Amiga Advanced Graphics and Animation
Author : John Ransley
Publisher :
Page : 300 pages
File Size : 35,4 MB
Release : 1990
Category : Computer graphics
ISBN : 9781850582182
Author : John Ransley
Publisher :
Page : 300 pages
File Size : 35,4 MB
Release : 1990
Category : Computer graphics
ISBN : 9781850582182
Author : Conrad Riker
Publisher : Conrad Riker
Page : 165 pages
File Size : 43,91 MB
Release : 101-01-01
Category : Humor
ISBN :
Struggled with outdated tech? Tired of not knowing the best computing options? Why should you care about the Amiga computer system? Are you a tech enthusiast? Remember when the Amiga computer was all the rage? However, do you feel left behind with the rapid advancements of other systems like Apple and I.B.M.? Well, you are not alone. Many tech enthusiasts feel the same way. This book is your guide to understanding the Amiga computer system, its origins, capabilities, impact, and role in shaping the computing culture. Allow this book to shed light on: 1. The origins and development of the Amiga Computer System 2. The technical specifications and capabilities of the Amiga 3. The Impact of the Amiga on the Computer Industry 4. The role of the Amiga in shaping computing culture 5. The collector's market for Amiga Computers 6. Nostalgia and the Amiga: A Psychological Perspective 7. A Comparative analysis between the Amiga vs. Apple and I.B.M. P.C.s 8. The comparison between the Amiga vs. Commodore and B.B.C. Acorn If you are passionate about understanding the world of computing beyond the mainstream narratives, this book is your key to the past, present, and future of the Amiga. Get your hands on it today!
Author :
Publisher : Navneet Singh
Page : 1057 pages
File Size : 22,9 MB
Release :
Category : Business & Economics
ISBN :
Computer Terminiologies - English
Author :
Publisher :
Page : 108 pages
File Size : 20,85 MB
Release : 1992-10-19
Category :
ISBN :
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Author :
Publisher :
Page : 204 pages
File Size : 40,70 MB
Release : 1992-11-16
Category :
ISBN :
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Author : Jimmy Maher
Publisher : MIT Press
Page : 342 pages
File Size : 49,35 MB
Release : 2018-01-26
Category : Games & Activities
ISBN : 0262535696
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Author : John Oakes
Publisher : University Press of America
Page : 144 pages
File Size : 20,89 MB
Release : 1989
Category : Computers
ISBN : 9780819172099
This manual provides easy to follow, step-by-step instruction in the use of various graphic, animation and video production software for the Commodore Amiga personal computer. The manual assumes that the user knows nothing about computers so each step and its consequences are explained completely from turning on the computer to saving a disk and printing the screen image. Many excellent programs have been designed for the Amiga which are compatible with each other sharing the IFF format. They may be used to create art by computer without prior computer experience or any knowledge of programming. This manual introduces some of these programs and present applications for their use. In addition various hardware peripherals are described which allow multi-media and video production. The book should be used with the various programs operating as their own illustrations on the monitor screen. The final chapter is a gallery of computer generated images.
Author :
Publisher :
Page : 626 pages
File Size : 32,96 MB
Release : 1993
Category : Multimedia systems
ISBN :
Author :
Publisher :
Page : 112 pages
File Size : 23,91 MB
Release : 1984-03-26
Category :
ISBN :
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Author : Jimmy Maher
Publisher : MIT Press
Page : 341 pages
File Size : 21,97 MB
Release : 2012-04-13
Category : Games & Activities
ISBN : 0262300745
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.