Zero Hour


Book Description

Will you be prepared to take advantage when the revolution comes or will you go down with the rest? Revolutions are cyclical. They run on a very specific timetable. You could be so much happier, healthier, and wealthier if you grasped the powerful cycles that influence everything from currency valuations to election returns. As the end of the decade draws near, we are approaching an extremely rare convergence of low points for multiple political, economic, and demographic cycles. The result will be a major financial crash and global upheaval that will dwarf the Great Recession of the 2000s—and maybe even that of the 1930s. Bestselling author Harry S. Dent, Jr., predicted the populist wave that drove Brexit, the election of Donald Trump, and other recent shocks around the world. Now, in Zero Hour, he and Andrew Pancholi offer the definitive guide to protect your investments and prosper in the age of anti-globalist backlash. You’ll learn why the most-hyped technologies of recent years (self-driving cars, artificial intelligence and virtual reality) won’t pay off until the 2030s, why you’d be a fool to invest in China, and why you should invest in healthcare rather than real estate. Zero Hour will help you turn the upheaval ahead to your advantage, so your family can be prepared and protected.




Zero Hour for Gen X


Book Description

In Zero Hour for Gen X, Matthew Hennessey calls on his generation, Generation X, to take a stand against tech-obsessed millennials, apathetic baby boomers, utopian Silicon Valley “visionaries,” and the menace to top them all: the soft totalitarian conspiracy known as the Internet of Things. Soon Gen Xers will be the only cohort of Americans who remember life as it was lived before the arrival of the Internet. They are, as Hennessey dubs them, “the last adult generation,” the sole remaining link to a time when childhood was still a bit dangerous but produced adults who were naturally resilient. More than a decade into the social media revolution, the American public is waking up to the idea that the tech sector’s intentions might not be as pure as advertised. The mountains of money being made off our browsing habits and purchase histories are used to fund ever-more extravagant and utopian projects that, by their very natures, will corrode the foundations of free society, leaving us all helpless and digitally enslaved to an elite crew of ultra-sophisticated tech geniuses. But it’s not too late to turn the tide. There’s still time for Gen X to write its own future. A spirited defense of free speech, eye contact, and the virtues of patience, Zero Hour for Gen X is a cultural history of the last 35 years, an analysis of the current social and historical moment, and a generational call to arms.




Zero Hour: Crisis in Time


Book Description

Written and pencilled by Dan Jurgens (CONVERGENCE, THE NEW 52: FUTURES END) and inked by Jerry Ordway (THE DEATH OF SUPERMAN), ZERO HOUR chronicles the discovery by DC's greatest heroes of a tidal wave of temporal disruption, as they band togheter to combat chronal chaos. When all of his family and friends were killed by the attack of a super-villain, the once heroic Green Lantern went insane and became the immensely powerful Parallax. Hoping to save his loved ones, the mad Hal Jordan decided to recreate the universe by unraveling time. Now as realities and time lines converge, dinosaurs walk the Earth again, deceased heroes are resurrected, and half the population has suddenly vanished. With Parallax on the verge of success, Superman, Batman, Robin, Flash, Wonder Woman, Aquaman, and the rest of the world's heroes must find a way to stop their former comrade or cease to be as all existence ends. This volume collects stories from SHOWCASE '94 #8-9 and ZERO HOUR: CRISIS IN TIME #4-0.




Zero Hour America


Book Description

America has lost its way. It is caught between two revolutions and alternately suppresses and squanders freedom with a prodigal carelessness. Os Guinness outlines a pathway toward defining and ordering freedom, righting national wrongs, and passing freedom's baton from generation to generation. The present moment must not be missed.




America's Zero Hour


Book Description

When the KGB blackshirts launch an unsuccessful attack against the ruling Russian army, Ted Rockson risks an alliance with a deadly enemy in a desperate bid for freedom.




Zero Hour


Book Description

In this short story first published by Ray Bradbury in the 1951 "Illustrated Man" collection, the game of "Invasion" has been sweeping the country. Children all across the nation pretend to have been enlisted by alien invaders, their job to overthrow their parents, and help their newfound friends take over the Earth. To Mrs. Morris, it's harmless fun - but to her daughter Mink, it's far from just a game.







Zero Hour


Book Description

A devastating attack. A family separated. A desperate struggle to survive.Jackson Block is trapped far from his family and those he loves when a rogue state unleashes a devastating attack on the United States. To reunite with his loved ones he must fight through streets that have turned into a war zone as survivors and government agents alike threaten not only his existence, but that of the entire nation.Zero Hour is a near-future, what-if tale of the apocalypse told through a frighteningly realistic lens. Zero Hour is a 6-part novel-length post-apocalyptic survival thriller series that asks one simple question: do you have what it takes to survive? The story follows the unleashing of a bio-weapon on an unsuspecting American populace, killing hundreds of millions in the blink of an eye. This post-apocalyptic thriller is written as a collaboration between Justin Bell and #1 bestselling post-apocalyptic author Mike Kraus. Zero Hour is a gripping post-apoc thrill ride that takes a unique look at the post-apocalyptic genre and will leave you breathless with every turn of the page. Filled with intense, heart-pumping action, this series will be released at a rate of approximately one book per month.




Zero Hour


Book Description

As a final battle with Overlord looms near, the H.I.V.E. heroes are up against an unimaginably dangerous weapon. Bad news for the Higher Institute of Villainous Education, aka H.I.V.E.: Overlord is reborn and has developed the chilling ability to move from body to body, erasing the host’s personality—and ultimately killing them. Overlord must find Otto, the only host designed to truly contain him, and for that he needs to know the location of H.I.V.E. He also plans to take control of a secret U.S. Army facility that is home to the Autonomous Weapon Program, a computer-controlled system uniquely vulnerable to Overlord’s control. In the face of these threats, Nero is forced to activate Zero Hour, a plan designed to deal with any member of G.L.O.V.E—the Global League of Villainous Enterprises—who is on the brink of true global domination. Nero also knows that Otto must not be allowed to fall into Overlord’s hands, and a desperate race across the globe begins.




The Zero Hour


Book Description

This study of the rapid changes in Soviet cinema that have been taking place since 1985 examines the response of filmmakers faced with the "zero hour" created by a new freedom of expression and the dramatic break-up of the Soviet Union.