Advanced Lingo for Games


Book Description

Careful software architecture is crucial when designing complex software systems or small projects. There are many ways to implement a well-designed system. This book covers how to design a game-from basic theory to all the way to completion using advanced Lingo to ensure consistent performance. Some of the topics covered include, "How do the links in a Centipede stay together? How can you fire more than one shot at a time in Space Invaders? How do you detect collisions? How do you make your maze change every time someone plays? How do you teach the computer to play against the user?"




Special Edition Using Director 8.5


Book Description

Gary Rosenzweig introduces the multimedia authoring platform Macromedia Director 8.5. He lays a solid foundation so that the reader can learn the software's advanced 3-D functionality. Special attention is given to Director's 3D API.




English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8


Book Description

Instill a love of language in English Language Learners in grades PK–3 using Vocabulary Building Games and Activities. This 240-page book helps students build vocabulary to become successful English speakers. It provides dozens of strategies for teaching new words through storytelling, songs, and pictures books and includes more than 1,000 reproducible picture and word cards with a guide for selecting the appropriate words. The book also includes tips for supporting young English learners.




English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8


Book Description

Help children build the vocabulary needed to become a successful English speaker! This guide contains dozens of strategies for teaching new words through storytelling, songs, pictures books, and more. Includes over 1,000 reproducible picture and word cards with a guide for selecting the appropriate words and tips for supporting young English learners.




Computer Games


Book Description

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.




Director MX 2004 Games


Book Description

Learn the professional skills you need to create both 2d and 3d games with Director




101 Language Games for Children


Book Description

An ideal resource for teachers, therapists, and social workers, this collection of language games helps children of suggested age ranges to effectively express themselves and enhance vocabulary, conversation, and storytelling skills. Illustrations.




Games for Language Learning


Book Description

A fully updated and revised edition of this classic book which contains enjoyable games to practise language at any stage of the learning process.




Language Disorders from Infancy Through Adolescence - E-Book


Book Description

Language Disorders from Infancy Through Adolescence, 4th Edition is the go-to text for all the information you need to properly assess childhood language disorders and provide appropriate treatment. This core resource spans the entire developmental period through adolescence, and uses a descriptive-developmental approach to present basic concepts and vocabulary, an overview of key issues and controversies, the scope of communicative difficulties that make up child language disorders, and information on how language pathologists approach the assessment and intervention processes. This new edition also features significant updates in research, trends, instruction best practices, and social skills assessment. Comprehensive text covers the entire developmental period through adolescence. Clinical application focus featuring case studies, clinical vignettes, and suggested projects helps you apply concepts to professional practice. Straightforward, conversational writing style makes this book easy to read and understand. More than 230 tables and boxes summarize important information such as dialogue examples, sample assessment plans, assessment and intervention principles, activities, and sample transcripts. UNIQUE! Practice exercises with sample transcripts allow you to apply different methods of analysis. UNIQUE! Helpful study guides at the end of each chapter help you review and apply what you have learned. Versatile text is perfect for a variety of language disorder courses, and serves as a great reference tool for professional practitioners. Highly regarded lead author Rhea Paul lends her expertise in diagnosing and managing pediatric language disorders. Communication development milestones are printed on the inside front cover for quick access. Chapter objectives summarize what you can expect to learn in each chapter. Updated content features the latest research, theories, trends and techniques in the field. Information on autism incorporated throughout the text Best practices in preliteracy and literacy instruction The role of the speech-language pathologist on school literacy teams and in response to intervention New reference sources Student/Professional Resources on Evolve include an image bank, video clips, and references linked to PubMed.




Advanced Game Design


Book Description

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed