Any Chance of a Game?


Book Description

Fast approaching 30, Barney Ronay is a Sunday League left back with some tough choices to make. Is staying in with his girlfriend and Gardeners' World on a Friday night doing much for his match fitness? Would he be better off back with his best mate Dan in the bachelor pad of pizza boxes, lager and Playstation into the early hours? This is the hilarious story of a team in early mid-life crisis, hiding from responsibility in the strange masochism at the ugly end of the beautiful game.




Laws of the Game


Book Description

Using game theory and examples of actual games people play, Nobel laureate Manfred Eigen and Ruthild Winkler show how the elements of chance and rules underlie all that happens in the universe, from genetic behavior through economic growth to the composition of music. To illustrate their argument, the authors turn to classic games--backgammon, bridge, and chess--and relate them to physical, biological, and social applications of probability theory and number theory. Further, they have invented, and present here, more than a dozen playable games derived from scientific models for equilibrium, selection, growth, and even the composition of RNA.




The Book on Games of Chance


Book Description

Mathematics was only one area of interest for Gerolamo Cardano ― the sixteenth-century astrologer, philosopher, and physician was also a prolific author and inveterate gambler. Gambling led Cardano to the study of probability, and he was the first writer to recognize that random events are governed by mathematical laws. Published posthumously in 1663, Cardano's Liber de ludo aleae (Book on Games of Chance) is often considered the major starting point of the study of mathematical probability. The Italian scholar formulated some of the field's basic ideas more than a century before the better-known correspondence of Pascal and Fermat. Although his book had no direct influence on other early thinkers about probability, it remains an important antecedent to later expressions of the science's tenets.




A Game of Chance


Book Description

On the trail of a vicious criminal, agent Chance Mackenzie found the perfect bait for his trap: Sunny Miller. So Chance made himself the only man she could trust—and then arranged for her long-missing father to find out about them. What Chance hadn't foreseen was that Sunny had reasons of her own for hiding from her father—and now Chance's deception had brought them both one step closer to the end of everything they held dear.…




Games of No Chance


Book Description

Is Nine-Men Morris, in the hands of perfect players, a win for white or for black - or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches and minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual tournaments, and a fascinating article by John H. Conway on the possibly everlasting contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men Morris and Pentominoes; and theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.




Games of No Chance 5


Book Description

Surveys the state-of-the-art in combinatorial game theory, that is games not involving chance or hidden information.




Games of No Chance 3


Book Description

This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.




According to Hoyle


Book Description

"A must for anyone who wants to play a game and play it correctly." Charles H. Goren Whether you play card games, dice games, parlor games, word games, chess, checker, backgammon, or solitaire games, here is a comprehensive, up-to-date book with the complete rules of your favorite games of skill and chance. ACCORDING TO HOYLE gives not only the rules but expert advice on winning, too.




How to Win Games of Chance


Book Description

Harness the power of your own personal winning cycle. Using easy-to-master techniques based on the prinicples of astrology, numerology, and biorhythms, discover when the odds are in your favor and when they're not. Kenneth Dickkerson, columnist for The Lottery News, has developed a remarkable, easy-to-master system that can work on casino gambling, bingo, sweepstakes, slots, racing, the game of the week, and daily numbers. With his help, you can discover your lucky numbers, lucky day, and seize that all-important edge that will make you a big winner at games of chance.




More Games of No Chance


Book Description

This 2003 book provides an analysis of combinatorial games - games not involving chance or hidden information. It contains a fascinating collection of articles by some well-known names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with a bibliography by A. Fraenkel and a list of combinatorial game theory problems by R. K. Guy. Like its predecessor, Games of No Chance, this should be on the shelf of all serious combinatorial games enthusiasts.