World of Darkness


Book Description

Not all magicians move the world. So-called hedge wizards ply their arts in the shadows, wresting secrets from musty tomes and hidden glades. This rulebook and players guide in one explores the realm of these lesser sorcerers through hedge-magic rules, character creation, detailed sects and more.




Swords & Dark Magic


Book Description

An anthology of seventeen original tales of sword and sorcery penned by masters old and new. Elric . . . the Black Company . . . Majipoor. For years, these have been some of the names that have captured the hearts of generations of readers and embodied the sword and sorcery genre. And now some of the most beloved and bestselling fantasy writers working today deliver stunning all-new sword and sorcery stories in an anthology of small stakes but high action, grim humor mixed with gritty violence, fierce monsters and fabulous treasures, and, of course, swordplay. Don’t miss the adventure of the decade! Featuring: Goats of Glory by Steven Erikson Tides Elba: A Tale of the Black Company by Glen Cook Bloodsport by Gene Wolfe The Singing Spear by James Enge A Wizard in Wiscezan by C.J. Cherryh A Rich Full Week by K.J. Parker A Suitable Present for a Sorcerous Puppet by Garth Nix Red Pearls: An Elric Story by Michael Moorcock The Deification of Dal Bamore: A Tale from Echo City by Tim Lebbon Dark Times at the Midnight Market by Robert Silverberg The Undefiled by Greg Keyes Hew the Tintmaster by Michael Shea In the Stacks by Scott Lynch Two Lions, a Witch, and the War-Robe by Tanith Lee The Sea Troll’s Daughter by Caitlín R. Kiernan Thieves of Daring by Bill Willingham The Fool Jobs by Joe Abercrombie “[Strahan and Anders] present seventeen original stories that recall the classic works of Robert E. Howard and Fritz Leiber. . . . Fans of the classics will appreciate the tie-ins to familiar series by Michael Moorcock, Glen Cook, and Robert Silverberg, plus a fully authorized Cugel the Clever cameo by Michael Shea.” —Publishers Weekly




The Witch Boy: A Graphic Novel (The Witch Boy Trilogy #1)


Book Description

From the illustrator of the web comic Strong Female Protagonist comes a debut middle-grade graphic novel about family, identity, courage -- and magic. In thirteen-year-old Aster's family, all the girls are raised to be witches, while boys grow up to be shapeshifters. Anyone who dares cross those lines is exiled. Unfortunately for Aster, he still hasn't shifted . . . and he's still fascinated by witchery, no matter how forbidden it might be.When a mysterious danger threatens the other boys, Aster knows he can help -- as a witch. It will take the encouragement of a new friend, the non-magical and non-conforming Charlie, to convince Aster to try practicing his skills. And it will require even more courage to save his family . . . and be truly himself.




Spells & Magic


Book Description

Magic is a powerful force in most fantasy worlds, and many are the paths open to those who seek magical power. From the arcane to the divine, Spells & Magic provides information for both players and DMs and is easily useable in any d20 campaign world. This is more than just a book of spells and magical items. New prestige classes focusing on new thoughts of magic also fill the book. And like all Bastion Press products, it's designed to be used with any d20 campaign world.




Sourcery


Book Description

“Delightful. . . logically illogical as only Terry Pratchett can write.”—Anne McCaffrey Will the most unlikely hero in all of Discworld save the universe once again . . . or has his luck finally run out in this wildly funny installment in Sir Terry Pratchett’s internationally bestselling series, a hilarious mix of magic, mayhem, and Luggage. Once upon a time, there was an eighth son of an eighth son who was, of course, a wizard. As if that wasn’t complicated enough, said wizard then had seven sons. And then he had an eighth son—a wizard squared (that’s all the math, really)—who, of course, was a source of magic, a sourcerer. Unseen University, the most magical establishment on the Discworld, has finally got its wish: the emergence of a wizard more powerful than they’ve ever seen. But be careful what you wish for . . . As the drastic consequences of sourcery begin to unfold, it’s up to one unlikely wizard to save them. Rincewind has survived a string of misadventures, including falling off the edge of the world—which is no mean feat when it’s flying through space on the back of a turtle and held up by four elephants. Now, he must take the University’s most precious artifact, the very embodiment of magic itself, and deliver it halfway across the Disc to prevent a mathematically blessed sourcerer from leading the wizards to dominate all of Discworld. Can Rincewind and his tiny band, including the carnivorous Luggage, stave off the Apocalypse? The Discworld novels can be read in any order, but Sourcery is the 3rd installment in the Wizards series and the 5th Discworld book. The other books in the Wizards collection include: The Color of Magic The Light Fantastic Eric Interesting Times The Last Continent Unseen Academicals




