Airsoft and Paintball Game Scenarios


Book Description

Your weekends are about to level up. This book gives you 68 different game scenarios for airsoft or paintball. Each game description includes its own field setup diagram, gameplay overview, list of materials needed, setup instructions, rules, and variations. Inside, you'll also find games that utilize creative props like bombs and padlocks, and inventive roles like zombie or traitor, to bring your gameplay to a whole new level. 68 Games That Are: Unique and fun Easy to understand Simple to explain Customizable to your group or field Games include old favorites like capture the flag and hostage rescue, along with creative new games like assimilation, kill confirmed, and rogue squad. With so many different games and variations for airsoft and paintball, you'll never stand around wondering what to play again.




Paintball and Airsoft Battle Tactics


Book Description

It can be as playful as a party game, or as dead serious as military training for a coming deployment. But whatever your approach to paintball or Airsoft, there are rules to learn, tactics to master, variations to discover, and equipment to consider. And in every instance, Paintball and Airsoft Battle Tactics has the answers. The ultimate resource for these sports so popular among weekend warriors and military simulators, this book helps novice players and veterans alike to hone their skills and sharpen their understanding of the art and science of MilSim strategy and tactics. Written by a military analyst with real-world experience training combatants around the world, this paintball and Airsoft tacticians bible refreshes and refocuses the military simulator, but it doesnt stop there. It also fosters, mentors, and challenges both the apprentice and the maestro with basic individual and leadership skills, team drills, and intermediate patrolling operations, covering all the necessities for waging paintball and Airsoft combat successfully at the small-team level.




The Essential Guide to Airsoft Gear


Book Description

The Essential Guide to Airsoft Gear provides the perfect introduction to assembling some of the most sought-after gear you need to look the part on the skirmish field. Featuring iconic loadouts from units such as 22 SAS at the time of Bravo Two Zero, US Army Rangers and Delta at the Battle of Mogadishu, through to the modern-day Russian Special Forces of the Alpha Group, it covers in detail how to recreate the uniforms and equipment worn by each troop type and explains how to source the different elements from Airsoft kit retailers. Produced in conjunction with Airsoft International, the world's best-selling Airsoft magazine, this is the definitive guide to some of the most popular and distinctive loadouts ever seen on the skirmish fields of the Airsoft world.




War Games


Book Description

The word “wargames” might seem like a contradiction in terms. After all, the declaration “This is war” is meant to signal that things have turned deadly serious, that there is no more playing around. Yet the practices of war are intimately entangled with practices of gaming, from military videogames to live battle reenactments. How do these forms of play impact how both soldiers and civilians perceive acts of war? This Quick Take considers how various war games and simulations shape the ways we imagine war. Paradoxically, these games grant us a sense of mastery and control as we strategize and scrutinize the enemy, yet also allow us the thrilling sense of being immersed in the carnage and chaos of battle. But as simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare? Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.




The Functions of Role-Playing Games


Book Description

This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.




Connecting with Ambivalent Heritage


Book Description

Exploring the difficult and contested sites of deindustrialized society on the brink of transformation to either heritage or wasteland, this volume looks at the creative ways that such sites are (re)used and suggests that they are not always merely abject or abandoned. As a result, our understanding of the meanings given to left over spaces is enhanced by an examination of the ways they are used. Ambivalent heritage sites are not always recognized for their potential, although artists and people from different recreational activities, such as industrial sites and parkour, use and experience these places in different ways. The contributors introduce fresh ideas on how to approach these sites and the people invested in them, employing multidisciplinary methodologies from archaeology and heritage studies to ethnography and sociology. Through the use of Northern-European case studies such as a former sanatorium, a prison and the Chornobyl Exclusion Zone, the reader gains a new perspective on these sites of contestation, which are cherished despite their problematic status. The conclusion is that due to the rapid societal change we are experiencing in the contemporary world, heritage professionals must start to acknowledge and deal with the difficulties that ambivalent heritage sites pose.




The Airsoft Bible


Book Description

It is all about the firefight, the skills, the formations and methodology of intense short range simulated combat. This book covers the actions immediately before, during and after that close range clash of fire power. No plan survives contact intact so you should know what to do when you have to make a decision and give the orders or follow the orders given. When the rounds are flying there is no time to discuss possible options and responses. If you do it will be too late. This book covers a wide range of tactics, from US Marine, US Army, British and Soviet infantry doctrine from several different eras, focusing on how these methods can and are used in simulated combat.




The Nerf Blaster Modification Guide


Book Description

The Nerf Blaster Modification Guide has all you need to know to create a cooler-looking Nerf Blaster with increased range, projectile speed, and firing capacity. Luke Goodman—better known on YouTube as “Out of Darts”—guides readers through the basics of Nerf's two main propulsion systems and provides simple mods that kids and their parents can make to their foam blasters. Nerf Blasters, first introduced in the 1980s, are experiencing a Renaissance! Nerf Blasters are back to being one of the hottest toys on the market and have spawned a YouTube phenomenon of DIYers showing off the modifications and tweaks they've made to their blasters. With the modifications detailed in this guide, your Nerf Blaster will not only perform better, but look cooler, too. The guide includes sci-fi, history-, and steampunk-inspired paint jobs. Every project comes with easy-to-follow instructions, which are completely illustrated with step-by-step studio photography; so you'll never get confused. So what are you waiting for? Transform your off-the-rack Nerf Blaster into something awesome!




Simulation and Game-Based Learning in Emergency and Disaster Management


Book Description

Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a cognitive understanding of the material. The use of simulations provides the learner with the ability to cognitively store and recall learning in real-life experiences. Therefore, it is crucial to not only provide course material but to have students apply what they have learned in simulations that replicate real-life scenarios. These learned skills are essential for students to be marketable and thrive in a career field where decision making, problem solving, and critical thinking are job requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best practices and holistic development when it comes to simulation learning within emergency and disaster management as well as global security. Drawing upon the neuroscience of learning, classroom instruction can be enhanced to incorporate active-experiential learning activities that positively impact a learner with long-term information retention. Each simulation project is carried out in different environments, with different goals in mind, and developed under various constraints. For these reasons, this book will provide insight into the simulation planning and development process, provide examples of online simulations and game-based learning activities, and provide insight on simulation development and implementation that can be used across disciplines in educational and training settings. As such, it is ideal for academicians, instructional designers, curriculum designers, education professionals, researchers, and students.




Augmented Reality


Book Description

Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualization to enhance intuitive understanding Interaction–from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.