Summer Brain Quest: Between Grades K & 1


Book Description

Stop summer slide, stay summer smart! From the creators of America’s #1 educational bestseller Brain Quest comes Summer Brain Quest: Between Grades K & 1—a workbook, a game, and an outdoor adventure! It’s an interactive and personalized quest to keep kids excited about learning all summer long between Kindergarten and 1st grade. Summer Brain Quest: Between Grades K & 1 begins with a map that guides kids through a workbook filled with activities based on phonics, reading, writing, counting, shapes, seasons, habitats, map skills, and more! As you complete activities, you earn stickers to track your progress on the map. Jam-packed with curriculum-based exercises, bonus challenges, outside activities, over 150 stickers, a summer reading list, and a Brain Quest mini deck, Summer Brain Quest: Between Grades K & 1 covers the core concepts in English language arts, math, science, and social studies so kids keep essential skills sharp all summer.




What Is Your Quest?


Book Description

What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.




Antarctica in British Children’s Literature


Book Description

For over a century British authors have been writing about the Antarctic for child readers, yet this body of literature has never been explored in detail. Antarctica in British Children’s Literature examines this field for the first time, identifying the dominant genres and recurrent themes and tropes while interrogating how this landscape has been constructed as a wilderness within British literature for children. The text is divided into two sections. Part I focuses on the stories of early-twentieth-century explorers such as Robert F. Scott and Ernest Shackleton. Antarctica in British Children’s Literature highlights the impact of children’s literature on the expedition writings of Robert Scott, including the influence of Scott’s close friend, author J.M. Barrie. The text also reveals the important role of children’s literature in the contemporary resurgence of interest in Scott’s long-term rival Ernest Shackleton. Part II focuses on fictional narratives set in the Antarctic, including early-twentieth-century whaling literature, adventure and fantasy texts, contemporary animal stories and environmental texts for children. Together these two sections provide an insight into how depictions of this unique continent have changed over the past century, reflecting transformations in attitudes towards wilderness and wild landscapes.




Into the Frozen South


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The Name Quest


Book Description

“Leaves no ‘stone’ unturned in its author’s search for names, titles and descriptions of the persons of the Trinity found in the Bible.” —Ronald F. Youngblood, American biblical scholar and general editor of Nelson’s Illustrated Bible Dictionary The names of God are like a rainbow—each name expresses part of the spectrum of the character and attributes of God. Along the way, the author tenderly answers tough questions: Which of the Hebrew names of God is His personal name—Yahweh or Jehovah? What does it mean to pray in Jesus’ name? How can we relate to the Holy God and the Judge? Why is a God of love called the “Jealous God?” What does it mean to call Jesus the Messiah? The Name Quest mentions all the names of God in the Bible while explaining their significance in ordinary language. “No one has ever met God completely or exhaustively. But God invites you to know Him. Like a clear trail in a forest, the names of God lead you deeper into the heart of God. In his book, The Name Quest, John Avery leads us deeper into God’s heart. Enjoy the journey!” —Floyd McClung, International Director, All Nations. “What’s in a name? John Avery takes us on the ultimate exploration of the Ultimate Name. With both exhaustive research and engaging narrative, John’s work and wit will be a blessing to any sojourner’s quest. Layperson, teacher, and serious seeker alike will be challenged and edified.” —Sam Skillern, Salem Leadership Foundation “The Name Quest, is both light heartedly delightful and deeply thoughtful. It engages the theological mind with a fresh and lively tone.” —Cheryl Bear-Barnetson, Native Musician and Foursquare Pastoral Overseer, Canada




The Instigator


Book Description

Two decades of lockouts, soaring ticket prices, and on-ice tinkering have convinced many hard-core fans that the NHL's long-time commissioner Gary Bettman is the devil in disguise, but this book examines his motivations, peels back his often prickly demeanor, and explains how he manages to lead, confound, and keep order. It details the unlikely ascension of a fatherless Jewish kid from Long Island—who never played hockey and can barely skate—to the sport's biggest job. The seven-fold increase in gross revenue during Bettman's 20-year tenure as NHL commissioner makes him a business success story, and on his watch, professional hockey has also expanded far beyond its regional strongholds. By taming the NHL's famously fractious owners, all but busting its players' union, and enforcing a lawyerly discipline even on trash talk, Bettman has become a figure of almost unrivaled power in the business of sports, and this biography delves into how his influence shapes rival leagues in other countries, dictates the schedule of the Olympic Winter Games, and spills onto the ice itself.




Quests


Book Description

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh




ON Nature


Book Description




Penguins


Book Description

An acclaimed photographic guide to these marvelous and enigmatic birds—now in a new, updated edition Penguins are perhaps the most beloved birds. On land, their behavior appears so humorous and expressive that we can be excused for attributing to them moods and foibles similar to our own. Few realize how complex and mysterious their private lives truly are, as most of their existence takes place far from our prying eyes, hidden beneath the ocean waves. Now in a new, updated edition, this stunningly illustrated book provides a unique look at these extraordinary creatures and the cutting-edge science that is helping us to better understand them. Featuring more than 400 breathtaking photos, this is the ultimate guide to all 18 species of penguins, including those with retiring personalities or nocturnal habits that tend to be overlooked and rarely photographed. This revised second edition features updated scientific information and some spectacular new photographs. Penguins is the most ambitious book to date by Tui De Roy, Mark Jones, and Julie Cornthwaite. Their travels, spanning more than two decades, have seen them crisscross the southern hemisphere to virtually everywhere that penguins are found, from the sun-baked lava shores of the Galápagos to some of the remotest subantarctic islands, as well as all around the Antarctic continent, where Emperor penguins breed on the deep-frozen sea. A book that no bird enthusiast or armchair naturalist should do without, Penguins includes discussions of penguin conservation, informative species profiles, fascinating penguin facts, and tips on where to see penguins in the wild. Covers all 18 species of the world’s penguinsFeatures more than 400 stunning photosExplores the latest science on penguins and their conservationIncludes informative species profiles and fascinating penguin facts




Call of the Penguins


Book Description

Meet the heroine everyone's talking about . . . Fiercely resilient and impeccably dressed, Veronica McCreedy has lived an incredible 87 years. Most of them alone, in her huge house by the sea. But Veronica has recently discovered a late-life love for family and friendship, adventure and wildlife. More specifically, a love for penguins! And so when she's invited to co-present a wildlife documentary, far away in the southern hemisphere, she jumps at the chance. Even though it will put her in the spotlight, just when she thought she would soon fade into the wings. Perhaps it's never too late to shine?