Grammar Games


Book Description

This book contains material for a wide variety of games.




Match Annual 2023


Book Description

From the makers of the UK’s best football magazine! MATCH is the UK’s bestselling football annual and is top of Christmas wish lists for footy fans everywhere. Inside the Match Annual 2023 you can find the ultimate guide to the 2022 World Cup, epic interviews with the stars, plus the UK and Ireland dream team and also discover everything you need to know about Messi, Ronaldo, Kane, Salah, Mbappé, Maguire, Hazard, Pogba and all the other top footballers. Plus, it’s packed with legendary Prem No.7s, the craziest stories from lockdown, brain-busting quizzes, the greatest Premiership team ever, bonkers pics, footy stars emojis, cool cartoons and loads more! Don’t miss it!




Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond


Book Description

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.




Developing Video Game Literacy in the EFL Classroom


Book Description

Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.




Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom


Book Description

This book is for language researchers, teachers, and practitioners who wish to embark on an educational journey to explore and deepen the understanding and potential of the digital medium. It is the first comprehensive text on Digital Storytelling (DST) as an instructional approach in the EFL university classroom and Digital Game-based Learning (DGBL) in the EFL school setting based on original, ex-Novo gamified experiences. Through specific teaching choices and the creation of context-based multimedia tools and workshops, the book offers a resource – empowered by a detailed description, personalisation, and application of methods – through which teachers and educators can embed these two educational approaches into the curriculum. It also provides productive and promising results on students’ language improvement and enhancement of the so-called 21st Century Skills as required by today’s European Regulations for Lifelong Learning.




Translanguaging in EFL Contexts


Book Description

The purpose of this book is to promote the value of translanguaging in EFL teaching contexts. To date, translanguaging has been discussed mostly in regards to US and European contexts. This book will examine the teaching beliefs and practices of teachers within a South Korean elementary school context to evaluate the practices of current teachers who use translanguaging strategies when teaching. This examination utilizes sociological theories of pedagogic discourse to discuss the consequences of language exclusion policies on the peninsula. Using these theories, it presents an argument for why EFL contexts like South Korea need to reevaluate their current policies and understandings of language learning and teaching. By embracing translanguaging as an approach, the author argues, they will transform their traditional notions of language learning and teaching in order to view teachers as bilinguals, and learners as emerging bilinguals, rather than use terms of deficiency that have traditionally been in place for such contexts. This book's unique use of sociological theories of pedagogic discourse supports a need to promote the translanguaging ideology of language teaching and learning.




Anthology of Statistics in Sports


Book Description

The unlikely worlds of sports fans and statisticians collide in this interesting and accessible collection of previously published articles on the use of statistics to analyze sports, which the editors have thoughtfully culled from a variety of American Statistical Association (ASA) publications. Heavily weighted in the areas of competition (rating players and teams, evaluating strategies for victory), the articles vary in mathematical complexity, but most will be accessible to readers with a general knowledge of statistics. Newly written material from the editors and other notable contributors introduces each section of the book, and a chapter with suggestions on using the articles in the classroom is included. Organized by sport to make it easy for readers to find the papers in their particular areas of interest, Anthology of Statistics in Sports contains separate sections devoted to the major North American team sports of baseball, football, basketball, and ice hockey. Two additional sections cover miscellaneous sports and more general issues related to sports and statistics. This book grew from the efforts of members of the ASA Section on Statistics in Sports, which is dedicated to promoting high professional standards in the application of statistics to sports and fostering statistical education in sports.




Forum


Book Description




Informal Digital Learning of English


Book Description

In today’s digital era, increasing numbers of youth around the world learn English outside classrooms, frequently with the use of technology. This timely book brings together research and theory on the increasingly common phenomenon of Informal Digital Learning of English (IDLE) among students of all ages and across a wide range of contexts globally. By examining the positive impact of IDLE on students’ reading, writing, listening, and speaking abilities, as well as the unique challenges that result, Lee synthesizes research in one accessible and comprehensive volume in this rapidly developing domain. This book addresses key concepts, including Computer Assisted Language Learning, the impact on standardized assessment, and the role of classroom learning. Lee offers empirically tested activities, pedagogical recommendations, and lesson plans to engage ESL/EFL students. The research overview and practical offerings make this an ideal text for courses in TESOL on online education, language teaching online, digital learning, community and language, and applied linguistics.