Gameboard of the Gods


Book Description

The truth is, when you banish the gods from the world, they eventually come back—with a vengeance. In the near future, Justin March lives in exile from the Republic of United North America. After failing in his job as an investigator of religious groups and supernatural claims, Justin is surprised when he is sent back with a peculiar assignment—to solve a string of ritualistic murders steeped in seemingly unexplainable phenomena. Justin’s return comes with an even bigger shock: His new partner and bodyguard, Mae Koskinen, is a prætorian, one of the Republic’s technologically enhanced supersoldiers. Mae’s inexplicable beauty and aristocratic upbringing attract Justin’s curiosity and desire, but her true nature holds more danger than anyone realizes. As their investigation unfolds, Justin and Mae find themselves in the crosshairs of mysterious enemies. Powers greater than they can imagine have started to assemble in the shadows, preparing to reclaim a world that has renounced religion and where humans are merely gamepieces on their board.




Voice of the Gods Age Of Five


Book Description

the final book of this fabulous trilogy from the bestselling author of the Magicians' Guild.As protector of the Siyee, Auraya goes to investigate when a landwalker stranger is seen in Siyee lands and meets a mysterious woman claiming to be a friend of Mirar's, the founder of the Dreamwalkers. Auraya's growing respect for this woman puts her on a path of direct conflict with the gods. the Pentadrians, frustrated by their defeat at the hands of the Circlians, plot and scheme to bring down their enemies by means other than direct conflict. the White send the Siyee into Southern Ithania to assist in fighting the Pentadrians and the gods allow Auraya to accompany them ... under certain conditions.In the south, Mirar enjoys acceptance and respect as he reclaims his place among his people. But that freedom will come at a cost.




Gods of this Age Or-- God of the Ages?


Book Description

Over the past fifty years, the vacuum created by the retreat from Biblical Christianity has been swiftly filled by naturalism, relativism, subjectivism, and cultic religions. Dr. Carl Henry's call for evangelistic engagement and cultural participation strikes a note that offers fresh hope in a time of intense spiritual challenge. From the founding editor of Christianity Today.




Puppets, Gods, and Brands


Book Description

The early twenty-first century has seen an explosion of animation. Cartoon characters are everywhere—in cinema, television, and video games and as brand logos. There are new technological objects that seem to have lives of their own—from Facebook algorithms that suggest products for us to buy to robots that respond to human facial expressions. The ubiquity of animation is not a trivial side-effect of the development of digital technologies and the globalization of media markets. Rather, it points to a paradigm shift. In the last century, performance became a key term in academic and popular discourse: The idea that we construct identities through our gestures and speech proved extremely useful for thinking about many aspects of social life. The present volume proposes an anthropological concept of animation as a contrast and complement to performance: The idea that we construct social others by projecting parts of ourselves out into the world might prove useful for thinking about such topics as climate crisis, corporate branding, and social media. Like performance, animation can serve as a platform for comparisons of different cultures and historical eras. Teri Silvio presents an anthropology of animation through a detailed ethnographic account of how characters, objects, and abstract concepts are invested with lives, personalities, and powers—and how people interact with them—in contemporary Taiwan. The practices analyzed include the worship of wooden statues of Buddhist and Daoist deities and the recent craze for cute vinyl versions of these deities, as well as a wildly popular video fantasy series performed by puppets. She reveals that animation is, like performance, a concept that works differently in different contexts, and that animation practices are deeply informed by local traditions of thinking about the relationships between body and soul, spiritual power and the material world. The case of Taiwan, where Chinese traditions merge with Japanese and American popular culture, uncovers alternatives to seeing animation as either an expression of animism or as “playing God.” Looking at the contemporary world through the lens of animation will help us rethink relationships between global and local, identity and otherness, human and non-human.




