299 On-the-Go Games & Puzzles to Keep Your Brain Young


Book Description

Give your brain a healthy workout—Anytime, Anywhere. Not just any book of games, this collection by the bestselling author of 399 Games, Puzzles & TriviaChallenges Specially Designed to Keep Your Brain Youngis expertly created to keep your brain in tip-top shape—even while you’re on the go. With its shorter puzzles and portable size, it’s perfect for getting your cognitive exercise in while waiting at the dentist’s office, traveling, or whenever you have a few spare minutes to challenge yourself. Arranged in difficulty from “Easy Does It!” to “Finish Strong!,” these 299 surprisingly fun puzzles target six key cognitive functions: Long-term memory Working memory Executive functioning Attention to detail Multitasking Processing speed




399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.


Book Description

Based on the science that shows that people middle-aged or older who solve word games and brainteasers have a significant cognitive advantage over those who do not, 399 Games, Puzzles & Trivia Challenges is the illustrated game book specifically created to cross-train the brain. Here are 399 games to stretch, challenge, and push the reader, all of which stimulate the formation of neurons—literally, regrowing the brain. Plus they’re not only good for you, but just plain good—these games are fun. 399 Games, Puzzles & Trivia is a lively mix of challenges, riddles, and brainteasers—all vetted by a neuroscientist who specializes in aging brains and designed to work the six key areas of cognitive function that are vulnerable in normal aging: long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. The games are arranged from easiest to most difficult and are labeled according to which cognitive functions they exercise so they can be mixed and matched into a custom “workout.” In just 15 minutes a day, anyone can improve his brain’s strength, flexibility, and long-term health.




Five-Minute Brain Workout


Book Description

Taking care of your brain is just as beneficial as taking care of the rest of your body. Research has shown that training games help improve memory, concentration, problem-solving skills, processing speed, creativity, and reasoning. The key to such exercise is to constantly learn and regularly challenge your brain’s capabilities with new tasks. Regularly doing series of short, varied tasks will keep your thinking faculties focused and flexible. Five-Minute Brain Workout contains a wide variety of games and puzzles for people who enjoy words and language. There are ten examples of the same kind of game or puzzle with a wide variety of types of each. While the puzzles have specific answers, the games do not, which means you can continue to develop your creativity by doing them more than once and coming up with different answers. And there are enough puzzles and games for a year’s worth of challenging your mind. The book’s contents can be used in any number of ways: to challenge yourself or simply have fun or as a competition against time or other people. These exercises work in many settings: home, work, schoolrooms, training and therapy sessions, and as an icebreaker at social gatherings.




417 More Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young


Book Description

It’s never too late to improve your brain. Achieving and maintaining a higher level of mental fitness can be surprisingly fun—and to your brain, it’s healthy exercise. In this follow-up volume to her bestselling 399 Games, Puzzle & Trivia Challenges Designed to Keep Your Brain Young, Nancy Linde offers a brand-new collection of puzzles, trivia challenges, brainteasers, and word games that are not only great fun to do but are specifically designed to give your brain the kind of workout that stimulates neurogenesis, the process that allows the brain to grow new cells. Cross-train your brain by targeting 6 key cognitive functions: Long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. This is the kind of exercise you’ll want to do, and all it takes is 10 to 15 minutes a day for a full workout.




X-treme Sudoku


Book Description

From Nikoli, the Japanese puzzle company that created the sudoku craze, comesa title that starts at hard and goes to a level of difficulty not seen in anyprevious books.




440 Games, Puzzles & Brain Boosters Specially Designed to Keep Your Mind Sharp


Book Description

From Nancy Linde's bestselling puzzle series, this book features 440 all-new exercises to challenge—and improve—your brain’s long-term memory, working memory, processing speed, executive function, attention to detail, multitasking skills. Achieving and maintaining a higher level of mental fitness every day can be surprisingly fun—and to your brain, it’s healthy exercise. In this next exciting entry in her bestselling games series (including 399 Games, Puzzle & Trivia Challenges Designed to Keep Your Brain Young with 547,000 in print), Nancy Linde offers a brand-new collection of puzzles, trivia challenges, brainteasers, and word games that are not only great fun to do but are specifically designed to give your brain the kind of workout that stimulates neurogenesis, the process that allows the brain to grow new cells. With each daily puzzle, cross-train your brain by targeting one of 6 key cognitive functions: Long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. And 75 Brain Boosters—a brand-new feature in this book—will build on the original puzzle and take your brain in a new direction.




