Anybody's Game


Book Description

The Best Children's Books of the Year 2019, Bank Street College In 1950, girls didn't play baseball––until Kathryn Johnston changed Little League. In 1950, Kathryn Johnston wanted to play Little League baseball, but an unwritten "rule" kept girls from trying out. So she cut off her hair and tried out as a boy under the nickname "Tubby." She made the team—and changed Little League forever. This is a story about wanting to do something so badly, you're willing to break the rules, and how breaking those rules can lead to change.




Can't Anybody Here Play This Game?


Book Description

A “hilarious” look back at the worst baseball team in history—the 1962 Mets—by the New York Times–bestselling author (Newark Star-Ledger). Five years after the Dodgers and Giants fled New York for California, the city’s National League fans were offered salvation in the shape of the New York Mets: an expansion team who, in the spring of 1962, attempted to play something resembling the sport of baseball. Helmed by the sagacious Casey Stengel and staffed by the league’s detritus, the new Mets played 162 games and lost 120 of them, making them statistically the worst team in the sport’s modern history. It’s possible they were even worse than that. Starring such legends as Marvin Throneberry—a first baseman so inept that his nickname had to be “Marvelous”—the Mets lost with swashbuckling panache. In an era when the fun seemed to have gone out of sports, the Mets came to life in a blaze of delightful, awe-inspiring ineptitude. They may have been losers, but a team this awful deserves to be remembered as legends. This ebook features an illustrated biography of Jimmy Breslin including rare photos and never-before-seen documents from the author’s personal collection.




Anyone's Game (Cross Ups, Book 2)


Book Description

What’s up with Cali? Why does she keep changing her gamer tag? It’s summertime, and even though his good friend Cali moved to another city, Jaden can connect with her online almost every day to play their favorite game, Cross Ups. His mom has loosened her rules on how often he can play, and he has an amazing new controller that will make him even better at tournaments. But then he gets roped into a dorky summer camp with his buddy Hugh, and Cali starts acting really weird . . . So when a last-minute tournament spot opens up in Cali’s city, Jaden jumps at the chance to go. But things go badly from the start. Jaden loses his controller on the train, and his reunion with Cali is awkward. She’s unhappy, and Jaden can’t figure out why, especially when she’s getting better and better at Cross Ups—and may even win the tournament. With its sharp dialogue and relatable characters, Anyone’s Game, the second book in the Cross Ups series, chronicles the ups and downs of middle school with a relevant, contemporary twist.




More Than Just a Game


Book Description

A look at how Black players came to shine on the basketball court.




Rage


Book Description

An action-packed adventure based on the award-winning videogame from id Software, the creators of DOOM® and QUAKE®, Rage follows one man’s fight to save the future of humanity in a ravaged, post-apocalyptic world. The asteroid Apophis has annihilated Earth, and only a small percentage of humanity’s best and brightest have been saved. Buried deep below the ground in life-sustaining Arks, these chosen few are tasked with one vital mission—to restore civilization to a devastated planet hundreds of years after the impact. When Lieutenant Nick Raine emerges from his Ark, he finds a future indistinguishable from nightmare. Humankind has not been entirely destroyed on the surface world, and a primitive new society has emerged in which life is nasty, brutish, and short. Mutants and bandits prey upon the weak, and a mysterious military group known as the Authority preys upon everyone. Worst of all, a would-be tyrant seeks to impose his will upon the shattered planet. Armed with nothing more than his combat training and survival instincts, Raine must rise to meet the challenges of the wasteland. From the Trade Paperback edition.




