Family Game Night and Other Catastrophes


Book Description

A debut middle grade novel about throwing things out -- and letting people in. Family Game Night tackles a tough issue with a light, accessible touch and writing that sparkles with heart. Annabelle has a secret . . . a secret so big she won't allow friends within five miles of her home. Her mom collects things. Their house is overflowing with stuff. It gives Annabelle's sister nightmares, her brother spends as much time as he can at friends' houses, and her dad buries himself in his work.So when a stack of newspapers falls on Annabelle's sister, it sparks a catastrophic fight between their parents--one that might tear them all apart--and Annabelle starts to think that things at home finally need to change. Is it possible for her to clean up the family's mess? Or are they really, truly broken?Mary E. Lambert's moving and heart-breakingly funny debut novel about the things we hold dear--and the things we let go--will resonate with anyone whose life has ever felt just a little too messy.




The Family Game


Book Description

“A powerful family and a deadly game. Be prepared for a nail-biting, roller-coaster of a ride” (B. A. Paris, author of Behind Closed Doors), from the New York Times bestselling author of Something in the Water, Mr. Nobody, and The Disappearing Act “The Holbecks are what you might come up with if you took the Roys from Succession and blended them with the Murdochs, the Macbeths, and the Borgias. . . . Let the fun begin!”—The New York Times Book Review (Editors’ Choice) THE RULES 1. Listen carefully 2. Do your research 3. Trust no one 4. Run for your life Harriet Reed, a novelist on the brink of literary stardom, is newly engaged to Edward Holbeck, the heir of an extremely powerful family. And even though Edward has long tried to severe ties with them, news of the couple’s upcoming marital bliss has the Holbecks inching back into their lives. As Harriet is drawn into their lavish world, the family seems perfectly welcoming. So when Edward’s father, Robert, hands Harriet a tape of a book he’s been working on, she is desperate to listen. But as she presses play, it’s clear that this isn’t just a novel. It’s a confession. A confession to a grisly crime. A murder. And, suddenly, the game is in motion. Feeling isolated and confused, Harriet must work out if this is part of a plan to test her loyalty or something far darker. What is it that Robert sees in her? Why give her the power to destroy everything? This might be a game to the Holbeck family—but losing could still prove deadly. READY OR NOT, HERE THEY COME . . .




Board Game Family


Book Description

A roadmap to integrating board gaming into family life, filled with inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. In The Board Game Family: Reclaim your children from the screen, Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. Many parents feel as if they are competing with screens for their children's attention. As their kids get older, they become more distant leading parents to worry about the quality of the already limited time they share. They yearn for tech-free time in which to reconnect, but don't know how to shift the balance. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, improves memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit. The book contains useful tips on the practicalities of getting started and offers valuable guidance on how parents can build a consensus with their children around establishing a set of house rules that ensure fair play. Ellie also eloquently explains the 'metagame' and the key elements of gamification (the application of game-playing principles to everyday life), and describes how a healthy culture of competition and good gamesmanship can strengthen relationships. Furthermore, Ellie draws upon her vast knowledge to talk readers through the different types of board games available for example, time-bound or narrative-based games so that they can identify those that they feel would best suit their family's tastes. The book complements these insights with a comprehensive appendix of 100+ game descriptions, where each entry includes a brief overview of the game and provides key information about game length, player count and its mechanics. Ideal for all parents of 8 to 18-year-olds who want to breathe new life into their family time.







Fun Family Games for All Ages


Book Description

Reduce screen time for kids and adults by spending quality time together playing simple pen & paper games. Play an alternative to Hangman (Hang a Skeleton) like the one in your old science class on family or pizza night. This game book contains 50 Hangman templates Grab one for yourself for your next trip, birthday or Christmas gifts or anytime of the year for parents, teachers, students of any age. Features: 8 x 10" soft, matte cover White & gray paper




Family Game Night (Disney Frozen 2)


Book Description

This full-color storybook about family game night stars Anna, Elsa, and Olaf from Disney Frozen and Frozen 2! Includes a card game! It's family game night in Arendelle castle, but Anna, Elsa, Kristoff, Olaf, and Sven can't decide what to play! Join your favorite Disney Frozen and Frozen 2 friends in this funny story as they try out all sorts of games, complete with a card game to play at your next family game night! Great for both game time and story time, this book will delight girls and boys ages 3 to 7.




Family First


Book Description

Deloris Jordan knows a thing or two about being a mom. She is the mother of five high-achieving children -- Ronald, Deloris, Larry, Michael, and Roslyn -- a sought-after national speaker on the family, and the volunteer president of the Michael Jordan Foundation. Her galvanizing message on encouraging responsibility and a passion for excellence has inspired parents across the country. Being the mother of basketball's greatest player has given Deloris Jordan a platform, but it's her experience bringing up an accomplished family in a challenging environment, along with her deep commitment to church and community, that gave her the expertise she passes on in this invaluable handbook for parents of children of all ages. Using warm anecdotes and never-before-told family stories, Jordan paints a realistic and uplifting portrait of the potential power of parents. She explores the universal goals that parents set for their children -- self-discipline, responsibility, perseverance, moral values, and the desire to achieve -- and explains the practical tools and strategies theJordan family uses to realize those goals. And through personal examples and wise, plainspoken insight, Deloris Jordan challenges, guides, and encourages parents who long to do everything they can to help their children learn, grow, prosper, and succeed.




Trapped in a Video Game


Book Description

Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!




My Big Art Show


Book Description

An exciting educational card game in which children interact with art history from the perspective of a gallery curator My Big Art Show is a thrilling game in which children curate their own art shows. Each card represents a work of art as well as key information, such as artist and date. The cards also use symbols and colors to indicate which movement and theme the work represents. There are twelve movements: Renaissance, Baroque, Neoclassicism, Romanticism, Realism, Impressionism, Post-Impressionism, Expressionism, Cubism, Futurism, Surrealism, and Pop Art, and six themes: People, Places, Objects, Animals, Story, and Religion. The aim of the main card game is to be the first to “put on a show,” or collect three and four of a kind. The game encourages children to become familiar with great art works and movements from the last five centuries, and helps them recognize the styles and themes that paintings share. The cards show reproductions of over fifty major works of art—by Michelangelo, Velázquez, Degas, Van Gogh, Kandinsky, Picasso, Dalí, Warhol, and others. An informative book supports the game by providing further information on the artworks and artists, answers to questions on the cards and alternative games to play.




The Family Game


Book Description

A unique new approach to family life that will help you relate effectively to your children in almost any situation--from household chores, grades, swimming lessons to teenage sex.