Advanced 3D Game Programming Using DirectX 8.0
Author : Peter Walsh
Publisher :
Page : 564 pages
File Size : 12,33 MB
Release : 2002
Category : Computer games
ISBN :
Author : Peter Walsh
Publisher :
Page : 564 pages
File Size : 12,33 MB
Release : 2002
Category : Computer games
ISBN :
Author : Peter Walsh
Publisher : Jones & Bartlett Publishers
Page : 621 pages
File Size : 13,47 MB
Release : 2008-01-08
Category : Computers
ISBN : 1449633595
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Author : Peter Walsh
Publisher : Jones & Bartlett Publishers
Page : 553 pages
File Size : 20,39 MB
Release : 2010-11-30
Category : Computers
ISBN : 1449612768
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Author : Peter Walsh
Publisher : Wordware Publishing
Page : 0 pages
File Size : 25,32 MB
Release : 2001
Category : Computer games
ISBN : 9781556225130
This volume targets experienced game programmers and those interested in game programming. Detailed coverage is given to the substantial implementation changes in DirectX.
Author : PETER WALSH
Publisher :
Page : 704 pages
File Size : 25,70 MB
Release : 2002-05-06
Category :
ISBN : 9788931421149
Author : Peter Walsh
Publisher : Course Technology
Page : 528 pages
File Size : 27,57 MB
Release : 2006
Category : Computers
ISBN :
Are you ready to take your game development skills to the cutting edge? Advanced Visual Effects with Direct3D takes you on an incredible journey through the world of advanced game development. Learn the hottest topics and newest techniques to make your games a step above the rest. Using the Direct3D programming language, Advanced Visual Effects with Direct3D combines production-quality and fully optimized code with simple language so that you can quickly and easily expand your game development knowledge without being bogged down in confusing jargon or game development basics. This book covers the high-level skills that you are required to know in the competitive game development industry. You will learn everything from how to implement HLSL shaders into an engine to how to write an advanced particle system, how to use volumetric shadowing, and how to develop advanced vertex skinned animations - and everything in between! A sample application at the end of this book shows you the incredible results that come from combining these advanced level game development skills and techniques. Are you ready to be unstoppable?
Author : Peter Walsh
Publisher : Wordware Publishing
Page : 554 pages
File Size : 27,75 MB
Release : 2003
Category : Computer games
ISBN : 9781556229688
Targets experienced computer game programmers as well as those interested in computer game development.
Author : Ian Parberry
Publisher : Wordware Publishing
Page : 312 pages
File Size : 48,53 MB
Release : 2001
Category : Computers
ISBN :
This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.
Author : Frank Luna
Publisher : Mercury Learning and Information
Page : 1226 pages
File Size : 22,22 MB
Release : 2016-04-19
Category : Computers
ISBN : 1944534555
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
Author : Adrian Perez
Publisher : Wordware Publishing
Page : 644 pages
File Size : 12,10 MB
Release : 2000
Category : Computers
ISBN : 9781556227219
This latest addition to the Wordware Game Developer's Library describes how to create computer games with cutting-edge 3-D algorithms and effects. "Advanced 3-D Game Programming Using DirectX 7.0" is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions. The CD includes: Full source code in C++, including a complete game demonstrating techniques covered in the bookMicrosoft's DirectX 7a SDKSource code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal SpaceSelect articles on advanced gaming topics contributed by members of the graphics and game programming industryPaint Shop Pro evaluation edition for making texturesAdrian Perez, also known as [Cuban] in the computer game industry, has worked on the Direct3D team at Microsoft and in the graphics department at Lucent. He is a computer science major at Carnegie Mellon University in Pittsburgh, and a contributor to Game Developer magazine. Dan Royer is a developer at 3D Ion, a 3-D graphics company in Israel, and a contributor to flipcode.com, an online game programming news site.