The Book of Magic


Book Description

A new anthology celebrating the witches and sorcerers of epic fantasy—featuring stories by George R. R. Martin, Scott Lynch, Megan Lindholm, and many others! Hot on the heels of Gardner Dozois’s acclaimed anthology The Book of Swords comes this companion volume devoted to magic. How could it be otherwise? For every Frodo, there is a Gandalf . . . and a Saruman. For every Dorothy, a Glinda . . . and a Wicked Witch of the West. What would Harry Potter be without Albus Dumbledore . . . and Severus Snape? Figures of wisdom and power, possessing arcane, often forbidden knowledge, wizards and sorcerers are shaped—or misshaped—by the potent magic they seek to wield. Yet though their abilities may be godlike, these men and women remain human—some might say all too human. Such is their curse. And their glory. In these pages, seventeen of today’s top fantasy writers—including award-winners Elizabeth Bear, John Crowley, Kate Elliott, K. J. Parker, Tim Powers, and Liz Williams—cast wondrous spells that thrillingly evoke the mysterious, awesome, and at times downright terrifying worlds where magic reigns supreme: worlds as far away as forever, and as near as next door. FEATURING SIXTEEN ALL-NEW STORIES: “The Return of the Pig” by K. J. Parker “Community Service” by Megan Lindholm “Flint and Mirror” by John Crowley “The Friends of Masquelayne the Incomparable” by Matthew Hughes “The Biography of a Bouncing Boy Terror: Chapter Two: Jumping Jack in Love” by Ysabeau S. Wilce “Song of Fire” by Rachel Pollack “Loft the Sorcerer” by Eleanor Arnason “The Governor” by Tim Powers “Sungrazer” by Liz Williams “The Staff in the Stone” by Garth Nix “No Work of Mine” by Elizabeth Bear “Widow Maker” by Lavie Tidhar “The Wolf and the Manticore” by Greg Van Eekhout “The Devil’s Whatever” by Andy Duncan “Bloom” by Kate Elliott “The Fall and Rise of the House of the Wizard Malkuril” by Scott Lynch Plus George R. R. Martin’s classic story “A Night at the Tarn House” and an introduction by Gardner Dozois Praise for The Book of Magic “In The Book of Magic, you get everything you expect and more! Assembling seventeen great authors in one place is a difficult job but this book, with a lot of help from editor Gardner Dozois, does just that. . . . This compilation is a treat for any who love a good fantasy tale.”—Geeks of Doom




The Learned Arts of Witches & Wizards


Book Description

This ... book offers a concise, accessible history of witches and sorcery and also provides a fascinating insight into the world of magic ...




Taltos


Book Description

Steven Brust's first three novels featuring assassin Vlad Taltos and his jhereg companion were collected in one volume as The Book of Jhereg. The Book of Taltos continues the adventure with books four and five in the series -Taltos and Phoenix. Vlad Taltos is an assassin unlike no other. Not only is he quick with a sword, but he also possesses a gift for witchcraft conjuring. The latest addition to his already formidable arsenal is a leathery-winged jhereg who shares a telepathic link with Vlad -making him twice as deadly The adventures chronicled in Taltos and Phoenix find Vlad accepting a job in the Land of the Dead, but a living human being cannot walk the paths of the dead and return, alive, to the land of men. Fortunately (or unfortunately, depending on your point of view), the Demon Goddess is willing to rescue him - if Vlad is willing to grant her a favor in return.




Legends of the Twins


Book Description

One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. The legends of other heroes stand waiting to be written. Personal journeys, great quests, and heroic sacrifices all lie ahead. Sometimes it is not the world that needs to be saved, but a soul. The River of Time not only provides the chance to find the forgotten history of Krynn, but a chance to visit the world as it might have been. Discover an Ansalon untouched by Cataclysm, where the Godpriest reigns supreme; visit a magocracy, a land in which the Orders of High Sorcery rule through the power of magic; roam the dragonlands, crushed under the terrible might of the Dark Queen and her dragon highlords. Legends of the Twins is a resource for games set in the world of DragonLance. Inside one will find information for players, including variant rules for character traits, new feats, prestige classes. New spells and magic items allow characters to journey across the River to Time. Dungeon Masters will discover an amazing wealth of campaign possibilities, including travel into Ansalon's distant past or many different alternate versions of the world-available to introduce into a current campaign or as a launching point of one that is entirely new. All information within this volume is fully compatible with the revised edition of the d20 System game. Book jacket.




Magic World: Fantasy Roleplaying in Worlds of Epic Adventure


Book Description

FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!




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