Naturally Animated Architecture: Using The Movements Of The Sun, Wind, And Rain To Bring Indoor Spaces And Sustainable Practices To Life


Book Description

This video-augmented book explains how the natural movements of the sun, wind and rain can be used to improve the well-being of people in buildings and raise awareness of sustainable living practices. In demonstrating how buildings can be designed to reconcile their traditional role as shelter from the elements with the active inclusion of their movement, the book shows how, in the process of separating us from the extremes of the natural world, architecture can also be a means of reconnecting us with nature.Related Link(s)




Architecture + Animation


Book Description

In recent years, architectural animation has offered a whole new field of conceptual and technical possibilities to you as an architect.Whereas some designers are intent on exploring the creative potential that high-end computer software offers, others are experimenting with its production and technical possibilities. Architecture and Animation features the most innovative proponents of the media, and features work from Mark Burry,Greg Lynn,Ben Nicholson,Oosterhuis.nl,Ali Rahim,Chris Romero and Bernard Tschumi.




Animated Architecture


Book Description




Naturally Animated Architecture


Book Description

This video-enhanced book illustrates how the natural movements of sunlight, wind and rain can be used to animate indoor spaces. Based on decades of research confirming our continuing need for contact with nature, the book shows how the natural animation o




The Architecture of Rome


Book Description

Architects and artists have always acknowledged over the centuries that Rome is rightly called the 'eternal city'. Rome is eternal above all because it was always young, always 'in its prime'. Here the buildings that defined the West appeared over more than 2000 years, here the history of European architecture was written. The foundations were laid even in ancient Roman times, when the first attempts were made to design interiors and thus make space open to experience as something physical. And at that time the Roman architects also started to develop building types that are still valid today, thus creating the cornerstone of later Western architecture. In it Rome's primacy remained unbroken -- whether it was with old St Peter's as the first medieval basilica or new St. Peter's as the building in which Bramante and Michelangelo developed the High Renaissance, or with works by Bernini and Borromini whose rich and lucid spatial forms were to shape Baroque as far as Vienna, Bohemia and Lower Franconia, and also with Modern buildings, of which there are many unexpected pearls to be found in Rome. All this is comprehensible only if it is presented historically, i. e. in chronological sequence, and so the guide has not been arranged topographically as usual but chronologically.This means that one is not led in random sequence from a Baroque building to an ancient or a modern one, but the historical development is followed successively. Every epoch is preceded by an introduction that identifies its key features. This produces a continuous, lavishly illustrated history of the architecture of Rome -- and thus at the same time of the whole of the West. Practical handling is guaranteed by an alphabetical index and detailed maps, whose information does not just immediately illustrate the historical picture, but also makes it possible to choose a personal route through history.




Anime Architecture


Book Description

An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.




Animated Documentary


Book Description

Animated Documentary, the first book to be published on this fascinating topic, considers how animation is used as a representational strategy in nonfiction film and television and explores the ways animation expands the range and depth of what documentary can show us about the world. On behalf of the Society for Animation Studies(SAS), the Chair of the Jury announced the book as the winner of the delayed 2015 SAS McLaren-Lambart Award with the following words: 'Animated Documentary is a vital addition to both animation scholarship and film studies scholarship more broadly, expertly achieving the tricky challenge of synthesising these two scholarly traditions to provide a compelling and brilliantly coherent account of the animated documentary form. At the heart of Roe’s book is the conviction that animated documentary “has the capacity to represent temporally, geographically, and psychologically distal aspects of life beyond the reach of live action” (p. 22). As a representational strategy, Roe details how animated documentary can be seen to adopt techniques of “mimetic substitution, non-mimetic substitution and evocation” in response to the limitations of live action material (p. 26). Animated Documentary will without doubt become an essential resource for many years to come for anyone interested in the intersection of animation and documentary.'




On the Animation of the Inorganic


Book Description

Throughout human history, people have imagined inanimate objects to have intelligence, language, and even souls. In our secular societies today, we still willingly believe that nonliving objects have lives of their own as we find ourselves interacting with computers and other equipment. In On the Animation of the Inorganic, Spyros Papapetros examines ideas about simulated movement and inorganic life during and after the turn of the twentieth century—a period of great technical innovation whose effects continue to reverberate today. Exploring key works of art historians such as Aby Warburg, Wilhelm Worringer, and Alois Riegl, as well as architects and artists like Fernand Léger, Mies van der Rohe, and Salvador Dalí, Papapetros tracks the evolution of the problem of animation from the fin de siècle through the twentieth century. He argues that empathy—the ability to identify with objects of the external world—was repressed by twentieth-century modernist culture, but it returned, projected onto inorganic objects such as machines, automobiles, and crystalline skyscrapers. These modern artifacts, he demonstrates, vibrated with energy, life, and desire of their own and had profound effects on people. Subtle and insightful, this book will change how we view modernist art, architecture, and their histories.




Graphic Imprints


Book Description

This is the Proceedings of the International Congress of Graphic Design in Architecture, EGA 2018, held in Alicante, Spain, May 30-June 1, 2018. About 200 professionals and researchers from 18 different countries attended the Congress. This book will be of interest to researchers in the field of architecture and Engineering. Topics discussed are Innovations in Architecture, graphic design and architecture, history and heritage among others.




Between Dream Houses and "God's Own Junkyard": Architecture and the Built Environment in American Suburban Fiction


Book Description

The American suburb is a space dominated by architectural mass production, sprawl, as well as a monotonous aesthetic eclecticism, and many critics argue that it has developed from a postwar utopia into a disorienting environment with which it is difficult to identify. The typical suburb has come to display characteristics of an atopia, that is, a space without borders or even a non-place, a generic space of transience. Dealing with the representation of architecture and the built environment in suburban literature and film from the 1920s until present, this study demonstrates that in its fictional representations, too, suburbia has largely turned into a place of non-architecture. A lack of architectural ethos and an abundance of "Junkspace" define suburban narratives, causing an increasing sense of disorientation and entropy in fictional characters.