49 Explosive Games for the ZX Spectrum
Author : Tim Hartnell
Publisher :
Page : 294 pages
File Size : 25,61 MB
Release : 1983
Category : Computer adventure games
ISBN : 9780907563532
Author : Tim Hartnell
Publisher :
Page : 294 pages
File Size : 25,61 MB
Release : 1983
Category : Computer adventure games
ISBN : 9780907563532
Author : Rebecca Levene
Publisher : Aurum
Page : 376 pages
File Size : 47,8 MB
Release : 2012-11-08
Category : Computers
ISBN : 1781311072
Gaming: it’s the greatest British invasion of them all. Lara Croft is an international icon and the British-born Grand Theft Auto and its spin-offs have sold more than 100 million copies worldwide. The UK’s games industry is now bigger than either its cinema or its music. Yet the medium’s birth in Thatcher’s Britain was almost accidental. While politicians championed computers like the BBC Micro and the ZX Spectrum as engines of learning, it was left to a grassroots culture of amateur programmers to unlock their true potential. And from bedrooms and classrooms across the country, a brilliant profusion of innovative and idiosyncratic games soon emerged – propelling their young creators to fame, riches and, eventually, a place on the world stage. This is the story of those teenage coders – tracing their journey from the first home computers to the age of the smartphone. A mix of oddball characters, programming miracles and moral panics, Grand Thieves & Tomb Raiders reveals how the unique history of British computing led to some of the greatest games of all time.
Author : Tim Hartnell
Publisher :
Page : 140 pages
File Size : 13,48 MB
Release : 1981
Category : Games
ISBN : 9780907563082
Author : Ian Graham
Publisher :
Page : 64 pages
File Size : 41,82 MB
Release : 1984
Category : Sinclair ZX Spectrum (Computer)
ISBN : 9780863180262
Author : William Tang
Publisher : Andrews UK Limited
Page : 244 pages
File Size : 43,29 MB
Release : 2022-03-31
Category : Computers
ISBN : 1789829534
First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Author : British Library
Publisher :
Page : 452 pages
File Size : 22,17 MB
Release : 1988
Category : Language Arts & Disciplines
ISBN :
Author : Georgios N. Yannakakis
Publisher : Springer
Page : 350 pages
File Size : 20,50 MB
Release : 2018-02-17
Category : Computers
ISBN : 3319635190
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Author : Patti M. Valkenburg
Publisher : Yale University Press
Page : 341 pages
File Size : 11,93 MB
Release : 2017-01-01
Category : Psychology
ISBN : 0300218877
Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z
Author : Steven Poole
Publisher : Arcade Publishing
Page : 268 pages
File Size : 15,1 MB
Release : 2004
Category : Computers
ISBN : 9781559705981
Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.
Author : Chong Lee
Publisher : Black Belt Communications
Page : 148 pages
File Size : 31,95 MB
Release : 1978
Category : History
ISBN : 9780897500609
Explains how to execute single kicks, complex kicks, sitting kicks, and take downs.