Amuletic Oubliettes


Book Description

Amuletic Oubliettes is the third poetry collection by oudeís. It assays the subject of lucid dreaming through a geochronology, an horology, a thanatology, a taxonomy, and a teleonomy, and ends with a brief note on dreams.




The Medusa Amulet


Book Description

“A wonderful treat . . . Masello [is] a master entertainer unafraid to pull out all the stops.”—Chicago Tribune Benvenuto Cellini, master artisan of Renaissance Italy, once crafted a beautiful amulet prized for its unimaginable power—and untold menace. Now the quest to recover this legendary artifact depends upon one man: David Franco, a brilliant but skeptical young scholar at Chicago’s world-renowned Newberry Library. What begins as a simple investigation spirals into a tale of dangerous intrigue, as Franco races from the châteaux of France to the palazzos of Rome in a desperate search for the ultimate treasure—and an answer to a riddle that has puzzled mankind since the beginning of time. Aided by a beautiful young Florentine harboring dark secrets, pursued by deadly assassins, and battling demons of his own, Franco must ultimately confront an evil greater than anything conjured in his worst nightmares. BONUS: This edition contains an excerpt from Robert Masello's The Romanov Cross. Praise for The Medusa Amulet “Fascinating . . . an unpredictable and exhilarating journey . . . [Robert] Masello expertly blends contemporary thrills with a historical spin.”—Associated Press “In addition to its taut story, there is an impressive amount of scholarship, and enough detail to please art lovers or history buffs. Great writing and rich detail combine for a gripping read.”—Kirkus Reviews (starred review) “Engrossing and fun.”—Library Journal




Rose Oubliette


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An epic love story set in poetry...or poetry set in a love story...indistinguishable




The Amulet


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The Amulet


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Dungeons and Desktops


Book Description

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles




Evil King


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The Amulet


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Busy Blood


Book Description

This is the crooked, surreal and dark house that Stuart Hughes and D. F. Lewis built. This is a lonely collection of shadow-filled rooms and twisted passageways where no reality is certain, and where certainty shifts and distorts. This is a place of grotesque free sex, of demon armies and clinics in which exorcism is by surgery. This is where you will find quiet tumours and the mansion with two bedsits and where you will be meticulously prepared for madness. This is Busy Blood "Stuart Hughes has a natural ability, a determination and raw talent that is undeniable." Conrad Williams "In one short page, Lewis manages to unsettle in a way that a ream of small press magazines could never do in a lifetime of trying." Stygian Articles




Vintage Games 2.0


Book Description

Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.