Sudoku X - 120 Easy To Master Puzzles 6x6 - 8


Book Description

Sudoku X also called Diagonal Sudoku.The puzzle is a 6x6 grid made up of 3x2 subgrids (called "regions").Some cells already contain numbers, known as "givens".The goal is to fill in the empty cells, one number in each, so that each column, row, region and diagonal contains the numbers 1 through 6 exactly once.Each number in the solution therefore occurs only once in each of three "directions", hence the "single numbers" implied by the puzzle's name.




Magicians Impossible


Book Description

Harry Potter meets James Bond in this story of a twenty-something slacker who discovers that he is descended from a line of magical spies and is thrust into the middle of a secret and epic battle. “Magicians Impossible is a mind-bending page-turner! A brilliant and unique mash-up of spells, myth and mayhem, once it got its claws in me I couldn't put it down. Like a veteran stage magician, Brad Abraham has created a hip thriller that turns convention on its ear with misdirection and mayhem. A must read for enthusiasts of edgy and extreme fiction.” —Don Coscarelli, director of John Dies At The End Twenty-something bartender Jason Bishop’s world is shattered when his estranged father commits suicide, but the greater shock comes when he learns his father was a secret agent in the employ of the Invisible Hand; an ancient society of spies wielding magic in a centuries-spanning war. Now the Golden Dawn—the shadowy cabal of witches and warlocks responsible for Daniel Bishop’s murder, and the death of Jason’s mother years before—have Jason in their sights. His survival will depend on mastering his own dormant magic abilities; provided he makes it through the training. From New York, to Paris, to worlds between worlds, Jason's journey through the realm of magic will be fraught with peril. But with enemies and allies on both sides of this war, whom can he trust? The Invisible Hand, who’ve been more of a family than his own family ever was? The Golden Dawn, who may know the secrets behind his mysterious lineage? For Jason Bishop, only one thing is for certain; the magic he has slowly been mastering is telling him not to trust anybody.




Evel


Book Description

From New York Times bestselling author Leigh Montville, this riveting and definitive new biography pulls back the red, white, and blue cape on a cultural icon—and reveals the unknown, complex, and controversial man known to millions around the world as Evel Knievel. Evel Knievel was a high-flying daredevil, the father of extreme sports, the personification of excitement and dan­ger and showmanship . . . and in the 1970s Knievel repre­sented a unique slice of American culture and patriotism. His jump over the fountains at Caesar’s Palace led to a crash unlike anything ever seen on television, and his attempt to rocket over Snake River Canyon in Idaho was something only P. T. Barnum could have orchestrated. The dazzling motorcycles and red-white-and-blue outfits became an integral part of an American decade. Knievel looked like Elvis . . . but on any given Saturday afternoon millions tuned in to the small screen to see this real-life action hero tempt death. But behind the flash and the frenzy, who was the man? Bestselling author Leigh Montville masterfully explores the life of the complicated man from the small town of Butte, Montana. He delves into Knievel’s amazing place in pop culture, as well as his notorious dark side—and his complex and often contradictory relationships with his image, the media, his own family, and his many demons. Evel Knievel’s story is an all-American saga, and one that is largely untold. Leigh Montville once again delivers a definitive biography of a one-of-a-kind sports legend.




Applied Combinatorics


Book Description




The Algorithm Design Manual


Book Description

This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java




X-treme Sudoku


Book Description

From Nikoli, the Japanese puzzle company that created the sudoku craze, comesa title that starts at hard and goes to a level of difficulty not seen in anyprevious books.




Latin Squares and Their Applications


Book Description

Latin Squares and Their Applications, Second edition offers a long-awaited update and reissue of this seminal account of the subject. The revision retains foundational, original material from the frequently-cited 1974 volume but is completely updated throughout. As with the earlier version, the author hopes to take the reader 'from the beginnings of the subject to the frontiers of research'. By omitting a few topics which are no longer of current interest, the book expands upon active and emerging areas. Also, the present state of knowledge regarding the 73 then-unsolved problems given at the end of the first edition is discussed and commented upon. In addition, a number of new unsolved problems are proposed. Using an engaging narrative style, this book provides thorough coverage of most parts of the subject, one of the oldest of all discrete mathematical structures and still one of the most relevant. However, in consequence of the huge expansion of the subject in the past 40 years, some topics have had to be omitted in order to keep the book of a reasonable length. Latin squares, or sets of mutually orthogonal latin squares (MOLS), encode the incidence structure of finite geometries; they prescribe the order in which to apply the different treatments in designing an experiment in order to permit effective statistical analysis of the results; they produce optimal density error-correcting codes; they encapsulate the structure of finite groups and of more general algebraic objects known as quasigroups. As regards more recreational aspects of the subject, latin squares provide the most effective and efficient designs for many kinds of games tournaments and they are the templates for Sudoku puzzles. Also, they provide a number of ways of constructing magic squares, both simple magic squares and also ones with additional properties. - Retains the organization and updated foundational material from the original edition - Explores current and emerging research topics - Includes the original 73 'Unsolved Problems' with the current state of knowledge regarding them, as well as new Unsolved Problems for further study




Hello, Android


Book Description

Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.




Level Up!


Book Description

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!




Diabolical Sudoku


Book Description

Sit back, put your feet up, and get ready to relax with this great collection of Sudoku puzzles guaranteed to bring a little piece of joy to your daily life. This book features the following: -200 puzzle grids -Hard level puzzles for experts -Simple instructions -All solutions So what are you waiting for? Grab yourself a copy!(Hint: This collection also makes a great gift to the Sudoku fanatic in your life!)