A Day's Adventure In Math Wonderland


Book Description

Math Wonderland is a museum of interactive mathematical models in Hokkaido, Japan, founded by one of the authors, Jin Akiyama, in 2003. The models in Wonderland, many of which have been exhibited all over Japan and in cities around the world, are meant to help children and young adults discover and experience the wonders of mathematics.This book is centered around the experiences of three fictional middle-school students during a visit to Wonderland. They spend a day in Wonderland, handling the interactive models and participating in the activities offered there. At the end of the day, they leave with a genuine appreciation of mathematics gained from witnessing its beauty, applicability and inevitability.The book is an important contribution to the genre because it presents mathematics and models that have never before appeared in books in the same category: reversible solids, plane tiling with developments of tetrahedrons, and double-packable solids, which are derived from the authors' own research papers published in mathematics journals. It is designed to entertain, inform and even teach some mathematics. Although it is targeted at young adults, parents and teachers may learn something from the book as well.




A Day's Adventure in Math Wonderland


Book Description

Math is fun? -- Fat triangles & flattened bagels -- Cool curves -- A roomful of right triangles -- Math in music -- Pachinko math -- GCF-LCM machine -- Baumkuchen, spaghetti & watermelon -- Automat(h) -- A slice of a cone -- Paper twists -- Fold and cut -- Jigsaws from tetrahedrons -- Single & double duty solids -- Reversible solids -- All the way home




Alex's Adventures in Numberland


Book Description

The world of maths can seem mind-boggling, irrelevant and, let's face it, boring. This groundbreaking book reclaims maths from the geeks. Mathematical ideas underpin just about everything in our lives: from the surprising geometry of the 50p piece to how probability can help you win in any casino. In search of weird and wonderful mathematical phenomena, Alex Bellos travels across the globe and meets the world's fastest mental calculators in Germany and a startlingly numerate chimpanzee in Japan. Packed with fascinating, eye-opening anecdotes, Alex's Adventures in Numberland is an exhilarating cocktail of history, reportage and mathematical proofs that will leave you awestruck.




Molly and the Mathematical Mysteries


Book Description

Find the clues and lift the flaps on this mathematical mystery! Join Molly as she ventures into a curious world where nothing is quite as it seems. A trail of clues leads from scene to scene, presenting Molly with a number of challenges. But who is leaving the clues, and where will they lead? This interactive mystery shows math isn't just about numbers—it’s about imagination! An explorative and creative approach to the world of mathematics.




Math and Magic in Wonderland


Book Description

"With the discovery of Mrs. Magpie’s Manual of Magic for Mathematical Minds, Lulu and Elizabeth embark on an exciting journey to a realm inspired by Lewis Carroll’s poetry. The twins must use ingenuity and sagacity to solve classic logic puzzles that promise to uncover the book’s secrets and earn them The Vorpal Blade. In this interactive novel, the reader is invited to play along with the two heroines on their grand math adventure."--back cover.




Alice's Adventures in Wonderland Decoded


Book Description

This gorgeous 150th anniversary edition of Alice's Adventures in Wonderland is also a revelatory work of scholarship. Alice's Adventures in Wonderland--published 150 years ago in 1865--is a book many of us love and feel we know well. But it turns out we have only scratched the surface. Scholar David Day has spent many years down the rabbit hole of this children's classic and has emerged with a revelatory new view of its contents. What we have here, he brilliantly and persuasively argues, is a complete classical education in coded form--Carroll's gift to his "wonder child" Alice Liddell. In two continuous commentaries, woven around the complete text of the novel for ease of cross-reference on every page, David Day reveals the many layers of teaching, concealed by manipulation of language, that are carried so lightly in the beguiling form of a fairy tale. These layers relate directly to Carroll's interest in philosophy, history, mathematics, classics, poetry, spiritualism and even to his love of music--both sacred and profane. His novel is a memory palace, given to Alice as the great gift of an education. It was delivered in coded form because in that age, it was a gift no girl would be permitted to receive in any other way. Day also shows how a large number of the characters in the book are based on real Victorians. Wonderland, he shows, is a veritable "Who's Who" of Oxford at the height of its power and influence in the Victorian Age. There is so much to be found behind the imaginary characters and creatures that inhabit the pages of Alice's Adventures in Wonderland. David Day's warm, witty and brilliantly insightful guide--beautifully designed and stunningly illustrated throughout in full colour--will make you marvel at the book as never before.




Let's Play Math


Book Description




Treks into Intuitive Geometry


Book Description

This book is written in a style that uncovers the mathematical theories buried in our everyday lives such as examples from patterns that appear in nature, art, and traditional crafts, and in mathematical mechanisms in techniques used by architects. The authors believe that through dialogues between students and mathematicians, readers may discover the processes by which the founders of the theories came to their various conclusions―their trials, errors, tribulations, and triumphs. The goal is for readers to refine their mathematical sense of how to find good questions and how to grapple with these problems. Another aim is to provide enjoyment in the process of applying mathematical rules to beautiful art and design by examples that highlight the wonders and mysteries from our daily lives. To fulfill these aims, this book deals with the latest unique and beautiful results in polygons and polyhedra and the dynamism of geometrical research history that can be found around us. The term "intuitive geometry" was coined by Lászlo Fejes Tóth to refer to the kind of geometry which, in Hilbert's words, can be explained to and appeal to the "man on the street." This book allows people to enjoy intuitive geometry informally and instinctively. It does not require more than a high school level of knowledge but calls for a sense of wonder, intuition, and mathematical maturity.




The Lost Wonderland Diaries Paperback


Book Description

Something monstrous has been found in the magic world of Wonderland and it wants to get out. Lewis Carroll created a curious and fantastical world in his classic book Alice in Wonderland, but he secretly recorded the true story of his actual travels to Wonderland in four journals which have been lost to the world...until now. Celia and Tyrus discover the legendary Lost Diaries of Wonderland and fall into a portal that pulls them into the same fantasy world as the White Rabbit and the Mad Hatter. However, Wonderland has vastly changed. A darkness has settled over the land, and some creatures and characters that Tyrus remembers from the book have been transformed into angry monsters. Celia and Tyrus make their way through this unpredictable and dangerous land, helped by familiar friends including the Cheshire Cat and a new character, Sylvan, a young rabbit. Together, they desperately work to solve puzzles and riddles, looking for a way out of Wonderland. But the danger increases when the Queen of Hearts begins hunting them. Believing the two young visitors hold the key to opening multiple portals to multiple worlds, she will stop at nothing to capture them. It's up to Celia and Tyrus to save Wonderland and the real world. It's a race against time before they are trapped in Wonderland forever.




Mathamagical: An Alice in Wonderland Styled Tale set in the world of Mathematics


Book Description

Why would Pi stop Dye Ameter walking more than three times round the table? And why would Mr Ameter do what Pi told him? Ben Small is good at English but rubbish at Mathematics. Branded a cheat by the headmaster of Cottomwall Grammar School because of the inconsistencies in his test results Ben feels he has no choice but to run away. Due to the storm he beds down for the night in the science lab of his school where, quite by chance, he meets a talking snake called Adder. Hearing Ben's story Adder asks Ben to come with him to MATHAMAGICAL, the city of Maths to help them solve an English problem and stop a war with the Advancing Alphas. Join Ben and Adder as they journey across the mathematical landscapes in their quest to save the numbers.