After-action review Third Edition


Book Description

After-action review Third Edition.




R in Action, Third Edition


Book Description

R is the most powerful tool you can use for statistical analysis. This definitive guide smooths R’s steep learning curve with practical solutions and real-world applications for commercial environments. In R in Action, Third Edition you will learn how to: Set up and install R and RStudio Clean, manage, and analyze data with R Use the ggplot2 package for graphs and visualizations Solve data management problems using R functions Fit and interpret regression models Test hypotheses and estimate confidence Simplify complex multivariate data with principal components and exploratory factor analysis Make predictions using time series forecasting Create dynamic reports and stunning visualizations Techniques for debugging programs and creating packages R in Action, Third Edition makes learning R quick and easy. That’s why thousands of data scientists have chosen this guide to help them master the powerful language. Far from being a dry academic tome, every example you’ll encounter in this book is relevant to scientific and business developers, and helps you solve common data challenges. R expert Rob Kabacoff takes you on a crash course in statistics, from dealing with messy and incomplete data to creating stunning visualizations. This revised and expanded third edition contains fresh coverage of the new tidyverse approach to data analysis and R’s state-of-the-art graphing capabilities with the ggplot2 package. About the technology Used daily by data scientists, researchers, and quants of all types, R is the gold standard for statistical data analysis. This free and open source language includes packages for everything from advanced data visualization to deep learning. Instantly comfortable for mathematically minded users, R easily handles practical problems without forcing you to think like a software engineer. About the book R in Action, Third Edition teaches you how to do statistical analysis and data visualization using R and its popular tidyverse packages. In it, you’ll investigate real-world data challenges, including forecasting, data mining, and dynamic report writing. This revised third edition adds new coverage for graphing with ggplot2, along with examples for machine learning topics like clustering, classification, and time series analysis. What's inside Clean, manage, and analyze data Use the ggplot2 package for graphs and visualizations Techniques for debugging programs and creating packages A complete learning resource for R and tidyverse About the reader Requires basic math and statistics. No prior experience with R needed. About the author Dr. Robert I Kabacoff is a professor of quantitative analytics at Wesleyan University and a seasoned data scientist with more than 20 years of experience. Table of Contents PART 1 GETTING STARTED 1 Introduction to R 2 Creating a dataset 3 Basic data management 4 Getting started with graphs 5 Advanced data management PART 2 BASIC METHODS 6 Basic graphs 7 Basic statistics PART 3 INTERMEDIATE METHODS 8 Regression 9 Analysis of variance 10 Power analysis 11 Intermediate graphs 12 Resampling statistics and bootstrapping PART 4 ADVANCED METHODS 13 Generalized linear models 14 Principal components and factor analysis 15 Time series 16 Cluster analysis 17 Classification 18 Advanced methods for missing data PART 5 EXPANDING YOUR SKILLS 19 Advanced graphs 20 Advanced programming 21 Creating dynamic reports 22 Creating a package




After-Action Review Third Edition


Book Description

Is there any existing After-action review governance structure? in other words, can we track that any After-action review project is implemented as planned, and is it working? Are there any constraints known that bear on the ability to perform After-action review work? How is the team addressing them? What are specific After-action review Rules to follow? Is the impact that After-action review has shown? Defining, designing, creating, and implementing a process to solve a challenge or meet an objective is the most valuable role... In EVERY group, company, organization and department. Unless you are talking a one-time, single-use project, there should be a process. Whether that process is managed and implemented by humans, AI, or a combination of the two, it needs to be designed by someone with a complex enough perspective to ask the right questions. Someone capable of asking the right questions and step back and say, 'What are we really trying to accomplish here? And is there a different way to look at it?' This Self-Assessment empowers people to do just that - whether their title is entrepreneur, manager, consultant, (Vice-)President, CxO etc... - they are the people who rule the future. They are the person who asks the right questions to make After-action review investments work better. This After-action review All-Inclusive Self-Assessment enables You to be that person. All the tools you need to an in-depth After-action review Self-Assessment. Featuring 683 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which After-action review improvements can be made. In using the questions you will be better able to: - diagnose After-action review projects, initiatives, organizations, businesses and processes using accepted diagnostic standards and practices - implement evidence-based best practice strategies aligned with overall goals - integrate recent advances in After-action review and process design strategies into practice according to best practice guidelines Using a Self-Assessment tool known as the After-action review Scorecard, you will develop a clear picture of which After-action review areas need attention. Your purchase includes access details to the After-action review self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. Your exclusive instant access details can be found in your book.




