3D Math Primer for Graphics and Game Development


Book Description

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for







The Publisher


Book Description







The Engineering Design Primer


Book Description

Created to support senior-level courses/modules in product design, K. L. Richard’s Engineering Design Primer reflects the author’s deep experience in engineering product management and design. The combination of specific engineering design processes within the broader context of creative, team-based product design makes this book the ideal resource for project-based coursework. Starting with design concepts and tasks, the text then explores materials selection, optimisation, reliability, statistics, testing and economic factors – all supported with real-life examples. Student readers will gain a practical perspective of the work they’ll be doing as their engineering careers begin. Features Presents the design, development and life-cycle management of engineered products Builds the skills and knowledge needed for students to succeed in their capstone design projects Brings design concepts alive with practical examples and descriptions Emphasises the team dynamics needed in engineering practice Examines probability, reliability, testing and life-cycle management of engineered products










The Bookseller


Book Description




Bookseller


Book Description

Vols. for 1871-76, 1913-14 include an extra number, The Christmas bookseller, separately paged and not included in the consecutive numbering of the regular series.