Zombie Town


Book Description

Originally published: New York: Parachute Press, 2001.




Plague Town


Book Description

Ashley was just trying to get through a tough day when the world turned upside down. A terrifying virus appears, quickly becoming a pandemic that leaves its victims, not dead, but far worse. Attacked by zombies, Ashley discovers that she is a 'Wild-Card' -- immune to the virus -- and she is recruited to fight back and try to control the outbreak. It's Buffy meets the Walking Dead in a rapid-fire zombie adventure!




Trouble in zombie-town


Book Description

An unofficial Minecrafter's adventure. With his sister stuck in Minecraft, Gameknight999 will have to face a new enemy to save her!




Z-Town


Book Description

Sometimes, you get a second chance at love. Sometimes, you hook up with your ex and remember why you broke up in the first place. Amanda Russo knows better than to give her failed marriage another try, but the brief fling reminds her there’s more to life than work and parenting. When the architect she hires to remodel her bakery turns out to be as charming as she is talented, Amanda finds herself ready to take a chance on new love. The only problem? Her ex-wife didn’t get the memo. For Quinn Sullivan, the sting of divorce is still fresh. Getting set up by pretty much everyone she knows hasn’t inspired her to give love another shot. Meeting Amanda does. Sure, they’re working together, but that’s not a deal breaker. Amanda’s ex might be another story.




The Last Town


Book Description

It started in the Middle East. A flu-like plague that infected thousands and killed roughly ten percent of its victims. Those who died awoke once again, but they were no longer among the living--they came back as soulless carnivorous corpses who desired only one thing: to feed on living human flesh. As the infection spread across Europe and the rest of the globe, cities were overwhelmed. Nations fell. Humanity flickered like a candle flame in the wind. In the United States: the nation's great cities become hunting grounds. New York, Washington, Chicago, Los Angeles...all fall victim to hordes of shambling dead who want to devour the living.




Zombies


Book Description

In the myths, legends, and folklore of many peoples, the returning, physical dead play a significant role, whether they are the zombies of Haiti or the draugr of Scandinavia. But what are the origins of an actual bodily return from the grave? Does it come from something deep within our psyche, or is there some truth to it? In Zombies, Bob Curran explores how some of these beliefs may have arisen and the truths that lay behind them, examining myths from all around the world and from ancient times including Sumerian, Babylonian, Egyptian, and Celtic. Curran traces the evolution of belief in the walking cadaver from its early inception in religious ideology to the "Resurrections" and cataleptics of 18th century Europe, from prehistoric tale to Arthurian romance. Zombies even examines the notion of the "living dead" in the world today—entities such as the "living mummies" of Japan. Zombies is a unique book, the only one to systematically trace the development of a cultural idea of physical resurrection and explore the myths that have grown around it, including the miracles of Old Testament prophets. It will interest those enticed by the return of the corporeal dead and also those curious as to how such an idea sits within the historical context.




The Rules We Break


Book Description

Whether you're a game player, a designer of any kind, or someone who wants to know more about design, The Rules We Break will open your mind to creative and thought-provoking approaches to design. Play through more than 20 hands-on, real-world games and exercises to explore how people think, how games and systems work, and how to move through a creative process. Everyone can learn from game design: interaction designers and software developers, graphic designers and urban planners, kids in after-school programs and university students studying design. This collection of interactive games and exercises is designed to help you consider new ways of approaching productive collaboration, creative problem solving, analysis of systems, and how to communicate ideas, providing skills you can use in any discipline or situation. These real-world exercises are designed to be played on tabletops, as playground-style physical games, and via social interactions with others in person or online. A wide range of entertaining, thought-provoking games, exercises, and short essays grow in complexity over the course of the book, from 20 minutes of play to design projects that last for days or weeks. Award-winning game designer Eric Zimmerman invites you to play your way through it all, learning about play, systems, and design along the way.




How Zombies Conquered Popular Culture


Book Description

Since the early 2000s, popular culture has experienced a "Zombie Renaissance," beginning in film and expanding into books, television, video games, theatre productions, phone apps, collectibles and toys. Zombies have become allegorical figures embodying cultural anxieties, but they also serve as models for concepts in economics, political theory, neuroscience, psychology, computer science and astronomy. They are powerful, multifarious metaphors representing fears of contagion and doom but also isolation and abandonment, as well as troubling aspects of human cruelty, public spectacle and abusive relationships. This critical examination of the 21st-century zombie phenomenon explores how and why the public imagination has been overrun by the undead horde.




Swift Programming


Book Description

Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. Written for Swift 2.0, the book is also compatible with Swift 2.1. You will also learn how to navigate Xcode 7 and get the most out of Apple's documentation. Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts. After working through this book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.




Zombies Attack!


Book Description

The Far Lands is a hidden area located at the very edge of Minecraft’s outer borders, unknown to normal users. There, the life of a young boy named Watcher is suddenly turned upside down when his village is destroyed by the vile zombie warlord Tu-Kar. Watcher and a handful of his friends vow to save those who were captured during the devastating battle and bring the zombie leader to justice. But along the way, they’ll uncover a terrifying secret about the monsters in the Far Lands, one that could change Minecraft forever.The Rise of the Warlords series is an interactive Minecraft adventure like never before, giving fans the option to play along in Minecraft as they read on custom Far Lands worlds exclusively designed by bestselling author Mark Cheverton.