Moanin' Low


Book Description

The first comprehensive guide to pre-1934 female popular vocal recordings sung in English—from around the world and including all styles—this discographical study includes solos, duets, trios, and quartets composed by the great songwriters of the early 1900s (from Irving Berlin to Victor Young). The majority of the listings includes material that has not been previously published, and a large number of entries profile such prolific artists as Helen Clark and Gladys Rice, who are not in previous discographies. A special feature includes data on sound-on-disc recording made for early talking-picture musical shorts (especially by Vitaphone) that is not documented elsewhere. A comprehensive title index includes composer credits for the majority of the titles listed. The first comprehensive guide to pre-1934 female popular vocal recordings sung in English—from around the world and including all styles—this discographical study includes solos, duets, trios, and quartets composed by the great songwriters of the early 1900s (from Irving Berlin to Victor Young). The majority of the listings includes material that has not been previously published, and a large number of entries profile such prolific artists as Helen Clark and Gladys Rice, who are not in previous discographies. A special feature includes data on sound-on-disc recording made for early talking-picture musical shorts (especially by Vitaphone) that is not documented elsewhere. A comprehensive title index includes composer credits for the majority of the titles listed. Many of the records documented in this volume are by the artists who introduced these songs at this time or who performed them in the original productions of the shows or movies for which they were written. The singing styles include those of cabaret performers, music-hall and vaudeville acts. Songs for the stage, screen, and radio are also included.




501 Word Analogy Questions


Book Description

Helps students become familiar with the question format on standardized tests and learn how to apply logic and reasoning skills to word knowledge. Focuses on exact word definitions and secondary word meanings, relationships between words and how to draw logical conclusions about possible answer choices. Identifies analogies, cause/effect, part/whole, type/category, synonyms, and antonyms.




The Gollywhopper Games


Book Description

Jody Feldman's popular, award-winning novel about a group of kids playing the Gollywhopper Games—the fiercest toy company competition in the country—will appeal to fans of The Amazing Race and Charlie and the Chocolate Factory! Gil Goodson has been studying, training, and preparing for months to compete in the Gollywhopper Games. Everything is at stake. Once Gil makes it through the tricky preliminary rounds and meets his teammates in the fantastical Golly Toy and Game Company, the competition gets tougher. Brainteasers, obstacle courses, mazes, and increasingly difficult puzzles and decisions—not to mention temptations, dilemmas, and new friends (and enemies)—are all that separate Gil from ultimate victory. An interactive and inventive page-turner perfect for young readers who love to solve puzzles!







Cryptograms to Keep You Sharp


Book Description

Cryptograms are substitution codes: every letter in the code is replaced by another. Some hints: Start with the shortest words. Break down long words into prefixes or suffixes. Look for words containing an apostrophe. A chart gives you hints for three letters in each puzzle. The more you solve, the better you get.







Columbia Chess Chronicle


Book Description

The only weekly paper in America devoted entirely to chess.




536 Puzzles and Curious Problems


Book Description

This compilation of long-inaccessible puzzles by a famous puzzle master offers challenges ranging from arithmetical and algebraical problems to those involving geometry, combinatorics, and topology, plus game, domino, and match puzzles. Includes answers.




SAT Vocabulary Express


Book Description

A fun way to build vocabulary and boost SAT scores Word puzzles are a proven tool for building vocabulary. They nudge the puzzler gently toward shades of meaning, synonym recognition, contextual interpretation, and making educated guesses--all the mental tricks needed to do well on the SAT verbal section. In SAT Vocabulary Express, a top test-prep coach teams up with a leading crossword puzzle author to offer students a fun, effective alternative to standard vocabulary builders. A unique learning tool for breaking the code in the SAT verbal section, this book features: Dozens of crosswords, anagrams, acrostics, cryptograms, and other fun, skill-building puzzles Brainteasers that stimulate vocabulary mastery Tips and techniques for using the puzzles to pump up vocabularies to unprecedented levels--painlessly!




Actionable Gamification


Book Description

Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.