3D for the Web


Book Description

Presenting the techniques required to incorporate 3D animation into website design, this text covers a number of relevant topics including interface design for 3D websites, designing and making characters, building virtual environments, and making a 3D game.




X3D


Book Description

In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. - The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard - Plentiful illustrations and screen shots in the full color text - Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers




Professional WebGL Programming


Book Description

Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGL development from coverage that: •Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies •Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shaders for WebGL •Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.




Computer Networks


Book Description

The continuous and very intense development of IT has resulted in the fast development of computer networks. Computer networks, as well as the entire ?eldofIT,aresubjectto constantchangestriggeredbythegeneraltechnological advancement and the in?uence of new IT technologies.These methods and tools of designing and modeling computer networks are becoming more advanced. Above all, the scope of their application is growing thanks to, for example, the results of new research and because of new proposals of application, which not long ago were not even taken into consideration. These new applications stimulate the development of scienti?c research, as the broader application of system solutions based on computer networks results in a wide range of both theoretical and practical problems. This book proves that and the contents of its chapters concern a variety of topics and issues. Generally speaking, the contents can be divided into several subject groups. The ?rst group of contributions concerns new technologies applied in computer networks,particularlythoserelatedto nano,molecularandquantumtechnology.




Visualizing the Semantic Web


Book Description

The first book that deals specifically with visualization of the XML-based Web. It presents the state-of-the-art research in this area and focuses on key topics such as: visualization of semantic and structural information and metadata; exploring and querying XML documents using interactive multimedia interfaces; topic map visualization; visual modelling of XML/RDF ontologies and schemas; rendering and viewing of XML documents; SVG/X3D: new visualization techniques for the semantic web; and methods used to construct high quality metadata/metadata taxonomies. Most of the techniques and methods discussed here can be applied now, making this book essential reading for SML and Web developers as well as visualization researchers.




The Routledge Companion to Digital Humanities and Art History


Book Description

The Routledge Companion to Digital Humanities and Art History offers a broad survey of cutting-edge intersections between digital technologies and the study of art history, museum practices, and cultural heritage. The volume focuses not only on new computational tools that have been developed for the study of artworks and their histories but also debates the disciplinary opportunities and challenges that have emerged in response to the use of digital resources and methodologies. Chapters cover a wide range of technical and conceptual themes that define the current state of the field and outline strategies for future development. This book offers a timely perspective on trans-disciplinary developments that are reshaping art historical research, conservation, and teaching. This book will be of interest to scholars in art history, historical theory, method and historiography, and research methods in education.




Web and Wireless Geographical Information Systems


Book Description

This book constitutes the refereed proceedings of the 10th International Symposium on Web and Wireless Geographical Information Systems, W2GIS 2011, held in Kyoto, Japan, in March 2011. A total of 13 full and 3 short papers plus 2 short keynote papers presented were carefully reviewed and selected from 36 submissions. The papers cover a wide range of topics including geographic information retrieval on the web, geo-spatial semantic and sensor web, location-based services, advanced GIS visualization techniques, personalization and adjustment for mobile GIS applications, and geo-spatial data quality and context processing.







Interactive Web Graphics with Shout3D


Book Description

This official guide to Shout3D provides a 32-page full-color section showing readers the projects presented in the book. The CD-ROM includes all the code used in the book, a full-strength demo version of the product, animations, plus programming and animation tools and plug-ins.




New Network Architectures


Book Description

"Future Internet" is a worldwide hot topic. The Internet has become a critical infrastructure for business development and social interactions. However, the immense growth of the Internet has resulted in additional stresses on its architecture, resulting in a network difficult to monitor, understand, and manage due to its huge scale in terms of connected devices and actors (end users, content providers, equipment vendors, etc). This book presents and discusses the ongoing initiatives and experimental facilities for the creation of new Future Internet Architectures using alternative approaches like Clean Slate and Incremental improvements: It considers several possible internet network use scenarios that include seamless mobility, ad hoc networks, sensor networks, internet of things and new paradigms like content and user centric networks.