Across A Deadly Field: Regimental Rules for Civil War Battles


Book Description

The American Civil War was a turning point in the history of warfare, as Napoleonic tactics met deadly new technology. Cannons and rifles had become more accurate at longer ranges, rapid-fire pistols gave cavalry a new weapon, and the telegraph and railroad completely altered both strategic and tactical thinking. Across a Deadly Field, the new regimental-level wargame from Osprey Publishing, allows players to recreate this tumultuous period of warfare on the tabletop. Its versatile rules make it possible to refight any battle, from the early skirmishes of Ball's Bluff and Big Bethel to the grand, set-piece battles such as Gettysburg that decided the war. Written by John Hill, designer of the Johnny Reb series, Across a Deadly Field offers both new and experienced wargamers a fast-paced and dynamic game where even a single regiment can make the difference between victory and defeat.




Across A Deadly Field: The War in the East


Book Description

The War in the East, a supplement for John Hill's Across a Deadly Field, gives players the resources to recreate the battles, great and small, of the Eastern Theater of the Civil War. Step into the shoes of Robert E. Lee and drive towards Washington with the Army of Northern Virginia, or take command of the Army of the Potomac, and attempt to capture Richmond. With scenarios, including an optional mini-campaign for the first day of Gettysburg, and special rules that enhance gameplay, this volume offers players, whether Union or Confederate, a versatility that can accommodate their preferences and miniatures collections without sacrificing either playability or historical accuracy.




This Bloody Field


Book Description

The Battle of Shiloh was the first truly large battle in the American Civil War's western theatre, and the largest until Chickamauga the next year. Try your hand at the gaming table and manage the chaos of untried and untested combat troops thrown together and pitted against each other in a fight to the death along the Tennessee River!




Painting Miniatures for the American Civil War


Book Description

The American War is one of the most popular periods to wargame, and rightly so; it is a fascinating period of history. This book offers the opportunity to learn how to paint wargames miniatures from someone who has been an experienced sculptor and painter. All of the main styles that are used for painting wargames miniatures are covered in great detail. For anyone wanting to start painting for the first time, these pages contain a wealth of information that will help you get started. The book covers: miniature preparation; layer painting; painting with washes; basing; horses and artillery and buildings and scenery. Each chapter is full of detailed step-by-step tutorials on how to paint wargames miniatures for the American Civil War. Superbly illustrated with 205 colour photographs that clearly show each stage of the painting or modelling process.




Land of the Free


Book Description

Land of the Free is the new set of wargaming rules from Osprey that allow players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the Revolution and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong. A unique system of command points and the need to carefully manage resources or risk becoming vulnerable to counter-attack have to be finely balanced against the need to gain objectives throughout the game, creating a challenging, but enjoyable environment for your armies.




Staff Ride Handbook For The Vicksburg Campaign, December 1862-July 1863 [Illustrated Edition]


Book Description

Includes over 30 maps and Illustrations The Staff Ride Handbook for the Vicksburg Campaign, December 1862-July 1863, provides a systematic approach to the analysis of this key Civil War campaign. Part I describes the organization of the Union and Confederate Armies, detailing their weapons, tactics, and logistical, engineer, communications, and medical support. It also includes a description of the U.S. Navy elements that featured so prominently in the campaign. Part II consists of a campaign overview that establishes the context for the individual actions to be studied in the field. Part III consists of a suggested itinerary of sites to visit in order to obtain a concrete view of the campaign in its several phases. For each site, or “stand,” there is a set of travel directions, a discussion of the action that occurred there, and vignettes by participants in the campaign that further explain the action and which also allow the student to sense the human “face of battle.” Part IV provides practical information on conducting a Staff Ride in the Vicksburg area, including sources of assistance and logistical considerations. Appendix A outlines the order of battle for the significant actions in the campaign. Appendix B provides biographical sketches of key participants. Appendix C provides an overview of Medal of Honor conferral in the campaign. An annotated bibliography suggests sources for preliminary study.




Gettysburg Soldiers


Book Description

"GETTYSBURG SOLDIERS" is an innovative gaming rulebook for the American Civil War (1861-1865), designed to accompany tabletop wargaming with miniature figures. The game can be used to recreate historical battle scenarios, or create your own battles with opposing sides equal in strength. "GETTYSBURG SOLDIERS" offers a sensible harmony between playability and historical accuracy, to encourage tactical and strategical challenges between players; and provide an afternoon or evening's entertainment. The game also has special provisions to simulate the element of surprise, the ebb and flow of momentum, and the fog of battle.#13; #13; The "GETTYSBURG SOLDIERS" rules are written as simple and logical guidelines that make the game easy to both teach and learn, appealing to new gamers and experienced players alike. The rules are numbered for quick and convenient reference; and the Firing and Melee Charts are provided in a handy easy-to-read format. Opposing players take alternate turns to Maneuver and Fire, with a unique competition to gain the initiative during each game turn. The "GETTYSBURG SOLDIERS" rules can be played with 10mm, 15mm or 25mm scale miniature figures. Basing of the miniature figures is flexible as long as both opposing sides are based similarly; and the game rules can accommodate the basing of figures from most other rules sets.




Wilderness and Spotsylvania 1864


Book Description

An illustrated account of the battles of the Wilderness and Spotsylvania, which saw the first meeting of Robert E Lee and Ulysses S Grant on the battlefield. In May 1864 the Union Army of the Potomac under General George Meade had been in a leisurely pursuit of the Confederate Army of Northern Virginia for nearly a year after the defeat of the Rebels at Gettysburg. Confederate commander General Robert E. Lee still retained his awe-inspiring reputation for wrecking Union armies that got too close to Richmond and Meade was still cautious. His tactics at Gettysburg were defensive and he was unsure that he was able to take the offensive against Lee. However, things changed when President Abraham Lincoln appointed General Ulysses S. Grant to command all Union armies. Grant came east and laid out a comprehensive strategy for the rest of the war. In the deep South, General William T. Sherman would march out of Tennessee to cut the Confederacy in half by taking Atlanta. Grant would lead the Army of the Potomac across the Rapidan River and march on Richmond. He had the manpower and equipment to accomplish his objective, easily outnumbering Lee. Lee, on the other hand, was far from beaten. Alongside maps and illustrations, Andy Nunez explores how the stage was set for one of the defining campaigns of the Civil War in the East.




Weapons of the Civil War Cavalryman


Book Description

During the American Civil War, the mounted soldiers fighting on both sides of the conflict carried a wide array of weapons, from sabers and lances to carbines, revolvers, and other firearms. Though some sections of the cavalry placed their trust in the sabre, the advent of viable breechloading carbines -- especially repeaters such as the Spencer -- was to transform warfare within little more than a decade of General Lee's final surrender at Appomattox. However, output struggled to keep up with unprecedented demands on manufacturing technology and distribution in areas where communication was difficult and in states whose primary aim was to equip their own men rather than contribute to the arming of Federal or Confederate regiments. In addition, the almost unparalleled losses of men and equipment ensured that almost any firearm, effectual or not, was pressed into service. Consequently, the sheer variety of weaponry carried reflected the mounted soldiers' various roles in different theatres of operation, but also the availability -- or otherwise -- of weapons, notably on the Confederate side. Fully illustrated, this study assesses the effectiveness of the many different weapons arming the Civil War cavalryman and analyses the strengths and weaknesses of the decisions made after 1865 concerning the armament of the US cavalry.