Apple Developer Catalog
Author :
Publisher :
Page : 68 pages
File Size : 30,34 MB
Release : 1996-04
Category : Computer software
ISBN :
Author :
Publisher :
Page : 68 pages
File Size : 30,34 MB
Release : 1996-04
Category : Computer software
ISBN :
Author : Pietro Rea
Publisher : Razeware LLC
Page : 338 pages
File Size : 23,2 MB
Release : 2021-04-21
Category :
ISBN : 9781950325153
Sharing Apple Apps With Your Team, Testers & the World You'll learn how to sign up for Apple Developer Program, generate the various certificates needed, configure your app and submit an app to the App Store for approval, both manually and through automated processes through automated pipelines. You'll learn how to use Apple TestFlight to add internal and external testers and receive feedback and crash reports. iOS App Distribution starts with explaining hurdles everyone faces, such as code signing, provisioning profiles, and how to do manual releases. It'll then go into more advanced topics, including distribution through TestFlight, build customization, automation, and continuous integration. Who This Book Is For This book is for beginner to experienced developers who want to know the best and most common workflow to release an app to the App store, as well as limiting frustration by troubleshooting and debugging common issues and problems associated with distributing apps. Topics Covered in iOS App Distribution & Best Practices App Store quick start: Your quickest way from no account to the App Store. Provisioning, code signing & entitlements: In-depth explanation of what they are, why you need them, and how they work. Distribution channels & TestFlight: Learn different ways of distributing your app, within an enterprise, with internal or external testers. App Store Connect: Learn about the Apple review process, what are the guidelines, what can go wrong and how to dispute them. Build customizations: Learn the ins and outs of configuring Xcode and build configurations. Build automation: Automate builds, build servers, and learn about tools such as fastlane. Continuous integration: Build your own CI pipeline to code, build, test, release, and repeat! After reading this book, you'll take your app build process and distribution to the next level, automate most of its tedious processes, and have an easier time debugging obscure app submission problem
Author : raywenderlich Tutorial Team
Publisher :
Page : pages
File Size : 28,46 MB
Release : 2022-02-23
Category :
ISBN : 9781950325580
Learn Augmented Reality!Augmented reality is going to be the next big thing - there's absolutely no doubt about it. If you want to build realistic and immersive AR experiences for the Apple platform, this book is your golden ticket.Apple Augmented Reality by Tutorials is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKitWho This Book Is ForThis book is for beginner to intermediate iOS developers who already know the basics of Swift development and are looking to build immersive AR experiences for the Apple platform.Topics Covered in Apple AR by TutorialsAR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers.Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences.Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how to use Reality Converter to convert, view, customize and create USDZ content.RealityKit: Learn to set up and use RealityKit to build a face-based augmented reality app.Facial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes.ARKit: Get a complete introduction to ARKit, Apple's framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit.Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game.ECS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection.Object Capture: Learn how to create realistic 3D models from real-life objects with photogrammetry.After reading this book, you'll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform.
Author : Erica Sadun
Publisher : Addison-Wesley Professional
Page : 716 pages
File Size : 22,99 MB
Release : 2015-05-08
Category : Computers
ISBN : 0134085167
The Gourmet iOS Developer’s Cookbook offers a fresh banquet of delicious cutting-edge iOS programming recipes for projects both big and small. Renowned iOS programming expert Erica Sadun brings together reliable, proven code for creating today’s richest, most robust apps. Sadun presents innovative ways to make the most of AVFoundation, Text Kit, animation, adaptive interface programming, and much more. As in all of her iOS best-sellers, this pragmatic guide translates modern best practices into working code, distilling key concepts into recipes you can understand and build on. This is more than just cut-and-paste; using examples, Sadun offers a deep dive into the “how” and “why” of advanced iOS development. The code reflects iOS’s latest capabilities, and every chapter groups related tasks together, so you can jump straight to your solution. Coverage includes Providing advanced speech generation and barcode recognition features through AVFoundation Automatically updating app text presentation based on user preferences and expectations Extending rich, flexible text throughout your apps with UIKit and Text Kit Seamlessly migrating text designs between iOS screens and other destinations Generating attributed text strings from HTML sources Integrating real-world physics for exciting animations and interactions Creating better interfaces with dynamic animators--and overcoming their pitfalls Achieving greater visual impact with improved user alerts and popovers Implementing clever and compelling effects with non-rectangular views Building adaptive apps that gracefully respond to any iOS display, orientation, or screen Streamlining development with expert methods, functions, and techniques Exploring the core concepts you’ll need to migrate successfully to Swift This book’s source code is frequently updated by the author and can be downloaded at https://github.com/erica/iOS-Gourmet-Cookbook.