Expert Sudoku


Book Description

Expert Sudoku is an all-new collection of handcrafted puzzles for the expert puzzle-solver. This is the book that challenges skilled solvers and Sudoku-lovers at the top level—every one of the 320 puzzles is rated "difficult." Good luck!




PictoMazes


Book Description

The next big—and challenging!—idea for the adult activity market from Nikoli, the creators of the original Sudoku puzzles and author of Workman’s bestselling Original Sudoku series, with 1.2 million copies in print. So what is a pictomaze? Created by master puzzle maker Kazuyuki Yuzawa (aka “Mr. King,” for how he sits atop the Japanese puzzle maker’s throne), each pictomaze is an intricate maze that, when solved, reveals an image of an animal. It’s a mental workout, requiring a brain-stretching amount of focus and concentration while testing one’s problem-solving ability and short-term memory. And it’s fun! As the line of your pencil twists and turns, a picture of an animal is slowly revealed. There’s a chimpanzee. A tiger chameleon. A great horned owl. A red panda—and more. Once the animal is complete, the puzzle is solved. Now, color in the path to bring the creature to life, and try the next mystery maze. Problem-solving. Surprise. Mindfulness. This entertaining and engaging activity exercises different parts of the brain at once—allowing players to keep their minds sharp, imaginative, and ever curious.




Mind and Matter


Book Description

A New York Times bestseller John Urschel, mathematician and former offensive lineman for the Baltimore Ravens, tells the story of a life balanced between two passions For John Urschel, what began as an insatiable appetite for puzzles as a child developed into mastery of the elegant systems and rules of mathematics. By the time he was thirteen, Urschel was auditing a college-level calculus course. But when he joined his high school football team, a new interest began to eclipse the thrill he felt in the classroom. Football challenged Urschel in an entirely different way, and he became addicted to the physical contact of the sport. After he accepted a scholarship to play at Penn State, his love of math was rekindled. As a Nittany Lion, he refused to sacrifice one passion for the other. Against the odds, Urschel found a way to manage his double life as a scholar and an athlete. While he was an offensive lineman for the Baltimore Ravens, he simultaneously pursued his PhD in mathematics at MIT. Weaving together two separate narratives, Urschel relives for us the most pivotal moments of his bifurcated life. He explains why, after Penn State was sanctioned for the acts of former coach Jerry Sandusky, he declined offers from prestigious universities and refused to abandon his team. He describes his parents’ different influences and their profound effect on him, and he opens up about the correlation between football and CTE and the risks he took for the game he loves. Equally at home discussing Georg Cantor’s work on infinities and Bill Belichick’s playbook, Urschel reveals how each challenge—whether on the field or in the classroom—has brought him closer to understanding the two different halves of his own life, and how reason and emotion, the mind and the body, are always working together. “So often, people want to divide the world into two,” he observes. “Matter and energy. Wave and particle. Athlete and mathematician. Why can’t something (or someone) be both?”




The Little Book of Big Mind Benders


Book Description

Smart, addictive, challenging, fun, and good for the brain—here, in the irresistible 4" x 6" games format, are more than 450 truly satisfying, mind-expanding, full-color puzzles. It’s like salted peanuts for the puzzle aficionado and boot camp for the neophyte who wants to give his or her mind a workout. Created by puzzle master Scott Kim—a contributor to Games and Discover magazines—and adapted from the bestselling Amazing Mind Benders Page-A-Day Calendar, The Little Book of Big Mind Benders is a cornucopia of spatial puzzles, number challenges, wordplay, visual conundrums, and more. The puzzles are categorized by type but distributed throughout the book in a mixed fashion (i.e., a word puzzle next to a number puzzle next to a visual stumper). Readers can move page by page, working different parts of the brain—or easily find their favorite type of puzzle, going from easy to challenging. Test your knack for patterns with Dot Matrix. Put the pieces together in Assemblies. Deduce the secret word in Letter Swap, or untangle the mangled phrases of Lost in Translation. Plus discover cool twists on Sudoku, far-out ambigrams, Wordezoids, mazes, and number crunches. Answers are included in the back of the book.