A King's Ransom (The 39 Clues: Cahills vs. Vespers, Book 2)


Book Description

Amy and Dan are in a race for their lives . . . and the enemy may be even closer than they think. When seven members of their family were kidnapped by a sinister organization known as the Vespers, thirteen-year-old Dan Cahill and his older sister, Amy, vowed they'd stop at nothing to bring the hostages home. But then the ransom comes in and the Vespers demand the impossible. Amy and Dan have just days to track down and steal an ancient map. The only catch? No one has seen the map for half a century.Now Amy and Dan are on a desperate search that will lead them to the Nazis, spies, a mad king and some of history's dirtiest secrets. It's the race of their lives . . . and one misstep will mean certain death for the hostages.




A King's Ransom (The 39 Clues: Cahills vs. Vespers, Book 2)


Book Description

Amy and Dan are in a race for their lives . . . and the enemy may be even closer than they think. When seven members of their family were kidnapped by a sinister organization known as the Vespers, thirteen-year-old Dan Cahill and his older sister, Amy, vowed they'd stop at nothing to bring the hostages home. But then the ransom comes in and the Vespers demand the impossible. Amy and Dan have just days to track down and steal an ancient map. The only catch? No one has seen the map for half a century.Now Amy and Dan are on a desperate search that will lead them to the Nazis, spies, a mad king and some of history's dirtiest secrets. It's the race of their lives . . . and one misstep will mean certain death for the hostages.




The Medusa Plot


Book Description

Unable to return to their normal lives despite the end of the Clue hunt, new Madrigal leaders Amy and Dan anxiously prepare for a retaliatory strike by the Vespers, who kidnap a number of Cahill family members and demand that Amy and Dan steal a famous painting.




Day of Doom (The 39 Clues: Cahills vs. Vespers, Book 6)


Book Description

International bestseller David Baldacci pens the stunning conclusion to Cahills vs. Vespers! It started with a kidnapping. A shadowy organization known only as the Vespers snatched seven members of the Cahill family and demanded a series of bizarre ransoms from around the world. Thirteen-year-old Dan Cahill and his older sister, Amy, began a global treasure hunt, determined to bring back whatever Vesper One needed, so long as it kept the hostages safe.But when they deliver the last ransom, Amy and Dan discover Vesper One's terrifying endgame. The objects he demanded are vital pieces in a Vesper plot that will harm millions of innocent people. Now the two siblings and their friends are in an all-out sprint to stop Vesper One . . . before the whole world goes BOOM.




The Dead of Night


Book Description

When the Vespers continue their abductions and cross a line by kidnapping Atticus, an 11-year-old non-Cahill civilian and Dan's only friend, Dan and Amy confront their biggest challenge ever in order to keep Atticus alive.




The 39 Clues: Cahills vs Vespers #2 A King’s Ransom


Book Description

After seven members of their family are kidnapped by an organization called the Vespers, Dan and Amy Cahill must race against time to track down an ancient map to pay as ransom to bring the hostages home.




Beyond The Grave


Book Description




39 Clues: One False Note: A Graphic Novel (39 Clues Graphic Novel #2)


Book Description

The second installment in the mega-bestselling The 39 Clues series, now in graphic novel form! Amy and Dan made the choice of a lifetime when they gave up a million dollars in favor of a Clue and joined a competition unlike any the world has ever seen. After barely escaping Paris with their lives, now they're in Vienna to discover the truth about their famous ancestor, Wolfgang Amadeus Mozart, and the long-buried secrets connected to his equally talented but overlooked sister, Nannerl. But with their enemies closing in, Amy and Dan must decide how much they're willing to risk to find the clues, and who they're willing to betray in the process...




The 39 Clues - Vespers


Book Description

This book consists of articles from Wikia or other free sources online. Pages: 67. Chapters: 39 Clues - Search for the Keys, A King's Ransom, Adolf Hitler, Agent Cards, Agent Handbook, Agents Kidnapped in The Medusa Plot, Amy Cahill, Ana Kosara, Arena 39, Arthur Trent, Branch Crests, Branch Founders, Branch Leaders, Broderick T. Wizard, Buchanan Holt, Cahill Timeline, Cahill Web, Cahills vs.Vespers, Cards, Casper Wyoming, Cheyenne Wyoming, Clues, Damien Vesper, Dan and Amy's Alliances, Eisenhower Holt, Erasmus, False Clues, Gideon's Ring, Gideon Cahill, Gordon Korman, Grace's Will, Hope Cahill, Ian Kabra, Isabel Kabra, Jonah Wizard, Lucian Branch, Mace, Madeleine Cahill, Madrigal Gauntlet, Maria, Master Serum, Missions, My Cards, Natalie Kabra, Nazi Germany, Nikilovana Spasky, Olivia Cahill, Philosopher's Stone, Prestige Meter, Quote of the week suggestion page, Reagan Holt, Shep Trent, Teodora Kosara, The 39 Clues, The 39 Clues Website, The Black Book of Buried Secrets, The Cahill Family, The Cahill Fire, The Dead Of Night, The Medusa Plot, The Sword Thief, The Trent Family, The Trent Fire, The Vesper Council of Six, The Vespers, The Viper's Nest, The Wizard Family, Thyme, Vesper Five, Vesper One, Vesper Three, Vesper Two, Vespers Rising, Vespers Timeline, Wiki Team Win History-Round 2, Wiki Team Win History-Round One, William McIntyre. Excerpt: The 39 Clues - Search for the Keys is a board game released in 2009 based on the 39 Clues. Players choose a private jet, each representing 1 branch. Lucians go first, and you travel around notable locations (Paris, Vienna, Angkor and Cairo being some) to collect keys. Collecting keys involve naming cities based on clues. Clues involve cryptic references (It's hard for the pilot to relax, indicating Los Angeles, because their airport is symbolised by LAX), flags and anagrams. Box Art 6 of the CLue Cards which require you to name a city based on the Clues. Adolf Hitler was leader of the Nazis and...




Gamification: Concepts, Methodologies, Tools, and Applications


Book Description

Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.