What's the Problem in Problem Gaming?


Book Description

What's the problem in problem gaming? is a valuable contribution to the debates about young people's gaming habits and the highly contested concept of video game addiction. The chapters in the volume provide a number of perspectives on the issue, such as players' life conditions and lifestyle choices, problem gaming from a family perspective, the voices of treatment professionals, and how game design can become problematic. How problem gaming is framed is a highly relevant issue that affects policies surrounding the consumption of videogames. This anthology is a just in time contribution and an essential read for researchers in the field as well as for policymakers, social workers, clinical psychologists, teachers and others who encounter problem.




Gaming the Past


Book Description

Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.




Gambling Disorder


Book Description

This book provides an overview of the state of the art in research on and treatment of gambling disorder. As a behavioral addiction, gambling disorder is of increasing relevance to the field of mental health. Research conducted in the last decade has yielded valuable new insights into the characteristics and etiology of gambling disorder, as well as effective treatment strategies. The different chapters of this book present detailed information on the general concept of addiction as applied to gambling, the clinical characteristics, epidemiology and comorbidities of gambling disorder, as well as typical cognitive distortions found in patients with gambling disorder. In addition, the book includes chapters discussing animal models and the genetic and neurobiological underpinnings of the disorder. Further, it is examining treatment options including pharmacological and psychological intervention methods, as well as innovative new treatment approaches. The book also discusses relevant similarities to and differences with substance-related disorders and other behavioral addictions. Lastly, it examines gambling behavior from a cultural perspective, considers possible prevention strategies and outlines future perspectives in the field.




Problem and Pathological Gambling


Book Description

Over the past 30 years there has been a dramatic increase in the availability of convenient and legal gambling opportunities. Accompanying this proliferation of gambling is a growing understanding that between 5% and 9% of adults experience significant to severe problems due to their gambling activities. These problems have become a real health concern, with substantial costs to individuals, families, and communities. The objective of this book is to provide the clinician – or graduate student – with essential information about problem and pathological gambling. After placing this behavioral addiction and its co-occurring difficulties in perspective, by describing its proliferation, the associated costs, and diagnostic criteria and definitions, the authors present detailed information on a strategy to assess and treat gambling problems in an outpatient setting.




In the Pursuit of Winning


Book Description

As gambling become ever more ubiquitous, more people are risking their finances, family lives, and health in their desire to be the winner that takes it all. This book brings together an international panel of experts to present a wide variety of perspectives on problem gambling, and test popular addiction and disease models in the field. Early chapters examine the psychology of gambling, before moving on to the pastime’s associated irrational ideas. The seven chapters in the second half are devoted to evidence-based interventions from a variety of clinical orientations. Case examples, Q&A sections, and a glossary add extra readability to the coverage.




Knowledge Games


Book Description

Are games the knowledge-producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games—such as Foldit, a protein-folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse the Odds, in which mobile game players analyze breast cancer data—are already being used by researchers to gain scientific, psychological, and humanistic insights. Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games. In the near future, Schrier asserts, knowledge games may be created to understand and predict voting behavior, climate concerns, historical perspectives, online harassment, susceptibility to depression, or optimal advertising strategies, among other things. In addition to investigating the intersection of games, problem solving, and crowdsourcing, Schrier examines what happens when knowledge emerges from games and game players rather than scientists, professionals, and researchers. This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.




Taking Back Your Life


Book Description

Up-to-date, guided support to help women with a gambling problem achieve the rewards of a hopeful life, free of addiction Up-to-date, guided support to help women with a gambling problem achieve the rewards of a hopeful life, free of addiction Today, more than five million women in the United States struggle with problem gambling, and this number continues to increase as casinos, online card rooms, and other venues continue to multiply.In this groundbreaking book, addiction expert Diane Rae Davis, Ph.D., offers women everywhere the support they need to face this debilitating problem and take the necessary steps to regain control of their lives. Offering information on preventing relapse, finding support groups, and healing relationships with loved ones, Davis uses the most up-to-date research and methods for treatment to help women gamblers:identify what makes them vulnerable to addictionrecognize the costs and consequences of gambling behaviorssee what it means to "hit bottom"determine how to begin and continue on the road to recovery using a virtual toolbox of techniquesEach section of this user-friendly guide highlights real success stories of women who have gone through the same issues and treatment strategies, and who have discovered the rewards of beating a gambling problem and reclaimed hope for their lives.Diane Rae Davis, Ph.D., is a professor in the School of Social Work and Human Services at Eastern Washington University. She has researched and written extensively on addiction and recovery, specifically with regard to women in recovery from compulsive gambling.




Leaving Boyhood Behind


Book Description

What makes a man? This is a question many men in our society today do not feel equipped to answer, because they were never initiated into manhood themselves. They do not know how to pass on authentic manliness to their sons, so boys get stuck in unending adolescence. Everyone suffers from the resulting crisis of male immaturity, and we see its effects everywhere in our society. Leaving Boyhood Behind shows how we can actually do something to address this crisis. Author Jason Craig, cofounder of Fraternus, a Catholic mentoring program for boys, walks through each stage of initiation into manhood, helping readers understand: • What rites of passage are and why they are necessary for men • Christ’s own rites of passage and initiation • What it means for a young man to put away childhood • The importance of belonging vs. isolation in the life of men • The important role both mothers and fathers place in initiation • Discipline and the masculine identity • Living the ultimate rite of passage, and much more “This book is an invaluable resource for all Catholics who care about the intellectual, physical, and spiritual development of the next generation of men.” — Deacon Harold Burke-Sivers, author of Behold the Man: A Catholic Vision of Male Spirituality




PROBLEM GAMBLING AND ITS TREATMENT


Book Description

This book is an introduction to the topic of problem gambling and its treatment. Throughout the book, a variety of different data and information is drawn upon to understand problem gambling and its treatment. The data is based on solid research whenever possible. This includes the results of both survey research and case studies. The book follows a logical sequence, beginning with the development of an understanding of problem gambling and ending with a discussion of different kinds of treatment. Chapter 1 deals with the various terms that have been used to describe problem gambling. The focus of Chapter 2 is problem gambling as an addiction. Chapter 3 focuses on the assessment and diagnosis of problem gambling. Chapter 4 deals with the question of how widespread is problem gambling? In Chapter 5, the social costs of problem gambling are explored. In Chapter 6, how people find their way to treatment and obstacles to seeking treatment are dealt with. Chapter 7 discusses the primary strategies for the treatment of problem gambling (behavioral and cognitive therapy). Relapse is dealt with, too. Gamblers Anonymous, a self-help recovery group, is discussed in Chapter 8. Chapter 9 deals with public policy issues in the treatment of problem gambling. The book will be useful as an introductory text for students taking courses in counseling, mental health and illness, social work, social problems and public policy. Public policymakers involved in the legalization, expansion, and regulation of commercial gambling will also find the book useful.




When the Chips are Down


Book Description

In this book, Rachel Volberg delves into the darker side of the recent growth of lotteries, casinos, and other forms of gambling in this country, arguing that problem gambling should be considered an issue of public health and addressed accordingly.