The 101 Best Graphic Novels


Book Description

Provides a concise guide to the best graphic novels that are currently in print and available, written by an enthusiast and expert in this popular field.







101 Outstanding Graphic Novels


Book Description

The popular primer on the best graphic novels, initially called The 101 Best Graphic Novels, is back in its third updated edition. Expert librarian Stephen Weiner—with the crowdsourcing help of professionals in the field, from artists to critics to leading comic store owners—has sifted through the bewildering thousands of graphic novels now available to come up with an outstanding, not-to-be-missed 101. With an all-encompassing variety of genres, including both fiction and nonfiction, this serves as a great introduction to this increasingly influential world of pop culture and entertainment while also serving as a reference list for fans on what they may have possibly overlooked.




Graphic Novels and Comics in Libraries and Archives


Book Description

To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining in popularity. Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.




Any Empire


Book Description

Named one of the best graphic novels of the year by The AV Club, Comic Book Resources, Complex, and Graphic Novel Reporter! "The most prodigiously talented graphic novelist of his [generation] ... Powell's exceptional visual-storytelling gift transforms a potentially obvious antiwar parable into a ravishingly beautiful, emotionally resonant, thoughtful, and provocative work of art."-- Booklist (starred review) "Vivid and imaginative... The timely, innovative storytelling and captivating artwork should particularly appeal to fans of Craig Thompson's Blankets and David Small's Stitches. Highly recommended for both adults and young adults."-- Library Journal (starred review) "Any Empire by Nate Powell is everything a graphic novel should be, and few are. Spare, to the point dialog, fluid and effortless visual storytelling devoid of pretensions, and a story with characters that stick with you. I very rarely read graphic novels because I usually can't get past the first few pages. but Any Empire drew me in from the start and didn't let up."-- Larry Hama, author of GI Joe comics since 1982 "At times poignant, at at others surreal, Any Empire is an engaging, never preachy work about childhood, centering on those secret currents that define our youthful rivalries and the games we play."-- MTV Geek "We've all experienced the world's endless cycle of innocence shattered, and Powell renders it all in lovely chiaroscuro... he crafts memorable and heartfelt characters that linger in the mind and scar the heart."-- Under the Radar Nate Powell, hailed by the London Times as "a writer-artist of genius,"is back. His new book, Any Empire, is a vivid examination of war and violence, and their trickle-down effects on middle America. First, a group of small-town kids find themselves bound together by geography, boredom, and a string of mysterious turtle mutilations. Years later, with Army tanks rolling through the streets of their hometown, these young adults are forced to confront painful questions of privilege, duty, betrayal, and courage. Any Empire recalls aimless summers of Nancy Drew and GI Joe, treehouses and army surplus stores... but when fantasy starts to bleed into reality, whose mission will be accomplished?







24-Hour History: The Complete Graphic Novel Collection


Book Description

A day of infamy and a day of bravery. Two days of tragedy and a day of triumph. Collected here are the remarkable stories of five crucial days that changed the course of history forever. Witness the surprise attack on Pearl Harbor and the D-Day invasion during World War II. Grieve with a nation during the assassinations of President John F. Kennedy and civil rights leader Dr. Martin Luther King Jr. Bask in the triumph of humanity as Apollo 11 safely delivers the first people to the moon. Through dynamic graphic novel artwork and action-packed text, readers will experience the moments in history that will be remembered forever.




Faster Than a Speeding Bullet: The Rise of the Graphic Novel


Book Description

Graphic novels have exploded off bookstore shelves into movies, college courses, and the New York Times book review, and comics historian and children’s literature specialist Stephen Weiner explains the phenomenon in this groundbreaking book—the first history of graphic novels. From the agonizing Holocaust vision of Art Spiegelman’s Maus to the teenage angst of Dan Clowes’s Ghost World, this study enters the heart of the graphic novel revolution. The complete history of this popular format is explained, from the first modern, urban autobiographical graphic novel, Will Eisner’s A Contract with God, to the dark mysteries of Neil Gaiman’s Sandman, the postmodern superheroics of Frank Miller’s Batman: The Dark Knight, and breakout books such as Alison Bechdel's Fun Home and R. Crumb's The Book of Genesis. It’s all here in this newly updated edition, which contains the must-reads, the milestones, the most recent developments, and what to look for in the future of this exciting medium.




Reading Graphic Novels


Book Description

Distinguishing the graphic novel from other types of comic books has presented problems due to the fuzziness of category boundaries. Against the backdrop of prototype theory, the author establishes the graphic novel as a genre whose core feature is complexity, which again is defined by seven gradable subcategories: 1) multilayered plot and narration, 2) multireferential use of color, 3) complex text-image relation, 4) meaning-enhancing panel design and layout, 5) structural performativity, 6) references to texts/media, and 7) self-referential and metafictional devices. Regarding the subcategory of narration, the existence of a narrator as known from classical narratology can no longer be assumed. In addition, conventional focalization cannot account for two crucial parameters of the comics image: what is shown (point of view, including mise en scène) and what is seen (character perception). On the basis of François Jost’s concepts of ocularization and focalization, this book presents an analytical framework for graphic novels beyond conventional narratology and finally discusses aspects of subjectivity, a focal paradigm in the latest research. It is intended for advanced students of literature, scholars, and comics experts.