want to move forward even faster as an educational professional, read a chapter once a week with your team, and come together at weekly meetings to discuss experience, ideas, triumphs, and a community of educators trying to improve themselves and their classroom.




The Ruskin Polygon


Book Description




Creating the Art of the Game


Book Description

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.




The Wind, the Kite, the String


Book Description

Two great writers and their books that have had an influenced on me in the writing of this book are Jonathan Swifts (1667-1745) and John Bunyan (1628-1688). Jonathan Swift masterpiece titled 'Gulliver's Travels' was an allegorical attack on the hypocrisy of the human behavior that he witnessed in almost every level of life in England, especially on the political stage. John Bunyan was the author of another famous allegorical book about a soul in search of salvation-'Pilgrim's Progress.' I do not believe this book will in any way approach the level of these two great masterpieces, but like Swift and Bunyan, I too have some comments about the behavior of my fellow Spacelanders (as I like to refer to them). What do they really believe in? What have they committed and dedicated their lives to? Because I believe the answers to these questions are the determining factors of their behavior. Like all allegorical books you will need a great imagination. But as Oscar Wilde said, "Imagination is a quality given man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." Edwin Willwerth has been married for over fifty years and is the father of three children. He was a high school mathematics teacher for thirty years. Besides teaching in several public and private schools within the United States, he has also taught in Paraguay for one year, Nepal for two years and China for six months. He has been very active in his local church, serving for a number of years as a Sunday School teacher and later as head of the Sunday School Department. He was the Missionary Director within his church for several years. He has also spent time on Missionary projects in Haiti and Campeche, Mexico.




Think Java


Book Description

Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards




Basic Math and Pre-Algebra


Book Description

Idiot's Guides: Basic Math and Pre-Algebra helps readers get up to speed and relearn the primary concepts of mathematics, geometry, and pre-algebra. Content includes basic math operations (addition, subtraction, multiplication, division); word problems; factors and multiples; fractions, decimals, and percents; weights and measures; graphs; statistics and probability; and algebra and geometry basics. A practice problems section is also included to help reinforce the math concepts. This book is ideal for anyone needing a refresher in order to pass entrance exams, such as the GED®, ASVAB, and Praxis®.




If You Were a Triangle


Book Description

The creative examples, simple text, and art in this series help students learn primary math concepts.