The Unofficial Guide to Game of Thrones


Book Description

The everything-you-missed, wanted-to-know-more-about, and can’t-get-enough guide to the Game of Thrones television series—from the first episode to the epic finale. Valar morghulis! Spanning every episode across all eight seasons, INSIDER’s entertainment correspondent Kim Renfro goes deep into how the show was made, why it became such a phenomenon and explores every detail you want to know. It’s the perfect book to look back at all you may have missed or to jump-start you on a second viewing of the whole series. As an entertainment correspondent, Renfro has covered the show’s premieres, broken down key details in scenes, explored characters’ histories, and interviewed the cast, directors, and crew. In this book, she sheds new light on the themes, storylines, character development, the meaning of the finale, and what you can expect next. Some of the questions answered here include: What was the Night King’s ultimate purpose? How did the show effect George R.R. Martin’s ability to finish the book series? Why were the final seasons shorter? Why did the direwolves get shortchanged? How were the fates of Jon Snow and Daenerys Targaryen foretold from the start? Was that really a bittersweet ending? Winter may have come and gone, but there is still plenty to discover and obsess over in this behind-the-scenes fan guide to the Game of Thrones HBO series.




The Dickson Baseball Dictionary (Third Edition)


Book Description

The definitive work on the language of baseball—one of the “Five Best Baseball Books” (Wall Street Journal). Hailed as “a staggering piece of scholarship” (Wall Street Journal) and “an indispensable guide to the language of baseball” (San Diego Union-Tribune), The Dickson Baseball Dictionary has become an invaluable resource for those who love the game. Drawing on dozens of nineteenth- and early twentieth-century periodicals, as well as contemporary sources, Dickson’s brilliant, illuminating definitions trace the earliest appearances of terms both well known and obscure. This edition includes more than 10,000 terms with 18,000 individual entries, and more than 250 photos. This “impressively comprehensive” (The Nation) book will delight everyone from the youngest fan to the hard-core aficionado.




Girl Wonder


Book Description

Inspired by the life of pioneering female baseball player Alta Weiss, and dramatized by Terry Widener’s bold illustrations, Girl Wonder tells the unforgettable story of a true American original. Alta Weiss was born to play baseball, simple as that. From the age of two, when she hurls a corncob at a pesky tomcat, folks in her small Ohio town know one thing for sure: She may be a girl, but she’s got some arm. When she’s seventeen, Alta hears about a semipro team, the Independents. Here’s her big chance! But one look at Alta’s long skirts tells Coach all he needs to know—girls can’t play baseball! But faster than you can say “strike out,” Alta proves him wrong: Girls can play baseball!




Lumber Jills


Book Description

A true story of the female lumberjacks who helped save Great Britain's war effort. In World War II, Great Britain needed lumber to make planes, ships, and even newspapers—but there weren't enough men to cut down the trees. Enter the fearless Lumber Jills! These young women may not have had much woodcutting experience, but they each had two hands willing to work and one stout heart, and they came together to do their part. Discover this lyrical story of home front heroism and female friendship.




Thirty Years Of The Game At Its Best


Book Description

The season’s must-have gift book Some sports seem to have a natural home. Soccer in Brazil, rugby in New Zealand, cricket in India. And Canada’s game? Why hockey, of course. But it wasn’t always that way. By 1982, the Soviets had won every World Junior Hockey Championship except one, while Canada had earned only a single bronze medal. And then Hockey Canada launched the Programme of Excellence, a national development system designed to help put together teams that would be able to square off against the Soviets. The result was immediate. To everyone’s surprise, when Canada took gold in 1982 the American hosts didn’t even have a copy of “O Canada” to play during the championship ceremony. But after that, no one would be surprised by a Canadian win. This Boxing Day will mark the thirtieth anniversary of the program that brought hockey fans many glorious memories and made household names of several of our players. Richly illustrated, Thirty Years of the Game at Its Best takes readers on a year by-year retrospective, with each tournament’s story told from the perspectives of the players, coaches, and journalists who were there. This book is an extraordinary keepsake, published just in time for the 2012 World Junior Hockey Championships. Contributors include Mike Babcock, Brendan Bell, Murray Costello, Damien Cox, Sheldon Ferguson, Gare Joyce, Terry Koshan, Roy MacGregor, Steven Milton, Frank Orr, Donna Spencer, Jesse Wallin, Tim Wharnsby and Ed Willes.