HIT or Miss, 3rd Edition


Book Description

The third edition of HIT or Miss: Lessons Learned from Health Information Technology Projects presents and dissects a wide variety of HIT failures so that the reader can understand in each case what went wrong and why and how to avoid such problems, without focusing on the involvement of specific people, organizations, or vendors. The lessons may be applied to future and existing projects, or used to understand why a previous project failed. The reader also learns how common causes of failure affect different kinds of HIT projects and with different results. Cases are organized by the type of focus (hospital care, ambulatory care, and community). Each case provides analysis by an author who was involved in the project plus the insight of an HIT expert. This book presents a model to discuss HIT failures in a safe and protected manner, providing an opportunity to focus on the lessons offered by a failed initiative as opposed to worrying about potential retribution for exposing a project as having failed. Access expert insight into key obstacles that must be overcome to leverage IT and transform healthcare. Each de-identified case study includes an analysis by a group of industry experts along with a counter analysis. Cases include a list of key words and are categorized by project (e.g. CPOE, business intelligence). Each case study concludes with a lesson learned section.




Knowledge Management in Theory and Practice, third edition


Book Description

A new, thoroughly updated edition of a comprehensive overview of knowledge management (KM), covering theoretical foundations, the KM process, tools, and professions. The ability to manage knowledge has become increasingly important in today's knowledge economy. Knowledge is considered a valuable commodity, embedded in products and in the tacit knowledge of highly mobile individual employees. Knowledge management (KM) represents a deliberate and systematic approach to cultivating and sharing an organization's knowledge base. This textbook and professional reference offers a comprehensive overview of the field. Drawing on ideas, tools, and techniques from such disciplines as sociology, cognitive science, organizational behavior, and information science, it describes KM theory and practice at the individual, community, and organizational levels. Chapters cover such topics as tacit and explicit knowledge, theoretical modeling of KM, the KM cycle from knowledge capture to knowledge use, KM tools, KM assessment, and KM professionals. This third edition has been completely revised and updated to reflect advances in the dynamic and emerging field of KM. The specific changes include extended treatment of tacit knowledge; integration of such newer technologies as social media, visualization, mobile technologies, and crowdsourcing; a new chapter on knowledge continuity, with key criteria for identifying knowledge at risk; material on how to identify, document, validate, share, and implement lessons learned and best practices; the addition of new categories of KM jobs; and a new emphasis on the role of KM in innovation. Supplementary materials for instructors are available online.




Action at Badama Post


Book Description

A thrilling account of the rescue of RAF crewmen after their aircraft crashes in Afghanistan in 1919. This is the story of an unknown incident during the little-known Third Afghan War. An aircraft from the No. 20 Squadron RAF was lost while investigating gathering tribesman. The crew were rescued, and most of the aircraft was recovered by the Kurram Militia and the 22nd Battery Motor Machine Gun Service. It was an all-arms action—the lives of two airmen were saved at the cost of an Indian Militiaman and an unknown number of Afghan tribesmen. It also illustrates the experience of a virtually unknown group of soldiers, the 22nd Battery of the Motor Machine Gun Service. They had volunteered to serve as Motor Machine Gunners in France, had been through an intense, competitive, and sometimes costly selection process, and had now suddenly found themselves dispatched half way round the globe to the heat, dust, snows and monsoons of India and the North-West Frontier. This book examines the conflict’s background, the Kurram Militia, the history of the squadron and the lives of the key players. While this was not the only action the 22nd Battery of the Motor Machine Gun Service fought during the Third Afghan War, this one was recorded in the account of A/Sjt Ernest “Bill” Macro, who was in charge of the section of 22nd Battery dispatched to Badama Post in late July 1919. This is his story, and the stories of the other men for whom the climax of their experience in the Third Afghan War came during the action at Badama Post




Chief Officer: Principles and Practice


Book Description

Chief officers need to know how to make the transition from company officer to chief officer. Chief Officer: Principles and Practice is designed to help make the transition from company officer to chief officer a smooth evolution. Covering the entire scope of Levels III and IV from the 2014 Edition of NFPA 1021, Standard for Fire Officer Professional Qualifications, Chief Officer: Principles and Practice is your complete Fire Officer III & IV training solution







Unity in Action, Third Edition


Book Description

This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. About the technology Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity’s 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players’ devices




Thiet Gap! The Battle Of An Loc, April 1972. [Illustrated Edition]


Book Description

[Illustrated with 1 table, 7 maps, 1 figure and 13 Illustrations] The Battle of An Loc was one of the most important battles of the Vietnam War. It took place during the 1972 North Vietnamese Spring Offensive, after most U.S. combat troops had departed South Vietnam. The battle, which lasted over two months, resulted in the virtual destruction of three North Vietnamese divisions and blocked a Communist attack on Saigon. The sustained intensity of combat during this battle had not been previously seen in the Vietnam War. Although this battle occurred after the high point of American involvement in Vietnam, when U.S. forces were in the process of withdrawing from that country, Americans played a key role in the action. South Vietnamese ground forces and their U.S. Army advisers, working in close cooperation with U.S. Army and Air Force air support, proved a combination capable of resisting defeat and seizing victory. Because the Battle of An Loc did not involve large numbers of American troops, little has been written about the battle or American participation in it. Jim Willbanks’ study focuses on the conduct of the battle and the role American combat advisers and U.S. air power played in defeating the North Vietnamese forces during the spring of 1972.