Odyssey of the Dragonlords RPG


Book Description

Campaign book; compatible with the "5E" edition rules of Dungeons & Dragons.







On Empire


Book Description

In these four incisive and keenly perceptive essays, one of out most celebrated and respected historians of modern Europe looks at the world situation and some of the major political problems confronting us at the start of the third millennium. With his usual measured and brilliant historical perspective, Eric Hobsbawm traces the rise of American hegemony in the twenty-first century. He examines the state of steadily increasing world disorder in the context of rapidly growing inequalities created by rampant free-market globalization. He makes clear that there is no longer a plural power system of states whose relations are governed by common laws--including those for the conduct of war. He scrutinizes America's policies, particularly its use of the threat of terrorism as an excuse for unilateral deployment of its global power. Finally, he discusses the ways in which the current American hegemony differs from the defunct British Empire in its inception, its ideology, and its effects on nations and individuals. Hobsbawm is particularly astute in assessing the United States' assertion of world hegemony, its denunciation of formerly accepted international conventions, and its launching of wars of aggression when it sees fit. Aside from the naivete and failure that have surrounded most of these imperial campaigns, Hobsbawm points out that foreign values and institutions--including those associated with a democratic government--can rarely be imposed on countries such as Iraq by outside forces unless the conditions exist that make them acceptable and readily adaptable. Timely and accessible, On Empire is a commanding work of history that should be read by anyone who wants some understanding of the turbulent times in which we live.




Anchor of Resolve


Book Description

This illustrated history covers the history of the U.S. Navy in the Middle East. America's interests in the Middle East, southwest Asia, and eastern Africa date almost to the founding of the nation. Since World War II, the Navy has been the first line of defense for these interests. From the establishment of the Middle East Force (MEF) in 1949 through the beginning of the 21st century, the U.S. Navy served as a force for stability and peace in the region.




Blood, Sweat, and Pixels


Book Description

NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.







Learning the Art of Electronics


Book Description

This introduction to circuit design is unusual in several respects. First, it offers not just explanations, but a full course. Each of the twenty-five sessions begins with a discussion of a particular sort of circuit followed by the chance to try it out and see how it actually behaves. Accordingly, students understand the circuit's operation in a way that is deeper and much more satisfying than the manipulation of formulas. Second, it describes circuits that more traditional engineering introductions would postpone: on the third day, we build a radio receiver; on the fifth day, we build an operational amplifier from an array of transistors. The digital half of the course centers on applying microcontrollers, but gives exposure to Verilog, a powerful Hardware Description Language. Third, it proceeds at a rapid pace but requires no prior knowledge of electronics. Students gain intuitive understanding through immersion in good circuit design.




From Mobilization to Revolution


Book Description