Real-Time Volume Graphics


Book Description

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr







Computational Social Networks


Book Description

This book is the third of three volumes that illustrate the concept of social networks from a computational point of view. The book contains contributions from a international selection of world-class experts, with a specific focus on knowledge discovery and visualization of complex networks (the other two volumes review Tools, Perspectives, and Applications, and Security and Privacy in CSNs). Topics and features: presents the latest advances in CSNs, and illustrates how organizations can gain a competitive advantage from a better understanding of complex social networks; discusses the design and use of a wide range of computational tools and software for social network analysis; describes simulations of social networks, and the representation and analysis of social networks, highlighting methods for the data mining of CSNs; provides experience reports, survey articles, and intelligence techniques and theories relating to specific problems in network technology.




Real-Time Massive Model Rendering


Book Description

Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography







Digital Imagery and Informational Graphics in E-Learning: Maximizing Visual Technologies


Book Description

"The information contained within this book will show that although the development and selection of instructional materials is generally done towards the end of the instructional design process, it must be viewed in a more inclusive way in that the visuals themselves may affect many other components of the educational design"--Provided by publisher.




Gaming and Simulations: Concepts, Methodologies, Tools and Applications


Book Description

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.




Scientific Visualization


Book Description

Based on the seminar that took place in Dagstuhl, Germany in June 2011, this contributed volume studies the four important topics within the scientific visualization field: uncertainty visualization, multifield visualization, biomedical visualization and scalable visualization. • Uncertainty visualization deals with uncertain data from simulations or sampled data, uncertainty due to the mathematical processes operating on the data, and uncertainty in the visual representation, • Multifield visualization addresses the need to depict multiple data at individual locations and the combination of multiple datasets, • Biomedical is a vast field with select subtopics addressed from scanning methodologies to structural applications to biological applications, • Scalability in scientific visualization is critical as data grows and computational devices range from hand-held mobile devices to exascale computational platforms. Scientific Visualization will be useful to practitioners of scientific visualization, students interested in both overview and advanced topics, and those interested in knowing more about the visualization process.




Advances in Visual Computing


Book Description

The two volume set LNCS 7431 and 7432 constitutes the refereed proceedings of the 8th International Symposium on Visual Computing, ISVC 2012, held in Rethymnon, Crete, Greece, in July 2012. The 68 revised full papers and 35 poster papers presented together with 45 special track papers were carefully reviewed and selected from more than 200 submissions. The papers are organized in topical sections: Part I (LNCS 7431) comprises computational bioimaging; computer graphics; calibration and 3D vision; object recognition; illumination, modeling, and segmentation; visualization; 3D mapping, modeling and surface reconstruction; motion and tracking; optimization for vision, graphics, and medical imaging, HCI and recognition. Part II (LNCS 7432) comprises topics such as unconstrained biometrics: advances and trends; intelligent environments: algorithms and applications; applications; virtual reality; face processing and recognition.




Advances in Multimedia Information Processing - PCM 2008


Book Description

This book constitutes the refereed proceedings of the 9th Pacific Rim Conference on Multimedia, PCM 2008, held in Tainan, Taiwan, in December 2008. The 79 revised full papers and 39 revised poster presented were carefully reviewed and selected from 210 submissions. The papers are organized in topical sections on next generation video coding techniques, audio processing and classification, interactive multimedia systems, advances in H.264/AVC, multimedia networking techniques, advanced image processing techniques, video analysis and its applications, image detection and classification, visual and spatial analyses, multimedia human computer interfaces, multimedia security and DRM, advanced image and video processing, multimedia database and retrieval, multimedia management and authoring, multimedia personalization, multimedia for e-learning, multimedia networking techniques, multimedia systems and applications, advanced multimedia techniques, as well as multimedia processing and analyses.