Author :
Publisher :
Page : 158 pages
File Size : 32,89 MB
Release : 1991
Category : Apple computer
ISBN :
Author : Craig Grummit
Publisher : Manning Publications
Page : 550 pages
File Size : 10,92 MB
Release : 2017-12
Category : Computer software
ISBN : 9781617294075
"iOS development with Swift" is a hands-on guide to creating iOS apps. It takes you through the experience of building an app-- from idea to App store. After setting up your dev environment, you'll learn the basics by experimenting in Swift playgrounds. Then you'll build a simple app layout, adding features like animations and UI widgets. Along the way, you'll retrieve, format, and display data; interact with the camera and other device features; and touch on cloud and networking basics.
Author : Abhishek Nalwaya
Publisher : Packt Publishing Ltd
Page : 404 pages
File Size : 28,8 MB
Release : 2013-07-17
Category : Computers
ISBN : 1849695237
RubyMotion is a revolutionary toolchain for iOS app development. With RubyMotion, you can quickly develop and test native iOS apps for the iPhone and iPad, combining the expressiveness and simplicity of Ruby with the power of the iOS SDK. "RubyMotion iOS Development Essentials" is a hands-on guide for developing iOS apps using RubyMotion. With RubyMotion, you can eliminate the complexity and confusion associated with the development of iOS applications using Objective-C. We’ll begin from scratch. Starting by installing RubyMotion, we’ll build ourselves up to developing an app that uses the various device capabilities iOS has to offer. What’s more, we’ll even learn how to launch your app on the App Store! We’ll also learn to use iOS SDK classes to create application views. Discover how to use the camera, geolocation, gestures, and other device capabilities to create engaging, interactive apps. We’ll develop stunning user interfaces faster with the XCode interface builder and make web apps by using WebView. We’ll then augment applications with RubyMotion gems, doing more by writing less code and learn how to write test cases for RubyMotion projects. Finally, we’ll understand the app submission process to push your app to Apple’s App Store With "RubyMotion iOS Development Essentials", we will learn how to create iOS apps with ease. At the end of each chapter we will have a tangible and running app, which utilizes the concepts we have learnt in that chapter.
Author : Josh Berlin
Publisher : Razeware LLC
Page : 355 pages
File Size : 26,97 MB
Release : 2020-09
Category :
ISBN : 9781950325269
Apply Different Architectures to Your Codebase! Advanced iOS App Architecture guides you through building one real-world app written in different architectures to give you hands-on and practical experience working in different architectures. This book will also guide you through the theory you need to gain a solid foundation of architecture concepts so that you can make your own informed decisions on how to use them in your codebase. Who This Book Is For This book is for intermediate iOS developers who already know the basics of iOS and are looking to build apps using defined architectures, making apps cleaner and easier to maintain. Topics Covered in Advanced iOS App Architecture Navigating Architecture Topics: Learn the theory behind various architectures to help inform which works best for you in different situations you may face. Managing Dependencies: Learn how to manage dependencies both internally and externally within your app. MVVM Architecture: Explore the history of the MVVM architecture and begin building KOOBER - the book's project app - using MVVM principles. Redux Architecture: Explore the history of the Redux architecture and continue building KOOBER using Redux principles. Elements Architecture: Explore the history of the Elements architecture and continue building KOOBER using Elements principles. SwiftUI: Explore SwiftUI and find out how to adapt existing application architectures for use with SwiftUI. After reading this book, you'll have the knowledge to decide which types of architecture components suit your apps and you'll have a deep understanding of the covered architectures. About the iOS Architecture Team The architecture team is a group of seasoned developers who work for large multi-national companies who deal with large and diverse code bases on a daily basis. The knowledge procured over years of development is now being transferred to you through book. We hope you enjoy the book and, hopefully, you'll apply some of the architectures you've learned to your own apps
Author : Richard Wentk
Publisher : John Wiley & Sons
Page : 599 pages
File Size : 26,76 MB
Release : 2011-06-01
Category : Computers
ISBN : 1118108264
Everything you need to know to design, code, and build amazing apps Xcode 4 is Apple’s newest version of the popular development suite for creating bleeding-edge OS X and iOS apps. Written by an experienced developer and Apple-focused journalist, this book not only covers developing for OS X but also for the entire family of iOS devices, including the iPhone, iPad, and iPod touch. You’ll explore the newest tools for compiling, debugging, and finding and fixing common code errors so that you can look forward to improved, smooth-running code that is developed more efficiently than ever. Takes you step-by-step through the process of developing OS X and iOS applications using Xcode 4 Examines the benefits of Xcode 4, Apple’s updated, free, object oriented programming environment Helps you tame the complex Xcode environment so you can develop amazing apps This book gets you up to speed on all the remarkable new features and redesigned user interface of Xcode 4 so you can get started creating phenomenal apps today.
Author : Raywenderlich Com Team
Publisher :
Page : 478 pages
File Size : 23,40 MB
Release : 2017-03-14
Category : Debugging in computer science
ISBN : 9781942878339
Learn to find software bugs faster and discover how other developers have solved similar problems. For intermediate to advanced iOS/macOS developers already familiar with either Swift or Objective-C who want to take their debugging skills to the next level, this book includes topics such as: LLDB and its subcommands and options; low-level components used to extract information from a program; LLDB's Python module; and DTrace and how to write D scripts.