Yu-Gi-Oh!, Vol. 1


Book Description

Sitting by himself in the back of the class, 10th-grader Yugi always had his head in some game--until he solved the Millennium Puzzle, an Egyptian artifact containing a powerful spirit from the age of the pharoahs! Awakened after three thousand years, the King of Games possesses Yugi, recklessly challenging bullies and evildoers to the Shadow Games, where the stakes are high, and even the most ordinary bet may result in weirdness and danger beyond belief! Let the games...begin! -- VIZ Media




Yu-Gi-Oh! Arc-V, Vol. 1


Book Description

Yuzu Hiiragi and her father run a Dueling school that’s seen better days. If only they had a star teacher to bring in new students! When a rogue Duelist known as Phantom appears in the city, Yuzu may have found a savior, but Phantom will have to deal with the Leo Corporation’s special forces before he can get into any community service! -- VIZ Media




Yu-Gi-Oh! Zexal, Vol. 1


Book Description

No one loves Dueling more than Yuma Tsukumo, but unfortunately for him, no one is worse at it! This isn’t going to stop Yuma from trying though. When Yuma calls on the memory of his parents during the Duel, a strange being called Astral appears, and the encounter is the start of Yuma’s amazing Duel journey! -- VIZ Media




Yu-Gi-Oh! 5D's, Vol. 1


Book Description

A high-speed Turbo Duel through the streets of Satellite brings Yusei Fudo and his friend Sect face-to-face with an urban legend incarnate! Will Yusei lose Sect to the Skeleton Knight? And what sinister plans does Jack Atlas, master of New Domino City, have in store for Yusei? Card included with the first printing only. -- VIZ Media




Yu-Gi-Oh!: Millennium World, Vol. 1


Book Description

The final Yu-Gi-Oh! story! After hundreds of battles, Yugi has finally gathered all the Egyptian God Cards... the key to unlocking his memories of his past life as an Egyptian pharaoh. When Ryo Bakura gives him the Millennium Eye, Yugi opens the door to the "world of memory," and his mind travels back in time to ancient Egypt, when the magic and monsters were real! Now Yugi and his friends must explore the world of Yugi's forgotten past...and fight an enemy who has been waiting for them for 3,000 years! -- VIZ Media




Yu-Gi-Oh! Arc-V, Vol. 7


Book Description

Genesis Omega Dragon finally awakens during the Duel against Eve. Yuya and his friends learn that G.O.D. has been fulfilling people’s desires and leading them astray to destroy humankind! Is this a Duel that Yuya can win? The story of G.O.D. ends here! -- VIZ Media




Yu-Gi-Oh!, Vol. 7


Book Description

10th grader Yugi spent most of his time alone playing games...until he solved the Millennium Puzzle, a mysterious Egyptian artifact! Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Games...weird games with high stakes and high risks! These graphic novels contain new stories not seen in the anime, including the origin of Yugi and his friends! When Yugi and his friends joined a "Monster World" role-playing game campaign, they didn't realize just how much time the game would take--like maybe the rest of their lives! Ryo Bakura, their game master, wants to use the power of his Millennium Ring to seal the souls of Yugi, Jonouchi, Anzu and Honda inside his "Monster World" miniatures forever. Now, with 10-sided dice in hand, Yugi and Dark Yugi must hack and slash their way through Bakura's adventure and defeat the Dark Master Zorc...or die trying!




Yu-Gi-Oh! R, Vol. 1


Book Description

A Wicked Shadow! It's been many duels since Yugi defeated Maxmilion Pegasus, the super-rich designer of the collectible card game "Duel Monsters." But Yako Tenma, Pegasus' protégé, has never forgiven Yugi for his master's horrible fate. To draw Yugi out, Yako kidnaps Anzu Mazaki and takes her to the heart of the Kaibacorp building, guarded by dozens of the world's most dangerous gamers! But Yako's true plan for Anzu is much worse than mere revenge... -- VIZ Media




Yu-Gi-Oh! GX, Vol. 1


Book Description

Considered a slacker by his peers, Jaden battles teachers and students alike to make his mark in the Duel World. Can he bring his low-level dorm, Slifer Red, to the top of the deck? Or will the champions in the Obelisk Blue dorm hang onto their winning hand? -- VIZ Media




Yu-Gi-Oh!, Vol. 1


Book Description

This book reads from right to left.