A God's Game


Book Description

THE LIFE OR DEATH GAME CONTINUES. Warterria is still in full effect. Many have passed away and new faces have taken center stage. But the suffering and struggles within the game has remained the same. However, the humans aren’t out of the fight yet. With a new fiery passion to avenge those that have been lost to Warterria so far, Rift tries to use the clues left behind by the fallen to find a way for the remaining players to survive. However, with the gods’ immense power looming over and the chances of death at an all-time high, humans uniting is proving to be more than difficult. Can the humans rally together to find a nearly impossible alternative way to survive or will Warterria continue to be played exactly how the gods designed?




Dying for the Gods


Book Description

Explains "the nature of sacrifice in antiquity" and "different aspects of the subject: the notion of flesh for the gods; rites of fire and blood; the significance of defleshing heads and of skulls; suffocation ... ; the selection of victims and the evidence for the sacrifice of children." Author "puts forward some reasons for ritual murder and shows how" certain practices "illustrate the importance of place in the sacrificial rite" and "highlights the essential role of the priesthood in sacrificial murder."--Jacket.




Gods and Heroes


Book Description

Gods and Heroes is the first volume of the Itan—Legends of the Golden Age trilogy about the thousand-year story of the Yoruba people. It starts with the establishment of Ile-Ife by Oduduwa and the great sacrifice of the heroine Moremi. The ancient gods of Yorubaland, Obatala, Orunmila, Ogun, and Olokun all play their part, as well as the great heroes and heroines of antiquity—Oranmiyan, Sango, Oya, Oba Esigie of Benin, and Obanta of Ijebuland. The author uses the genre of the historical novel in a refreshing and imaginative fashion to present the whole tableau of Yoruba history. The result is a vast and rich panorama enlivened with traditional myths and legends seen through the eyes of a single Yoruba family and the Old Woman, the fabled storyteller.




The Age of the Gods


Book Description

When first published in 1928, The Age of the Gods was hailed as the best short account of what is known of pre-historic man and culture. In it, Christopher Dawson synthesized modern scholarship on human cultures in Europe and the East from the Stone Age to the beginnings of the Iron Age.




The Complete American Gods (Graphic Novel)


Book Description

The complete American Gods comic book series, adapted by comics legend P. Craig Russell from the New York Times bestselling and award–winning novel by writer Neil Gaiman, in an affordable paperback omnibus edition. Shadow Moon, fresh out of jail, finds his wife dead, his life in shambles, and nowhere to turn. But a chance meeting with the mysterious Mr. Wednesday thrusts him into the center of a conflict between new and old gods, where the future of human and divine life is at stake. The Hugo, Bram Stoker, Locus, World Fantasy, and Nebula award–winning novel and hit Starz television series by NEIL GAIMAN is adapted as a graphic novel! Collecting the complete American Gods comic book series, along with art process features, high res scans of original art, layouts, character designs, and bonus art by Becky Cloonan, Skottie Young, Fabio Moon, Dave McKean, and many more! Collects American Gods: Shadows #1–#9, American Gods: My Ainsel #1–#9, and American Gods: The Moment of the Storm #1–#9.




The Immortal Crown


Book Description

The #1 New York Times bestselling author of the Vampire Academy and Bloodline series returns with the second installment in her acclaimed Age of X series. Religious investigator Justin March and Mae Koskinen—the beautiful supersoldier assigned to protect him—have been charged with investigating reports of the supernatural and the return of the gods, both inside the Republic of United North America and out. With this highly classified knowledge comes a shocking revelation: Not only are the gods vying for human control, but the elect—special humans marked by the divine—are turning against one another in bloody fashion. Their mission takes a new twist when they are assigned to a diplomatic delegation headed by Lucian Darling, Justin’s old friend and rival, going into Arcadia, the RUNA’s dangerous neighboring country. Here, in a society where women are commodities and religion is intertwined with government, Justin discovers powerful forces at work, even as he struggles to come to terms with his own reluctantly acquired deity. Meanwhile, Mae—grudgingly posing as Justin’s concubine—has a secret mission of her own: finding the illegitimate niece her family smuggled away years ago. But with Justin and Mae resisting the resurgence of the gods in Arcadia, a reporter’s connection with someone close to Justin back home threatens to expose their mission—and with it the divine forces the government is determined to keep secret.